#include "LF_Connect_Strategy.h" #include "Connection_Handler.h" #include "LF_Follower.h" #include "Leader_Follower.h" #include "Transport.h" #include "ace/Synch_Options.h" ACE_RCSID(tao, LF_Connect_Strategy, "$Id$") TAO_LF_Connect_Strategy::TAO_LF_Connect_Strategy ( TAO_ORB_Core *orb_core) : TAO_Connect_Strategy (orb_core) { } TAO_LF_Connect_Strategy::~TAO_LF_Connect_Strategy (void) { } void TAO_LF_Connect_Strategy::synch_options (ACE_Time_Value *timeout, ACE_Synch_Options &options) { if (timeout != 0) { options.set (ACE_Synch_Options::USE_REACTOR, *timeout); } else { // Making it sure it is blocking. options.set (ACE_Synch_Options::USE_REACTOR, ACE_Time_Value::zero); } } int TAO_LF_Connect_Strategy::wait (TAO_Connection_Handler *ch, ACE_Time_Value *max_wait_time) { ACE_ASSERT (ch != 0); return this->wait (ch->transport (), max_wait_time); } int TAO_LF_Connect_Strategy::wait (TAO_Transport *transport, ACE_Time_Value *max_wait_time) { // Basically the connection was EINPROGRESS, but before we could // wait for it some other thread detected a failure and cleaned up // the connection handler. if (transport == 0) return -1; TAO_Connection_Handler *ch = transport->connection_handler (); TAO_Leader_Follower &leader_follower = this->orb_core_->leader_follower (); int result = leader_follower.wait_for_event (ch, transport, max_wait_time); // Set the result. if (ch->error_detected () && result != -1) result = -1; return result; }