// -*- C++ -*- //============================================================================= /** * @file ServantRetentionStrategy.h * * @author Johnny Willemsen */ //============================================================================= #ifndef TAO_SERVANTRETENTIONSTRATEGY_H #define TAO_SERVANTRETENTIONSTRATEGY_H #include /**/ "ace/pre.h" #include "tao/PortableServer/Policy_Strategy.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "tao/PortableServer/Servant_Location.h" #include "tao/PortableServer/Servant_Upcall.h" #include "tao/PortableServer/ServantRetentionPolicyC.h" #include "tao/PortableServer/PortableServer.h" TAO_BEGIN_VERSIONED_NAMESPACE_DECL class TAO_Root_POA; class TAO_Active_Object_Map; struct TAO_Active_Object_Map_Entry; namespace TAO { namespace Portable_Server { class ServantRetentionStrategy : public Policy_Strategy { public: virtual CORBA::ULong waiting_servant_deactivation () const = 0; virtual int is_servant_in_map (PortableServer::Servant servant, bool &wait_occurred_restart_call) = 0; virtual TAO_SERVANT_LOCATION servant_present ( const PortableServer::ObjectId &system_id, PortableServer::Servant &servant) = 0; virtual PortableServer::Servant find_servant ( const PortableServer::ObjectId &system_id, TAO::Portable_Server::Servant_Upcall &servant_upcall, TAO::Portable_Server::POA_Current_Impl &poa_current_impl) = 0; virtual int find_servant_priority ( const PortableServer::ObjectId &system_id, CORBA::Short &priority) = 0; virtual PortableServer::ObjectId *activate_object ( PortableServer::Servant servant, CORBA::Short priority, bool &wait_occurred_restart_call) = 0; virtual void activate_object_with_id ( const PortableServer::ObjectId &id, PortableServer::Servant servant, CORBA::Short priority, bool &wait_occurred_restart_call) = 0; virtual void deactivate_object (const PortableServer::ObjectId &id) = 0; virtual PortableServer::Servant find_servant ( const PortableServer::ObjectId &system_id) = 0; virtual PortableServer::ObjectId *system_id_to_object_id ( const PortableServer::ObjectId &system_id) = 0; virtual PortableServer::Servant user_id_to_servant ( const PortableServer::ObjectId &id) = 0; virtual CORBA::Object_ptr id_to_reference ( const PortableServer::ObjectId &id, bool indirect) = 0; virtual void deactivate_all_objects () = 0; virtual PortableServer::ObjectId *servant_to_user_id ( PortableServer::Servant servant) = 0; virtual CORBA::Object_ptr servant_to_reference ( PortableServer::Servant servant) = 0; virtual CORBA::Object_ptr create_reference ( const char *intf, CORBA::Short priority) = 0; #if !defined (CORBA_E_MICRO) virtual CORBA::Object_ptr create_reference_with_id ( const PortableServer::ObjectId &oid, const char *intf, CORBA::Short priority) = 0; #endif virtual int rebind_using_user_id_and_system_id ( PortableServer::Servant servant, const PortableServer::ObjectId &user_id, const PortableServer::ObjectId &system_id, TAO::Portable_Server::Servant_Upcall &servant_upcall) = 0; virtual int unbind_using_user_id ( const PortableServer::ObjectId &user_id) = 0; virtual CORBA::Boolean servant_has_remaining_activations ( PortableServer::Servant servant) = 0; virtual ::PortableServer::ServantRetentionPolicyValue type() const = 0; virtual TAO_Active_Object_Map * get_active_object_map() const = 0; }; } } TAO_END_VERSIONED_NAMESPACE_DECL #include /**/ "ace/post.h" #endif /* TAO_SERVANTRETENTIONSTRATEGY_H */