// $Id$ ACE_INLINE TAO_POA_Current::TAO_POA_Current (void) { } ACE_INLINE TAO_Policy_Validator & TAO_Object_Adapter::validator (void) { return this->default_validator_; } ACE_INLINE TAO_POA_Policy_Set & TAO_Object_Adapter::default_poa_policies (void) { return this->default_poa_policies_; } ACE_INLINE ACE_Lock & TAO_Object_Adapter::lock (void) { return *this->lock_; } ACE_INLINE TAO_SYNCH_MUTEX & TAO_Object_Adapter::thread_lock (void) { return this->thread_lock_; } ACE_INLINE ACE_Reverse_Lock & TAO_Object_Adapter::reverse_lock (void) { return this->reverse_lock_; } /* static */ ACE_INLINE CORBA::ULong TAO_Object_Adapter::transient_poa_name_size () { return TAO_Object_Adapter::transient_poa_name_size_; } ACE_INLINE int TAO_Object_Adapter::locate_servant (const TAO::ObjectKey &key ACE_ENV_ARG_DECL) { // Lock access for the duration of this transaction. TAO_OBJECT_ADAPTER_GUARD_RETURN (-1); return this->locate_servant_i (key ACE_ENV_ARG_PARAMETER); } ACE_INLINE TAO_SERVANT_LOCATION TAO_Object_Adapter::find_servant (const TAO::ObjectKey &key, PortableServer::Servant &servant ACE_ENV_ARG_DECL) { // Lock access for the duration of this transaction. TAO_OBJECT_ADAPTER_GUARD_RETURN (TAO_SERVANT_NOT_FOUND); return this->find_servant_i (key, servant ACE_ENV_ARG_PARAMETER); } ACE_INLINE int TAO_Object_Adapter::find_persistent_poa (const poa_name &system_name, TAO_POA *&poa ACE_ENV_ARG_DECL) { return this->hint_strategy_->find_persistent_poa (system_name, poa ACE_ENV_ARG_PARAMETER); } ACE_INLINE int TAO_Object_Adapter::find_poa (const poa_name &system_name, CORBA::Boolean activate_it, CORBA::Boolean root, const TAO_Temporary_Creation_Time &poa_creation_time, TAO_POA *&poa ACE_ENV_ARG_DECL) { if (activate_it) { return this->find_persistent_poa (system_name, poa ACE_ENV_ARG_PARAMETER); } else { return this->find_transient_poa (system_name, root, poa_creation_time, poa ACE_ENV_ARG_PARAMETER); } } ACE_INLINE int TAO_Object_Adapter::bind_transient_poa (TAO_POA *poa, poa_name_out system_name) { poa_name name; int result = this->transient_poa_map_->bind_create_key (poa, name); if (result == 0) { ACE_NEW_RETURN (system_name, poa_name (name), -1); } return result; } ACE_INLINE int TAO_Object_Adapter::bind_persistent_poa (const poa_name &folded_name, TAO_POA *poa, poa_name_out system_name) { return this->hint_strategy_->bind_persistent_poa (folded_name, poa, system_name); } ACE_INLINE int TAO_Object_Adapter::unbind_transient_poa (const poa_name &system_name) { return this->transient_poa_map_->unbind (system_name); } ACE_INLINE int TAO_Object_Adapter::unbind_persistent_poa (const poa_name &folded_name, const poa_name &system_name) { return this->hint_strategy_->unbind_persistent_poa (folded_name, system_name); } ACE_INLINE TAO_POA * TAO_Object_Adapter::root_poa (void) const { return this->root_; } ACE_INLINE TAO_ORB_Core & TAO_Object_Adapter::orb_core (void) const { return this->orb_core_; } ACE_INLINE TAO_Object_Adapter::Non_Servant_Upcall * TAO_Object_Adapter::non_servant_upcall_in_progress (void) const { return this->non_servant_upcall_in_progress_; } // **************************************************************** ACE_INLINE TAO_POA & TAO_Object_Adapter::Non_Servant_Upcall::poa (void) const { return this->poa_; } ACE_INLINE TAO_POA & TAO_Object_Adapter::Servant_Upcall::poa (void) const { return *this->poa_; } ACE_INLINE PortableServer::Servant TAO_Object_Adapter::Servant_Upcall::servant (void) const { return this->servant_; } ACE_INLINE TAO_Object_Adapter & TAO_Object_Adapter::Servant_Upcall::object_adapter (void) const { return *this->object_adapter_; } ACE_INLINE const PortableServer::ObjectId & TAO_Object_Adapter::Servant_Upcall::id (void) const { return this->system_id_; } ACE_INLINE void TAO_Object_Adapter::Servant_Upcall::user_id ( const PortableServer::ObjectId *id) { this->user_id_ = id; } ACE_INLINE const PortableServer::ObjectId & TAO_Object_Adapter::Servant_Upcall::user_id (void) const { return *(this->user_id_); } #if (TAO_HAS_MINIMUM_POA == 0) ACE_INLINE PortableServer::ServantLocator::Cookie TAO_Object_Adapter::Servant_Upcall::locator_cookie (void) const { return this->cookie_; } ACE_INLINE void TAO_Object_Adapter::Servant_Upcall::locator_cookie (PortableServer::ServantLocator::Cookie cookie) { this->cookie_ = cookie; } ACE_INLINE const char * TAO_Object_Adapter::Servant_Upcall::operation (void) const { return this->operation_; } ACE_INLINE void TAO_Object_Adapter::Servant_Upcall::operation (const char *name) { this->operation_ = name; } #endif /* TAO_HAS_MINIMUM_POA == 0 */ ACE_INLINE void TAO_Object_Adapter::Servant_Upcall::active_object_map_entry (TAO_Active_Object_Map::Map_Entry *entry) { this->active_object_map_entry_ = entry; } ACE_INLINE TAO_Active_Object_Map::Map_Entry * TAO_Object_Adapter::Servant_Upcall::active_object_map_entry (void) const { return this->active_object_map_entry_; } ACE_INLINE void TAO_Object_Adapter::Servant_Upcall::using_servant_locator (void) { this->using_servant_locator_ = 1; } //////////////////////////////////////////////////////////////////////////////// ACE_INLINE void TAO_POA_Current_Impl::poa (TAO_POA *p) { this->poa_ = p; } ACE_INLINE TAO_POA * TAO_POA_Current_Impl::poa (void) const { return this->poa_; } ACE_INLINE void TAO_POA_Current_Impl::object_id (const PortableServer::ObjectId &id) { this->object_id_ = id; } ACE_INLINE const PortableServer::ObjectId & TAO_POA_Current_Impl::object_id (void) const { return this->object_id_; } ACE_INLINE void TAO_POA_Current_Impl::object_key (const TAO::ObjectKey &key) { this->object_key_ = &key; } ACE_INLINE const TAO::ObjectKey & TAO_POA_Current_Impl::object_key (void) const { return *this->object_key_; } ACE_INLINE void TAO_POA_Current_Impl::servant (PortableServer::Servant servant) { this->servant_ = servant; } ACE_INLINE PortableServer::Servant TAO_POA_Current_Impl::servant (void) const { return this->servant_; } ACE_INLINE void TAO_POA_Current_Impl::priority (CORBA::Short priority) { this->priority_ = priority; } ACE_INLINE CORBA::Short TAO_POA_Current_Impl::priority (void) const { return this->priority_; } ACE_INLINE CORBA::Short TAO_Object_Adapter::Servant_Upcall::priority (void) const { return this->current_context_.priority (); } ACE_INLINE TAO_Object_Adapter::Servant_Upcall::State TAO_Object_Adapter::Servant_Upcall::state (void) const { return this->state_; } ACE_INLINE void TAO_Object_Adapter::Servant_Upcall::state (TAO_Object_Adapter::Servant_Upcall::State state) { this->state_ = state; }