// -*- C++ -*- TAO_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE int TAO_LF_Event::bind (TAO_LF_Follower *follower) { if (this->follower_ != 0) return -1; this->follower_ = follower; return 0; } ACE_INLINE int TAO_LF_Event::unbind (TAO_LF_Follower *) { if (this->follower_ == 0) return -1; this->follower_ = 0; return 0; } ACE_INLINE void TAO_LF_Event::reset_state (LFS_STATE new_state) { this->state_ = new_state; } ACE_INLINE bool TAO_LF_Event::keep_waiting_i () const { return (!this->successful_i ()) && (!this->error_detected_i ()); } ACE_INLINE const char * TAO_LF_Event::state_name (LFS_STATE st) { #define TAO_LF_EVENT_ENTRY(X) case X: return #X switch (st) { TAO_LF_EVENT_ENTRY (LFS_IDLE); TAO_LF_EVENT_ENTRY (LFS_ACTIVE); TAO_LF_EVENT_ENTRY (LFS_CONNECTION_WAIT); TAO_LF_EVENT_ENTRY (LFS_SUCCESS); TAO_LF_EVENT_ENTRY (LFS_FAILURE); TAO_LF_EVENT_ENTRY (LFS_TIMEOUT); TAO_LF_EVENT_ENTRY (LFS_CONNECTION_CLOSED); } return "***Unknown enum value, update TAO_LF_Event::state_name()"; #undef TAO_LF_EVENT_ENTRY } TAO_END_VERSIONED_NAMESPACE_DECL