// -*- C++ -*- #include "tao/ORB_Core.h" #include TAO_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE ::TAO_ORB_Core * TAO::ORB_Table::first_orb () { return this->first_orb_; } ACE_INLINE TAO::ORB_Table::iterator TAO::ORB_Table::begin () { return this->table_.begin (); } ACE_INLINE TAO::ORB_Table::iterator TAO::ORB_Table::end () { return this->table_.end (); } /// Accessor to the underlying table_ ACE_INLINE TAO::ORB_Table::Table * TAO::ORB_Table::table () { return &this->table_; } ACE_INLINE TAO_SYNCH_MUTEX & TAO::ORB_Table::lock () { return this->lock_; } // **************************************************************** ACE_INLINE TAO::ORB_Core_Ref_Counter::ORB_Core_Ref_Counter () : core_ (0) { } ACE_INLINE TAO::ORB_Core_Ref_Counter::ORB_Core_Ref_Counter (::TAO_ORB_Core * core) : core_ (core) { // ACE_ASSERT (core != 0); // Note that the TAO_ORB_Core pointer should always be valid in this // constructor. // Claim ownership. (void) this->core_->_incr_refcnt (); } ACE_INLINE TAO::ORB_Core_Ref_Counter::~ORB_Core_Ref_Counter () { if (this->core_) (void) this->core_->_decr_refcnt (); // Should never throw. } ACE_INLINE TAO::ORB_Core_Ref_Counter::ORB_Core_Ref_Counter ( TAO::ORB_Core_Ref_Counter const & rhs) : core_ (rhs.core_) { // Claim ownership. if (this->core_) (void) this->core_->_incr_refcnt (); } ACE_INLINE void TAO::ORB_Core_Ref_Counter::operator= (TAO::ORB_Core_Ref_Counter const & rhs) { // Strongly exception safe. May not be strictly necessary, but // let's do things the right way, regardless. TAO::ORB_Core_Ref_Counter tmp (rhs); std::swap (this->core_, tmp.core_); } TAO_END_VERSIONED_NAMESPACE_DECL