// $Id$ #include "tao/IIOP_Connect.h" #include "tao/Timeprobe.h" #include "tao/debug.h" #include "tao/ORB_Core.h" #include "tao/ORB.h" #include "tao/CDR.h" #include "tao/GIOP.h" #if !defined (__ACE_INLINE__) # include "tao/IIOP_Connect.i" #endif /* ! __ACE_INLINE__ */ ACE_RCSID(tao, IIOP_Connect, "$Id$") #if defined (ACE_ENABLE_TIMEPROBES) static const char *TAO_IIOP_Connect_Timeprobe_Description[] = { "IIOP_Server_Connection_Handler::handle_input - start", "IIOP_Server_Connection_Handler::handle_input - end", "IIOP_Server_Connection_Handler::handle_locate - start", "IIOP_Server_Connection_Handler::handle_locate - end", "IIOP_Server_Connection_Handler::receive_request - end", "IIOP_Client_Connection_Handler::send_request - start", "IIOP_Client_Connection_Handler::send_request - end"}; enum { // Timeprobe description table start key TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_INPUT_START = 300, TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_INPUT_END, TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_LOCATE_START, TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_LOCATE_END, TAO_IIOP_SERVER_CONNECTION_HANDLER_RECEIVE_REQUEST_END, TAO_IIOP_CLIENT_CONNECTION_HANDLER_SEND_REQUEST_START, TAO_IIOP_CLIENT_CONNECTION_HANDLER_SEND_REQUEST_END }; // Setup Timeprobes ACE_TIMEPROBE_EVENT_DESCRIPTIONS (TAO_IIOP_Connect_Timeprobe_Description, TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_INPUT_START); #endif /* ACE_ENABLE_TIMEPROBES */ TAO_IIOP_Handler_Base::TAO_IIOP_Handler_Base (TAO_ORB_Core *orb_core) : TAO_SVC_HANDLER (orb_core->thr_mgr (), 0, 0) { } TAO_IIOP_Handler_Base::TAO_IIOP_Handler_Base (ACE_Thread_Manager *t) : TAO_SVC_HANDLER (t, 0, 0) { } // **************************************************************** TAO_IIOP_Server_Connection_Handler::TAO_IIOP_Server_Connection_Handler (ACE_Thread_Manager *t) : TAO_IIOP_Handler_Base (t), transport_ (this, 0), orb_core_ (0), tss_resources_ (0), refcount_ (1) { // This constructor should *never* get called, it is just here to // make the compiler happy: the default implementation of the // Creation_Strategy requires a constructor with that signature, we // don't use that implementation, but some (most?) compilers // instantiate it anyway. ACE_ASSERT (this->orb_core_ != 0); } TAO_IIOP_Server_Connection_Handler::TAO_IIOP_Server_Connection_Handler (TAO_ORB_Core *orb_core) : TAO_IIOP_Handler_Base (orb_core), transport_ (this, orb_core), orb_core_ (orb_core), tss_resources_ (orb_core->get_tss_resources ()), refcount_ (1) { } TAO_IIOP_Server_Connection_Handler::~TAO_IIOP_Server_Connection_Handler (void) { } int TAO_IIOP_Server_Connection_Handler::open (void*) { #if !defined (ACE_LACKS_SOCKET_BUFSIZ) int sndbufsize = this->orb_core_->orb_params ()->sock_sndbuf_size (); int rcvbufsize = this->orb_core_->orb_params ()->sock_rcvbuf_size (); if (this->peer ().set_option (SOL_SOCKET, SO_SNDBUF, (void *) &sndbufsize, sizeof (sndbufsize)) == -1 && errno != ENOTSUP) return -1; else if (this->peer ().set_option (SOL_SOCKET, SO_RCVBUF, (void *) &rcvbufsize, sizeof (rcvbufsize)) == -1 && errno != ENOTSUP) return -1; #endif /* !ACE_LACKS_SOCKET_BUFSIZ */ #if defined (TCP_NODELAY) int nodelay = 1; if (this->peer ().set_option (ACE_IPPROTO_TCP, TCP_NODELAY, (void *) &nodelay, sizeof (nodelay)) == -1) return -1; #endif /* TCP_NODELAY */ (void) this->peer ().enable (ACE_CLOEXEC); // Set the close-on-exec flag for that file descriptor. If the // operation fails we are out of luck (some platforms do not support // it and return -1). // Called by the when the handler is completely // connected. ACE_INET_Addr addr; if (this->peer ().get_remote_addr (addr) == -1) return -1; char client[MAXHOSTNAMELEN + 16]; (void) addr.addr_to_string (client, sizeof (client)); if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) IIOP connection from client <%s> on %d\n", client, this->peer ().get_handle ())); return 0; } int TAO_IIOP_Server_Connection_Handler::activate (long flags, int n_threads, int force_active, long priority, int grp_id, ACE_Task_Base *task, ACE_hthread_t thread_handles[], void *stack[], size_t stack_size[], ACE_thread_t thread_names[]) { if (TAO_orbdebug) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) IIOP_Server_Connection_Handler::activate %d " "threads, flags = %d\n", n_threads, flags, THR_BOUND)); return TAO_SVC_HANDLER::activate (flags, n_threads, force_active, priority, grp_id, task, thread_handles, stack, stack_size, thread_names); } int TAO_IIOP_Server_Connection_Handler::handle_close (ACE_HANDLE handle, ACE_Reactor_Mask rm) { if (TAO_orbdebug) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) IIOP_Server_Connection_Handler::handle_close " "(%d, %d)\n", handle, rm)); --this->refcount_; if (this->refcount_ == 0) return TAO_SVC_HANDLER::handle_close (handle, rm); return 0; } int TAO_IIOP_Server_Connection_Handler::svc (void) { // This method is called when an instance is "activated", i.e., // turned into an active object. Presumably, activation spawns a // thread with this method as the "worker function". int result = 0; // Inheriting the ORB_Core tss stuff from the parent thread. this->orb_core_->inherit_from_parent_thread (this->tss_resources_); if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) IIOP_Server_Connection_Handler::svc begin\n")); // Here we simply synthesize the "typical" event loop one might find // in a reactive handler, except that this can simply block waiting // for input. ACE_Time_Value *max_wait_time = 0; ACE_Time_Value timeout; ACE_Time_Value current_timeout; if (this->orb_core_->thread_per_connection_timeout (timeout)) { current_timeout = timeout; max_wait_time = ¤t_timeout; } while (!this->orb_core_->has_shutdown () && result >= 0) { result = handle_input_i (ACE_INVALID_HANDLE, max_wait_time); if (result == -1 && errno == ETIME) { // Ignore timeouts, they are only used to wake up and // shutdown. result = 0; } current_timeout = timeout; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) IIOP_Server_Connection_Handler::svc - " "loop <%d>\n", current_timeout.msec ())); } if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) IIOP_Server_Connection_Handler::svc end\n")); return result; } int TAO_IIOP_Server_Connection_Handler::handle_input (ACE_HANDLE h) { return this->handle_input_i (h); } int TAO_IIOP_Server_Connection_Handler::handle_input_i (ACE_HANDLE, ACE_Time_Value *max_wait_time) { this->refcount_++; int result = TAO_GIOP::handle_input (this->transport (), this->orb_core_, this->transport_.message_state_, max_wait_time); if (result == -1 && TAO_debug_level > 0) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - %p\n", "IIOP_Server_Connection_Handler::handle_input, " "handle_input")); } if (result == 0 || result == -1) { --this->refcount_; if (this->refcount_ == 0) this->TAO_SVC_HANDLER::handle_close (); return result; } // // Take out all the information from the and reset // it so that nested upcall on the same transport can be handled. // // Notice that the message_state is only modified in one thread at a // time because the reactor does not call handle_input() for the // same Event_Handler in two threads at the same time. // Copy message type. TAO_GIOP_Message_State &ms = this->transport_.message_state_; CORBA::Octet message_type = ms.message_type; // Copy version. TAO_GIOP_Version giop_version = ms.giop_version; // Steal the input CDR from the message state. TAO_InputCDR input_cdr (ACE_InputCDR::Transfer_Contents (ms.cdr), this->orb_core_); // Reset the message state. this->transport_.message_state_.reset (0); result = TAO_GIOP::process_server_message (this->transport (), this->orb_core_, input_cdr, message_type, giop_version); if (result != -1) result = 0; --this->refcount_; if (this->refcount_ == 0) this->TAO_SVC_HANDLER::handle_close (); return result; } // **************************************************************** // transport obj. TAO_IIOP_Client_Connection_Handler:: TAO_IIOP_Client_Connection_Handler (ACE_Thread_Manager *t, TAO_ORB_Core* orb_core) : TAO_IIOP_Handler_Base (t), transport_ (this, orb_core), orb_core_ (orb_core) { } TAO_IIOP_Client_Connection_Handler::~TAO_IIOP_Client_Connection_Handler (void) { } // @@ Should I do something here to enable non-blocking?? (Alex). // @@ Alex: I don't know if this is the place to do it, but the way to // do it is: // if (this->peer ().enable (ACE_NONBLOCK) == -1) // return -1; // Probably we will need to use the transport to decide if it is // needed or not. int TAO_IIOP_Client_Connection_Handler::open (void *) { // @@ TODO: This flags should be set using the RT CORBA policies... // Here is where we could enable all sorts of things such as // nonblock I/O, sock buf sizes, TCP no-delay, etc. #if !defined (ACE_LACKS_SOCKET_BUFSIZ) int sndbufsize = this->orb_core_->orb_params ()->sock_sndbuf_size (); int rcvbufsize = this->orb_core_->orb_params ()->sock_rcvbuf_size (); if (this->peer ().set_option (SOL_SOCKET, SO_SNDBUF, ACE_reinterpret_cast (void *, &sndbufsize), sizeof (sndbufsize)) == -1 && errno != ENOTSUP) return -1; else if (this->peer ().set_option (SOL_SOCKET, SO_RCVBUF, ACE_reinterpret_cast (void *, &rcvbufsize), sizeof (rcvbufsize)) == -1 && errno != ENOTSUP) return -1; #endif /* ACE_LACKS_SOCKET_BUFSIZ */ int nodelay = 1; #if defined (TCP_NODELAY) if (this->peer ().set_option (ACE_IPPROTO_TCP, TCP_NODELAY, (void *) &nodelay, sizeof (nodelay)) == -1) ACE_ERROR_RETURN ((LM_ERROR, "NODELAY failed\n"), -1); #endif /* TCP_NODELAY */ (void) this->peer ().enable (ACE_CLOEXEC); // Set the close-on-exec flag for that file descriptor. If the // operation fails we are out of luck (some platforms do not support // it and return -1). // Called by the when the handler is completely // connected. ACE_INET_Addr addr; if (this->peer ().get_remote_addr (addr) == -1) return -1; char server[MAXHOSTNAMELEN + 16]; (void) addr.addr_to_string (server, sizeof (server)); if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) IIOP connection to server <%s> on %d\n", server, this->peer ().get_handle ())); // Register the handler with the Reactor if necessary. return this->transport ()->wait_strategy ()->register_handler (); } int TAO_IIOP_Client_Connection_Handler::handle_close (ACE_HANDLE handle, ACE_Reactor_Mask rm) { // @@ Alex: we need to figure out if the transport decides to close // us or something else. If it is something else (for example // the cached connector trying to make room for other // connections) then we should let the transport know, so it can // in turn take appropiate action (such as sending exceptions to // all waiting reply handlers). if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) IIOP_Client_Connection_Handler::" "handle_close (%d, %d)\n", handle, rm)); if (this->recycler ()) this->recycler ()->mark_as_closed (this->recycling_act ()); // Deregister this handler with the ACE_Reactor. return this->handle_cleanup (); } int TAO_IIOP_Client_Connection_Handler::handle_close_i (ACE_HANDLE handle, ACE_Reactor_Mask rm) { // @@ Alex: we need to figure out if the transport decides to close // us or something else. If it is something else (for example // the cached connector trying to make room for other // connections) then we should let the transport know, so it can // in turn take appropiate action (such as sending exceptions to // all waiting reply handlers). if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) IIOP_Client_Connection_Handler::" "handle_close_i (%d, %d)\n", handle, rm)); if (this->recycler ()) this->recycler ()->mark_as_closed_i (this->recycling_act ()); return this->handle_cleanup (); } int TAO_IIOP_Client_Connection_Handler::handle_cleanup (void) { // Deregister this handler with the ACE_Reactor. if (this->reactor ()) { ACE_Reactor_Mask mask = ACE_Event_Handler::ALL_EVENTS_MASK | ACE_Event_Handler::DONT_CALL; // Make sure there are no timers. this->reactor ()->cancel_timer (this); // Remove self from reactor. this->reactor ()->remove_handler (this, mask); } this->peer ().close (); return 0; } // **************************************************************** #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */