/* -*- C++ -*- */ //============================================================================= /** * @file Servant_Dispatcher.h * * $Id$ * * @author Frank Hunleth */ //============================================================================= #ifndef TAO_SERVANT_DISPATCHER_H #define TAO_SERVANT_DISPATCHER_H #include /**/ "ace/pre.h" #include "ace/SString.h" #include "portableserver_export.h" #include "Object_Adapter.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ // Forward references. class TAO_POA_Manager; class TAO_POA_Policy_Set; class TAO_POA; class ACE_Lock; class TAO_ORB_Core; class TAO_ServerRequest; /** * @class TAO_Servant_Dispatcher * * @brief Interface for POA servant dispatching strategies. * */ class TAO_PortableServer_Export TAO_Servant_Dispatcher { public: virtual ~TAO_Servant_Dispatcher (void); /// Pre_invoke remote request. virtual void pre_invoke_remote_request ( TAO_POA &poa, CORBA::Short servant_priority, //TAO_Service_Context &request_service_context, //TAO_Service_Context &reply_service_context, TAO_ServerRequest &req, TAO_Object_Adapter::Servant_Upcall::Pre_Invoke_State &pre_invoke_state ACE_ENV_ARG_DECL ) = 0; /// Pre_invoke collocated request. virtual void pre_invoke_collocated_request (TAO_POA &poa, CORBA::Short servant_priority, TAO_Object_Adapter::Servant_Upcall::Pre_Invoke_State &pre_invoke_state ACE_ENV_ARG_DECL) = 0; /// Post_invoke request. virtual void post_invoke (TAO_POA &poa, TAO_Object_Adapter::Servant_Upcall::Pre_Invoke_State &pre_invoke_state) = 0; /// Factory method for creating new POA's. virtual TAO_POA *create_POA (const ACE_CString &name, TAO_POA_Manager &poa_manager, const TAO_POA_Policy_Set &policies, TAO_POA *parent, ACE_Lock &lock, TAO_SYNCH_MUTEX &thread_lock, TAO_ORB_Core &orb_core, TAO_Object_Adapter *object_adapter ACE_ENV_ARG_DECL) = 0; }; #include /**/ "ace/post.h" #endif /* TAO_SERVANT_DISPATCHER_H */