// -*- C++ -*- // // $Id$ TAO_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE TAO_Object_Ref_Table::TAO_Object_Ref_Table (void) : table_ (TAO_DEFAULT_OBJECT_REF_TABLE_SIZE) , lock_ () { } ACE_INLINE int TAO_Object_Ref_Table::register_initial_reference ( const char *id, CORBA::Object_ptr obj, bool rebind) { if (rebind) { if (this->unbind (id) == -1) return -1; else return this->bind (id, obj); } else return this->bind (id, obj); } ACE_INLINE CORBA::Object_ptr TAO_Object_Ref_Table::resolve_initial_reference ( const char * id) { return this->find (id); // Returns a duplicate. } ACE_INLINE void TAO_Object_Ref_Table::destroy (void) { Table tmp; ACE_GUARD (TAO_SYNCH_MUTEX, guard, this->lock_); this->table_.swap (tmp); // Force release of memory held by our table. } ACE_INLINE TAO_Object_Ref_Table::iterator TAO_Object_Ref_Table::begin (void) { return this->table_.begin (); } ACE_INLINE TAO_Object_Ref_Table::iterator TAO_Object_Ref_Table::end (void) { return this->table_.end (); } ACE_INLINE size_t TAO_Object_Ref_Table::current_size (void) const { return this->table_.size (); } ACE_INLINE int TAO_Object_Ref_Table::unbind (const char *id) { return (this->table_.erase (CORBA::String_var (id)) == 0 ? -1 : 0); } TAO_END_VERSIONED_NAMESPACE_DECL