// $Id$ #include "tao/Muxed_TMS.h" #include "tao/Reply_Dispatcher.h" #include "tao/debug.h" #include "tao/Transport.h" #include "tao/ORB_Core.h" #include "tao/Client_Strategy_Factory.h" ACE_RCSID (tao, Muxed_TMS, "$Id$") TAO_BEGIN_VERSIONED_NAMESPACE_DECL TAO_Muxed_TMS::TAO_Muxed_TMS (TAO_Transport *transport) : TAO_Transport_Mux_Strategy (transport) , lock_ (0) , request_id_generator_ (0) , orb_core_ (transport->orb_core ()) , dispatcher_table_ (this->orb_core_->client_factory ()->reply_dispatcher_table_size ()) { this->lock_ = this->orb_core_->client_factory ()->create_transport_mux_strategy_lock (); } TAO_Muxed_TMS::~TAO_Muxed_TMS (void) { delete this->lock_; } // Generate and return an unique request id for the current // invocation. CORBA::ULong TAO_Muxed_TMS::request_id (void) { // @@ What is a good error return value? ACE_GUARD_RETURN (ACE_Lock, ace_mon, *this->lock_, 0); ++this->request_id_generator_; // if TAO_Transport::bidirectional_flag_ // == 1 --> originating side // == 0 --> other side // == -1 --> no bi-directional connection was negotiated // The originating side must have an even request ID, and the other // side must have an odd request ID. Make sure that is the case. int const bidir_flag = this->transport_->bidirectional_flag (); if ((bidir_flag == 1 && ACE_ODD (this->request_id_generator_)) || (bidir_flag == 0 && ACE_EVEN (this->request_id_generator_))) ++this->request_id_generator_; if (TAO_debug_level > 4) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Muxed_TMS[%d]::request_id, <%d>\n", this->transport_->id (), this->request_id_generator_)); return this->request_id_generator_; } /// Bind the dispatcher with the request id. int TAO_Muxed_TMS::bind_dispatcher (CORBA::ULong request_id, TAO_Reply_Dispatcher *rd) { ACE_GUARD_RETURN (ACE_Lock, ace_mon, *this->lock_, -1); if (rd == 0) { if (TAO_debug_level > 0) { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - TAO_Muxed_TMS::bind_dispatcher, ") ACE_TEXT ("null reply dispatcher\n"))); } return 0; } int const result = this->dispatcher_table_.bind (request_id, rd); if (result != 0) { if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - TAO_Muxed_TMS::bind_dispatcher, ") ACE_TEXT ("bind dispatcher failed: result = %d, request id = %d\n"), result, request_id)); return -1; } return 0; } int TAO_Muxed_TMS::unbind_dispatcher (CORBA::ULong request_id) { ACE_GUARD_RETURN (ACE_Lock, ace_mon, *this->lock_, -1); return this->dispatcher_table_.unbind (request_id); } bool TAO_Muxed_TMS::has_request (void) { ACE_GUARD_RETURN (ACE_Lock, ace_mon, *this->lock_, false); return this->dispatcher_table_.current_size () > 0; } int TAO_Muxed_TMS::dispatch_reply (TAO_Pluggable_Reply_Params ¶ms) { int result = 0; // Grab the reply dispatcher for this id. { ACE_GUARD_RETURN (ACE_Lock, ace_mon, *this->lock_, -1); TAO_Reply_Dispatcher *rd = 0; result = this->dispatcher_table_.unbind (params.request_id_, rd); if (result == 0 && rd) { if (TAO_debug_level > 8) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - TAO_Muxed_TMS::dispatch_reply, ") ACE_TEXT ("id = %d\n"), params.request_id_)); // Do not move it outside the scope of the lock. A follower thread // could have timedout unwinding the stack and the reply // dispatcher, and that would mean the present thread could be left // with a dangling pointer and may crash. To safeguard against such // cases we dispatch with the lock held. // Dispatch the reply. // They return 1 on success, and -1 on failure. result = rd->dispatch_reply (params); } else { if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - TAO_Muxed_TMS::dispatch_reply, ") ACE_TEXT ("unbind dispatcher failed, id %d: result = %d\n"), params.request_id_, result)); // Result = 0 means that the mux strategy was not able // to find a registered reply handler, either because the reply // was not our reply - just forget about it - or it was ours, but // the reply timed out - just forget about the reply. result = 0; } } return result; } int TAO_Muxed_TMS::reply_timed_out (CORBA::ULong request_id) { int result = 0; TAO_Reply_Dispatcher *rd = 0; // Grab the reply dispatcher for this id. { ACE_GUARD_RETURN (ACE_Lock, ace_mon, *this->lock_, -1); result = this->dispatcher_table_.unbind (request_id, rd); } if (result == 0 && rd) { if (TAO_debug_level > 8) { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - TAO_Muxed_TMS::reply_timed_out, ") ACE_TEXT ("id = %d\n"), request_id)); } // Do not move it outside the scope of the lock. A follower thread // could have timedout unwinding the stack and the reply // dispatcher, and that would mean the present thread could be left // with a dangling pointer and may crash. To safeguard against such // cases we dispatch with the lock held. // Dispatch the reply. rd->reply_timed_out (); } else { if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - TAO_Muxed_TMS::reply_timed_out, ") ACE_TEXT ("unbind dispatcher failed, id %d: result = %d\n"), request_id, result)); // Result = 0 means that the mux strategy was not able // to find a registered reply handler, either because the reply // was not our reply - just forget about it - or it was ours, but // the reply timed out - just forget about the reply. result = 0; } return result; } bool TAO_Muxed_TMS::idle_after_send (void) { // Irrespective of whether we are successful or not we need to // return true. If *this* class is not successfull in idling the // transport no one can. if (this->transport_ != 0) (void) this->transport_->make_idle (); return true; } bool TAO_Muxed_TMS::idle_after_reply (void) { return false; } void TAO_Muxed_TMS::connection_closed (void) { ACE_GUARD (ACE_Lock, ace_mon, *this->lock_); int retval = 0; do { retval = this->clear_cache_i (); } while (retval != -1); } int TAO_Muxed_TMS::clear_cache_i (void) { if (this->dispatcher_table_.current_size () == 0) return -1; REQUEST_DISPATCHER_TABLE::ITERATOR const end = this->dispatcher_table_.end (); ACE_Unbounded_Stack ubs; for (REQUEST_DISPATCHER_TABLE::ITERATOR i = this->dispatcher_table_.begin (); i != end; ++i) { ubs.push ((*i).int_id_); } this->dispatcher_table_.unbind_all (); size_t const sz = ubs.size (); for (size_t k = 0 ; k != sz ; ++k) { TAO_Reply_Dispatcher *rd = 0; if (ubs.pop (rd) == 0) { rd->connection_closed (); } } return 0; } TAO_END_VERSIONED_NAMESPACE_DECL