// -*- C++ -*- //============================================================================= /** * @file Connection_Handler.h * * $Id$ * * @author Balachandran Natarajan */ //============================================================================= #ifndef TAO_CONNECTION_HANDLER_H #define TAO_CONNECTION_HANDLER_H #include /**/ "ace/pre.h" #include "tao/LF_CH_Event.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "tao/Basic_Types.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_SOCK; class ACE_Lock; class ACE_Event_Handler; ACE_END_VERSIONED_NAMESPACE_DECL TAO_BEGIN_VERSIONED_NAMESPACE_DECL class TAO_ORB_Core; class TAO_Transport; /* * Hook to specialize the connection handler with the * concrete connection handler implementation. */ //@@ CONNECTION_HANDLER_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK /** * @class TAO_Connection_Handler * * @brief TAO_Connection_Handler * * This class is an abstraction for the connection handlers. The * connections handler in every protocol can derive from this * class as well as the ACE_Svc_Handler specialised for the * right protocol. This way, most of the common code for the * different protocols would be in this implementation. */ class TAO_Export TAO_Connection_Handler : public TAO_LF_CH_Event { public: /// Constructor TAO_Connection_Handler (void); /// Constructor TAO_Connection_Handler (TAO_ORB_Core *orb_core); /// Destructor virtual ~TAO_Connection_Handler (void); /// Return the underlying transport object TAO_Transport *transport (void); /// Set the underlying transport object void transport (TAO_Transport* transport); /// Is the handler closed? bool is_closed (void) const; /// Is the handler open? bool is_open (void) const; /// Is the handler in the process of being connected? bool is_connecting (void) const; /// Close the underlying connection. /** * Used by the ORB to actively close connections that are idle, * stale or somehow are determined to be broken before the Reactor * does. * * @return Return 0 if the connection was already closed, non-zero * otherwise. */ virtual int close_connection (void) = 0; /// The event handler calls, here so that other objects who hold a /// reference to this object can call the event handler methods. virtual int handle_input (ACE_HANDLE fd) = 0; /// This method is invoked from the svc () method of the Svc_Handler /// Object. int svc_i (void); /// A open () hook /** * See Thread_Per_Connection_Handler for a use case */ virtual int open_handler (void *) = 0; /// A close() hook, called by the Transport Connector when they want to close /// this handler virtual int close_handler (void); /// Set the Diff-Serv codepoint on outgoing packets. Only has /// effect for remote protocols (e.g., IIOP); no effect for local /// protocols (UIOP). Default implementation is for local /// protocols. Remote protocols must overwrite implementation. virtual int set_dscp_codepoint (CORBA::Boolean set_network_priority); /// Release the OS resources related to this handler. virtual int release_os_resources (void); /* * Hook to add public methods from concrete connection handler * implementation onto the base connection handler. */ //@@ CONNECTION_HANDLER_SPL_PUBLIC_METHODS_ADD_HOOK protected: /// Return our TAO_ORB_Core pointer TAO_ORB_Core *orb_core (void); /// Set options on the socket int set_socket_option (ACE_SOCK &sock, int snd_size, int rcv_size); //@{ /** * @name Helper methods for Event_Handler-based derived classes. * * Many (actually all so far) implementations of * TAO_Connection_Handler are a mixin of TAO_Connection_Handler and * some form of ACE_Event_Handler. The following methods simplify * such implementations by capturing the common code in a single * place. */ /// Implement the handle_output() callback int handle_output_eh (ACE_HANDLE h, ACE_Event_Handler * eh); /// Implement the handle_input() callback // We're actually going to pull the code from the protocol-specific // handlers back into this class, because they ALL look exactly the same. // If some other protocol comes along and needs to do something different, // it is always free to override handle_input() as it sees fit. int handle_input_eh (ACE_HANDLE h, ACE_Event_Handler * eh); int handle_input_internal (ACE_HANDLE h, ACE_Event_Handler *eh); /// Implement close_connection() for Connection_Handlers that are /// also Event_Handlers. int close_connection_eh (ACE_Event_Handler * eh); /// Pre-invocation hook for I/O operations (handle_input() & /// handle_output()) /** * See the SSLIOP protocol for an interesting use-case */ virtual void pre_io_hook (int & return_value); /// Post-invocation hook for I/O operations (handle_input() & /// handle_output()) /** * See the SSLIOP protocol for an interesting use-case */ virtual void pos_io_hook (int & return_value); //@} private: /// Pointer to the TAO_ORB_Core TAO_ORB_Core * const orb_core_; /// Transport object reference TAO_Transport* transport_; /// Internal state lock, needs to be separate from the reference /// count / pending upcalls lock because they interleave. ACE_Lock * lock_; /* * Hook to add instance members from derived class * onto base Connection_Handler class. Any further * additions to this class should go before this * hook. */ //@@ CONNECTION_HANDLER_SPL_PRIVATE_DATA_ADD_HOOK }; //@@ CONNECTION_HANDLER_SPL_EXTERN_ADD_HOOK TAO_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "tao/Connection_Handler.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /*TAO_CONNECTION_HANDLER_H*/