// -*- C++ -*- // //$Id$ TAO_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE TAO_ORB_Core * TAO_Connection_Handler::orb_core (void) { return this->orb_core_; } ACE_INLINE TAO_Transport * TAO_Connection_Handler::transport (void) { return this->transport_; } ACE_INLINE bool TAO_Connection_Handler::is_closed (void) const { return (this->state_ == TAO_LF_Event::LFS_CONNECTION_CLOSED || this->state_ == TAO_LF_Event::LFS_TIMEOUT); } ACE_INLINE bool TAO_Connection_Handler::is_timeout (void) const { return (this->state_ == TAO_LF_Event::LFS_TIMEOUT); } ACE_INLINE bool TAO_Connection_Handler::is_open (void) const { return this->state_ == TAO_LF_Event::LFS_SUCCESS; } ACE_INLINE bool TAO_Connection_Handler::is_connecting (void) const { return this->state_ == TAO_LF_Event::LFS_CONNECTION_WAIT; } //@@ CONNECTION_HANDLER_SPL_METHODS_ADD_HOOK TAO_END_VERSIONED_NAMESPACE_DECL