// -*- C++ -*- // // $Id$ ACE_INLINE void TAO::PICurrent_Impl::copy_callback (TAO::PICurrent_Copy_Callback *cb) { this->copy_callback_ = cb; } ACE_INLINE void TAO::PICurrent_Impl::destruction_callback (TAO::PICurrent_Impl *p) { this->destruction_callback_ = p; } ACE_INLINE TAO::PICurrent_Impl::Table & TAO::PICurrent_Impl::slot_table (void) { return this->slot_table_; } ACE_INLINE TAO::PICurrent_Impl::Table & TAO::PICurrent_Impl::current_slot_table (void) { return this->lc_slot_table_ == 0 ? this->slot_table_ : *this->lc_slot_table_; } ACE_INLINE void TAO::PICurrent_Impl::lc_slot_table (TAO::PICurrent_Impl *p) { if (p != 0) { Table * t = &p->current_slot_table (); if (t != this->lc_slot_table_) { this->lc_slot_table_ = t; if (this != p) p->destruction_callback (this); } else this->lc_slot_table_ = 0; } else this->lc_slot_table_ = 0; } ACE_INLINE TAO::PICurrent_Impl::Table * TAO::PICurrent_Impl::lc_slot_table (void) const { return this->lc_slot_table_; }