// $Id$ #include "tao/Exclusive_TMS.h" #include "tao/Reply_Dispatcher.h" #include "tao/Pluggable_Messaging_Utils.h" #include "tao/debug.h" #include "Transport.h" ACE_RCSID(tao, Exclusive_TMS, "$Id$") TAO_Exclusive_TMS::TAO_Exclusive_TMS (TAO_Transport *transport) : TAO_Transport_Mux_Strategy (transport), request_id_generator_ (0), has_request_ (0), request_id_ (0), rd_ (0) { } TAO_Exclusive_TMS::~TAO_Exclusive_TMS (void) { } // Generate and return an unique request id for the current // invocation. We can actually return a predecided ULong, since we // allow only one invocation over this connection at a time. CORBA::ULong TAO_Exclusive_TMS::request_id (void) { if (TAO_debug_level > 4) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) TAO_Exclusive_TMS::request_id - <%d>\n"), this->request_id_generator_)); return this->request_id_generator_++; } // Bind the handler with the request id. int TAO_Exclusive_TMS::bind_dispatcher (CORBA::ULong request_id, TAO_Reply_Dispatcher *rd) { this->has_request_ = 1; this->request_id_ = request_id; this->rd_ = rd; // If there was a previous reply, cleanup its state first. // if (this->message_state_.message_size != 0) // this->message_state_.reset (0); return TAO_Transport_Mux_Strategy::bind_dispatcher (request_id, rd); } void TAO_Exclusive_TMS::unbind_dispatcher (CORBA::ULong request_id) { if (!this->has_request_ || this->request_id_ != request_id) return; this->has_request_ = 0; this->request_id_ = 0; this->rd_ = 0; } int TAO_Exclusive_TMS::dispatch_reply (TAO_Pluggable_Reply_Params ¶ms) { // Check the ids. if (!this->has_request_ || this->request_id_ != params.request_id_) { if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) TAO_Exclusive_TMS::dispatch_reply - <%d != %d>\n"), this->request_id_, params.request_id_)); // The return value 0 informs the transport that the mux strategy // did not find the right reply handler. return 0; } TAO_Reply_Dispatcher *rd = this->rd_; this->has_request_ = 0; this->request_id_ = 0; // @@ What is a good value??? this->rd_ = 0; // Dispatch the reply. // Returns 1 on success, -1 on failure. return rd->dispatch_reply (params); } /*TAO_GIOP_Message_State * TAO_Exclusive_TMS::get_message_state (void) { if (this->rd_ != 0) { TAO_GIOP_Message_State* rd_message_state = this->rd_->message_state (); if (rd_message_state == 0) { // The Reply Dispatcher does not have one (the Asynch guys // don't) so go ahead and pass yours. return &this->message_state_; } // @@ TODO: it would seem like the "Right Thing"[tm] to do here // is to return rd_message_state, but when Michael changed this // stuff originally he left that out. I hesitate to make the // change on this revision, too many changes at the same time. } return &this->message_state_; } void TAO_Exclusive_TMS::destroy_message_state (TAO_GIOP_Message_State *) { } */ int TAO_Exclusive_TMS::idle_after_send (void) { return 0; } int TAO_Exclusive_TMS::idle_after_reply (void) { if (this->transport_ != 0) return this->transport_->idle (); return 0; } void TAO_Exclusive_TMS::connection_closed (void) { if (this->rd_ != 0) this->rd_->connection_closed (); } #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */