// This may look like C, but it's really -*- C++ -*- // $Id$ // ============================================================================ // // = LIBRARY // TAO // // = FILENAME // Operation_Table.h // // = AUTHOR // Aniruddha Gokhale // // ============================================================================ #ifndef TAO_OPTABLE_H #define TAO_OPTABLE_H class TAO_operation_db_entry { // = TITLE // Define a table entry that holds an operation name and its // corresponding skeleton. A table of such entries is used to // initialize the different lookup strategies. public: CORBA::String opname_; // operation name TAO_Skeleton skel_ptr_; // skeleton pointer }; class TAO_Export TAO_Operation_Table { // = TITLE // Abstract class for maintaining and lookup of CORBA IDL // operation names. public: virtual int find (const char *opname, TAO_Skeleton &skelfunc) = 0; // Uses <{opname}> to look up the skeleton function and pass it back // in <{skelfunc}>. Returns non-negative integer on success, or -1 // on failure. virtual int bind (const char *opname, const TAO_Skeleton skel_ptr) = 0; // Associate the skeleton <{skel_ptr}> with an operation named // <{opname}>. Returns -1 on failure, 0 on success, 1 on duplicate. virtual ~TAO_Operation_Table (void); }; class TAO_Export TAO_Operation_Table_Factory { // = TITLE // Factory for producing operation table lookup objects based on // the enumerated value of strategy held by the parameters. public: TAO_Operation_Table *opname_lookup_strategy (void); // return an instance of the specified lookup strategy TAO_Operation_Table_Factory (void); // constructor ~TAO_Operation_Table_Factory (void); // destructor }; class TAO_Export TAO_Operation_Table_Parameters { // = TITLE // Parameters used to create the operation table. public: enum DEMUX_STRATEGY { // various lookup strategies TAO_LINEAR_SEARCH, TAO_DYNAMIC_HASH, TAO_PERFECT_HASH, TAO_BINARY_SEARCH, TAO_ACTIVE_DEMUX, TAO_USER_DEFINED }; void lookup_strategy (DEMUX_STRATEGY s); // set the lookup strategy from the list of enumerated values DEMUX_STRATEGY lookup_strategy (void) const; // Return the enumerated value for the lookup strategy. Default is // Dynamic Hashing. void concrete_strategy (TAO_Operation_Table *ot); // Provide a data structure that will do the lookup. This is useful // for user-defined lookup strategies. TAO_Operation_Table *concrete_strategy (void); // Return the operation table that is being used to do the lookup. TAO_Operation_Table_Parameters (void); // constructor. ~TAO_Operation_Table_Parameters (void); // destructor private: TAO_Operation_Table *strategy_; // pointer to the object that implements a lookup strategy DEMUX_STRATEGY type_; // the enumerated value indicating the lookup strategy }; class TAO_Export TAO_Dynamic_Hash_OpTable : public TAO_Operation_Table { // = TITLE // Dynamic Hashing scheme for CORBA IDL operation name lookup. public: // = Initialization and termination methods. TAO_Dynamic_Hash_OpTable (const TAO_operation_db_entry *db, CORBA::ULong dbsize, CORBA::ULong hashtblsize, ACE_Allocator *alloc); // Initialize the dynamic hash operation table with a database of // operation names. The hash table size may be different from the // size of the database. Hence we use the third argument to specify // the size of the internal hash table. The argument is // used to determine where the memory comes from (usually from // ). ~TAO_Dynamic_Hash_OpTable (void); // destructor virtual int bind (const char *opname, const TAO_Skeleton skel_ptr); // Associate the skeleton <{skel_ptr}> with an operation named // <{opname}>. Returns -1 on failure, 0 on success, 1 on duplicate. virtual int find (const char *opname, TAO_Skeleton &skelfunc); // Uses <{opname}> to look up the skeleton function and pass it back // in <{skelfunc}>. Returns non-negative integer on success, or -1 // on failure. private: typedef ACE_Hash_Map_Manager_Ex, ACE_Equal_To, ACE_Null_Mutex> OP_MAP_MANAGER; OP_MAP_MANAGER hash_; // The hash table data structure. }; class TAO_Export TAO_Linear_Search_OpTable : public TAO_Operation_Table { // = TITLE // Operation table lookup strategy based on // linear search. Not efficient, but it works. public: // = Initialization and termination methods. TAO_Linear_Search_OpTable (void); // Default constructor. ~TAO_Linear_Search_OpTable (void); // Destructor. virtual int find (const char *opname, TAO_Skeleton &skel_ptr); // Uses <{opname}> to look up the skeleton function and pass it back // in <{skelfunc}>. Returns non-negative integer on success, or -1 // on failure. virtual int bind (const char *opname, const TAO_Skeleton skelptr); // Associate the skeleton <{skel_ptr}> with an operation named // <{opname}>. Returns -1 on failure, 0 on success, 1 on duplicate. private: // = Method that should defined by the subclasses. GPERF program // will generate this routine routines. virtual const TAO_operation_db_entry* lookup (const char *str) = 0; }; class TAO_Export TAO_Active_Demux_OpTable_Entry { // = TITLE // Active Demux lookup table entry. public: // = Initialization and termination methods. TAO_Active_Demux_OpTable_Entry (void); // constructor ~TAO_Active_Demux_OpTable_Entry (void); // destructor TAO_Skeleton skel_ptr_; // Skeleton pointer corresponding to the index. }; class TAO_Export TAO_Active_Demux_OpTable : public TAO_Operation_Table { // = TITLE // Implements the active demultiplexed lookup strategy. The key is // assumed to provide an index directly into the internal table. public: // = Initialization and termination methods. TAO_Active_Demux_OpTable (const TAO_operation_db_entry *db, CORBA::ULong dbsize); // Initializes the internal table with the database of operations ~TAO_Active_Demux_OpTable (void); // destructor. virtual int find (const char *opname, TAO_Skeleton &skel_ptr); // Uses <{opname}> to look up the skeleton function and pass it back // in <{skelfunc}>. Returns non-negative integer on success, or -1 // on failure. virtual int bind (const char *opname, const TAO_Skeleton skelptr); // Associate the skeleton <{skel_ptr}> with an operation named // <{opname}>. Returns -1 on failure, 0 on success, 1 on duplicate. private: CORBA::ULong next_; // the next available free slot CORBA::ULong tablesize_; // size of the internal table TAO_Active_Demux_OpTable_Entry *tbl_; // internal lookup table }; class TAO_Export TAO_Perfect_Hash_OpTable : public TAO_Operation_Table { // = TITLE // Helper class for use of perfect hashing operation lookup // strategy. // // = DESCRIPTION // This class declares pure virtual methods called 'lookup ()' // and 'hash ()' which will be generated by the GPERF // program. These methods are used by 'bind ()' and 'find ()' // methods. Subclasses will define the lookup and hash // functions. public: TAO_Perfect_Hash_OpTable (void); // Do nothing constructor. virtual ~TAO_Perfect_Hash_OpTable (void); // Do nothing destrctor. virtual int find (const char *opname, TAO_Skeleton &skelfunc); // Uses <{opname}> to look up the skeleton function and pass it back // in <{skelfunc}>. Returns non-negative integer on success, or -1 // on failure. virtual int bind (const char *opname, const TAO_Skeleton skel_ptr); // Associate the skeleton <{skel_ptr}> with an operation named // <{opname}>. Returns -1 on failure, 0 on success, 1 on duplicate. private: // = Methods that should defined by the subclasses. GPERF program // will generate these routines. virtual unsigned int hash (const char *str, unsigned int len) = 0; virtual const TAO_operation_db_entry* lookup (const char *str, unsigned int len) = 0; }; class TAO_Export TAO_Binary_Search_OpTable : public TAO_Operation_Table { // = TITLE // Helper class for using binary search operatin lookup strategy // in the server skeletons. // // = DESCRIPTION // This class declares pure virtual method called 'lookup ()' // which will be generated by the GPERF program. This method is // used by 'bind ()' and 'find ()' methods. Subclasses will // define the lookup method. public: TAO_Binary_Search_OpTable (void); // Do nothing constructor. virtual ~TAO_Binary_Search_OpTable (void); // Do nothing destrctor. virtual int find (const char *opname, TAO_Skeleton &skelfunc); // Uses <{opname}> to look up the skeleton function and pass it back // in <{skelfunc}>. Returns non-negative integer on success, or -1 // on failure. virtual int bind (const char *opname, const TAO_Skeleton skel_ptr); // Associate the skeleton <{skel_ptr}> with an operation named // <{opname}>. Returns -1 on failure, 0 on success, 1 on duplicate. private: // = Method that should defined by the subclasses. GPERF program // will generate this routine routines. virtual const TAO_operation_db_entry* lookup (const char *str) = 0; }; // Define a singleton instance of operation table parameters. typedef ACE_Singleton TAO_OP_TABLE_PARAMETERS; // Define a singleton instance of the operation table factory. typedef ACE_Singleton TAO_OP_TABLE_FACTORY; #endif /* TAO_OPTABLE_H */