//============================================================================= /** * @file Leader_Follower.h * * $Id$ * * @author Carlos O'Ryan (coryan@cs.wustl.edu) */ //============================================================================= #ifndef TAO_LEADER_FOLLOWER_H #define TAO_LEADER_FOLLOWER_H #include "ace/pre.h" #include "tao/LF_Follower.h" #include "tao/ORB_Core.h" #include "ace/Intrusive_List.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ class TAO_LF_Event; class TAO_Export TAO_Leader_Follower { public: /// Constructor TAO_Leader_Follower (TAO_ORB_Core *orb_core); /// Destructor ~TAO_Leader_Follower (void); /// The current thread has become a server thread (i.e. called /// ORB::run), update any flags and counters. int set_event_loop_thread (ACE_Time_Value *max_wait_time); /// The current thread is not a server thread anymore, reset any /// flags and counters. void reset_event_loop_thread (void); /// This thread is going to perform an upcall, it will no longer be /// an event loop thread. void set_upcall_thread (void); /// Is there any thread running as a leader? int leader_available (void) const; /// A server thread is making a request. void set_client_thread (void); /// A server thread has finished is making a request. void reset_client_thread (void); /// Wait on the Leader/Followers loop until one event happens. /** * @param event The event we wait for, the loop iterates until the * event is sucessful, or it fails due to timeout, and error or a * connection closed. * @param transport The transport attached to the event * @param max_wait_time Limit the time spent on the loop * * @todo Document this better, split the Follower code to the * TAO_LF_Follower class, we probably don't need the transport * object. */ int wait_for_event (TAO_LF_Event *event, TAO_Transport *transport, ACE_Time_Value *max_wait_time); /// The current thread has become the leader thread in the /// client side leader-follower set. void set_client_leader_thread (void) ; /// The current thread is no longer the leader thread in the client /// side leader-follower set. void reset_client_leader_thread (void) ; /// sets the thread ID of the leader thread in the leader-follower /// model void set_client_leader_thread (ACE_thread_t thread_ID); /// checks if we are a leader thread int is_client_leader_thread (void) const; /** * A leader thread is relinquishing its role, unless there are more * leader threads running pick up a follower (if there is any) to * play the leader role. */ int elect_new_leader (void); /** @name Follower creation/destructions * * The Leader/Followers set acts as a factory for the Follower * objects. Followers are used to represent a thread blocked * waiting in the Follower set. * * The Leader/Followers abstraction keeps a list of the waiting * followers, so it can wake up one when the leader thread stops * handling events. * * For performance reasons the Leader/Followers set uses a pool (or * free-list) to keep Follower objects unattached to any thread. It * could be tempting to use TSS to keep such followers, after all a * thread can only need one such Follower object, however, that does * not work with multiple Leader/Followers sets, consult this bug * report for more details: * * http://ace.cs.wustl.edu/bugzilla/show_bug.cgi?id=296 * */ //@{ /// Allocate a new follower to the caller. TAO_LF_Follower *allocate_follower (void); /// The caller has finished using a follower. void release_follower (TAO_LF_Follower *); //@} /** @name Follower Set Operations * */ //@{ /// Add a new follower to the set void add_follower (TAO_LF_Follower *follower); /// Removes a follower from the leader-follower set void remove_follower (TAO_LF_Follower *follower); /// Checks if there are any followers available /** * @return 1 if there follower set is not empty */ int follower_available (void) const; //@} /// Get a reference to the underlying mutex TAO_SYNCH_MUTEX &lock (void); /// Provide a pre-initialized reverse lock for the Leader/Followers /// set. /** * The Leader/Followers set mutex must be release during some long * running operations. This helper class simplifies the process of * releasing and reacquiring said mutex. */ ACE_Reverse_Lock &reverse_lock (void); /// Check if there are any client threads running int has_clients (void) const; /// Accesor to the reactor ACE_Reactor *reactor (void); private: /// Shortcut to obtain the TSS resources of the orb core. TAO_ORB_Core_TSS_Resources *get_tss_resources (void) const; /// Wait for the client leader to complete. int wait_for_client_leader_to_complete (ACE_Time_Value *max_wait_time); /** * Implement the reset_event_loop_thread() method, once the TSS * resources have been acquired. * Also used in the set_upcall_thread. */ void reset_event_loop_thread_i (TAO_ORB_Core_TSS_Resources *tss); /** @name Follower Set Operations * */ //@{ /// Remote a follower from the Followers set and promote it to the /// leader role. /** * This is a helper routine for elect_new_leader(), after verifying * that all the pre-conditions are satisfied the Follower set is * changed and the promoted Follower is signaled. */ int elect_new_leader_i (void); //@} private: /// The orb core TAO_ORB_Core *orb_core_; /// To synchronize access to the members. TAO_SYNCH_MUTEX lock_; /// do protect the access to the following three members ACE_Reverse_Lock reverse_lock_; /// Implement the Leader/Followers set using an intrusive list typedef ACE_Intrusive_List Follower_Set; Follower_Set follower_set_; /// Use a free list to allocate and release Follower objects Follower_Set follower_free_list_; /** * Count the number of active leaders. * There could be many leaders in the thread pool (i.e. calling * ORB::run), and the same leader could show up multiple times as it * receives nested upcalls and sends more requests. */ int leaders_; /// Count the number of active clients, this is useful to know when /// to deactivate the reactor int clients_; /// The reactor ACE_Reactor *reactor_; /// Is a client thread the current leader? int client_thread_is_leader_; /// Are server threads waiting for the client leader to complete? int event_loop_threads_waiting_; /// Condition variable for server threads waiting for the client /// leader to complete. TAO_SYNCH_CONDITION event_loop_threads_condition_; }; class TAO_Export TAO_LF_Client_Thread_Helper { public: /// Constructor TAO_LF_Client_Thread_Helper (TAO_Leader_Follower &leader_follower); /// Destructor ~TAO_LF_Client_Thread_Helper (void); private: /// Reference to leader/followers object. TAO_Leader_Follower &leader_follower_; }; class TAO_Export TAO_LF_Client_Leader_Thread_Helper { public: /// Constructor TAO_LF_Client_Leader_Thread_Helper (TAO_Leader_Follower &leader_follower); /// Destructor ~TAO_LF_Client_Leader_Thread_Helper (void); private: /// Reference to leader/followers object. TAO_Leader_Follower &leader_follower_; }; #if defined (__ACE_INLINE__) # include "tao/Leader_Follower.i" #endif /* __ACE_INLINE__ */ #include "ace/post.h" #endif /* TAO_LEADER_FOLLOWER_H */