// -*- C++ -*- //============================================================================= /** * @file LF_Event.h * * $Id$ * * @author Carlos O'Ryan */ //============================================================================= #ifndef TAO_LF_EVENT_H #define TAO_LF_EVENT_H #include /**/ "ace/pre.h" #include "TAO_Export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ class TAO_LF_Follower; class TAO_Leader_Follower; /** * @class TAO_LF_Event * * @brief Use the Leader/Follower loop to wait for one specific event. * * The Leader/Follower event loop is used to wait for incoming * responses, as well as to wait for all the data to be flushed. * This class encapsulates this event loop. It uses Template Method to * parametrize the 'waited for' predicate (i.e. reply received or * message sent or connection establishment etc.) * * @todo Implementing the Leader/Followers loop in this class, as * well as the callbacks to communicate that an event has completed * leads to excessive coupling. A better design would use a separate * class to signal the events, that would allow us to remove the * Leader/Followers logic from the ORB. However, that requires other * major changes and it somewhat complicates the design. * */ class TAO_Export TAO_LF_Event { public: friend class TAO_Leader_Follower; /// Constructor TAO_LF_Event (void); /// Destructor virtual ~TAO_LF_Event (void); /// Bind a follower /** * An event can be waited on by at most one follower thread, this * method is used to bind the waiting thread to the event, in order * to let the event signal any important state changes. * * @return -1 if the LF_Event is already bound, 0 otherwise */ int bind (TAO_LF_Follower *follower); /// Unbind the follower int unbind (void); //@{ /** @name State management * * A Leader/Followers event goes through several states during its * lifetime. We use an enum to represent those states and state * changes are validated according to the rules defined in the * concrete classes. We treat the states as finite states in a * FSM. The possible sequence of states through which the FSM * migrates is defined in the concrete classes. */ enum { /// The event is created, and is in initial state LFS_IDLE = 0, /// The event is active LFS_ACTIVE, /// The event is waiting for connection completion. LFS_CONNECTION_WAIT, /// The event has completed successfully LFS_SUCCESS, /// A failure has been detected while the event was active LFS_FAILURE, /// The event has timed out LFS_TIMEOUT, /// The connection was closed. LFS_CONNECTION_CLOSED }; /** * Virtual methods for this class hierarchy.. */ /// Accessor to change the state. The state isnt changed unless /// certain conditions are satisfied. void state_changed (int new_state, TAO_Leader_Follower &lf); /// Return 1 if the condition was satisfied successfully, 0 if it /// has not virtual int successful (void) const = 0 ; /// Return 1 if an error was detected while waiting for the /// event virtual int error_detected (void) const = 0; /// Check if we should keep waiting. int keep_waiting (void); //@} /// Reset the state, irrespective of the previous states void reset_state (int new_state); protected: /// Validate the state change virtual void state_changed_i (int new_state) = 0; /// Check whether we have reached the final state.. virtual int is_state_final (void) = 0; private: /// Set the state irrespective of anything. virtual void set_state (int new_state); protected: /// The current state int state_; /// The bounded follower TAO_LF_Follower *follower_; }; #if defined (__ACE_INLINE__) # include "LF_Event.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* TAO_LF_EVENT_H */