// -*- C++ -*- // $Id$ // ============================================================================ // // = LIBRARY // TAO // // = FILENAME // Resource_Factory.h // // = AUTHOR // Chris Cleeland // Carlos O'Ryan // // ============================================================================ #ifndef TAO_RESOURCE_FACTORY_H #define TAO_RESOURCE_FACTORY_H #include "ace/pre.h" #include "ace/Service_Object.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "tao/TAO_Export.h" #include "tao/Pluggable.h" #include "tao/Protocol_Factory.h" #include "tao/orbconf.h" #include "ace/Containers_T.h" class TAO_Acceptor_Registry; class TAO_Connector_Registry; class TAO_Reactor_Registry; class TAO_Priority_Mapping; // **************************************************************** class TAO_Export TAO_Cached_Connector_Lock : public ACE_Adaptive_Lock { // TITLE // This lock class determines the type underlying lock // when it gets constructed. public: TAO_Cached_Connector_Lock (TAO_ORB_Core *orb_core = 0); ~TAO_Cached_Connector_Lock (void); }; // **************************************************************** class TAO_Export TAO_Protocol_Item { public: TAO_Protocol_Item (const ACE_CString &name); // creator method, the protocol name can only be set when the // object is created. ~TAO_Protocol_Item (void); // destructor that deallocates the factory object if the // Protocol_Item retains ownership. const ACE_CString &protocol_name (void); // return a reference to the character representation of the protocol // factories name. TAO_Protocol_Factory *factory (void); // return a pointer to the protocol factory. void factory (TAO_Protocol_Factory *factory, int owner = 0); // set the factory pointer's value. private: // Prohibited ACE_UNIMPLEMENTED_FUNC (TAO_Protocol_Item (const TAO_Protocol_Item&)) ACE_UNIMPLEMENTED_FUNC (void operator= (const TAO_Protocol_Item&)) private: ACE_CString name_; // protocol factory name. TAO_Protocol_Factory *factory_; // pointer to factory object. int factory_owner_; // whether we own (and therefore have to delete) the factory object. }; // typedefs for containers containing the list of loaded protocol // factories. typedef ACE_Unbounded_Set TAO_ProtocolFactorySet; typedef ACE_Unbounded_Set_Iterator TAO_ProtocolFactorySetItor; // **************************************************************** class TAO_Export TAO_Resource_Factory : public ACE_Service_Object { // = TITLE // Factory which manufacturers resources for use by the ORB Core. // // = DESCRIPTION // This class is a factory/repository for critical ORB Core // resources. // public: enum Caching_Strategy { // Least Recently Used LRU, // Least Frequently Used LFU, // First In First Out FIFO, // Dont use any strategy. NOOP }; // = Initialization and termination methods. TAO_Resource_Factory (void); virtual ~TAO_Resource_Factory (void); // = Resource Retrieval virtual int use_tss_resources (void) const; // @@ Backwards compatibility, return 1 if the ORB core should use // TSS resources virtual int use_locked_data_blocks (void) const; // @@ Backwards compatibility, return 1 if the ORB core should use // Locked_Data_Blocks virtual TAO_Reactor_Registry *get_reactor_registry (void); // Create the reactor holder, an strategy to control the number of // reactors in the ORB virtual ACE_Reactor *get_reactor (void); // Return an to be utilized. virtual void reclaim_reactor (ACE_Reactor *reactor); // Reclaim reactor resources (e.g. deallocate, etc). virtual TAO_Acceptor_Registry *get_acceptor_registry (void); // return a reference to the acceptor registry. virtual TAO_Connector_Registry *get_connector_registry (void); // Return an Connector to be utilized. virtual ACE_Allocator* input_cdr_dblock_allocator (void); virtual ACE_Allocator* input_cdr_buffer_allocator (void); // Access the input CDR allocators. virtual ACE_Allocator* output_cdr_dblock_allocator (void); virtual ACE_Allocator* output_cdr_buffer_allocator (void); // Access the output CDR allocators. virtual TAO_ProtocolFactorySet *get_protocol_factories (void); // The protocol factory list is implemented in this class since // a) it will be a global resource and // b) it is initialized at start up and then not altered. // Returns a container holding the list of loaded protocols. virtual int init_protocol_factories (void); // this method will loop through the protocol list and // using the protocol name field this method will // retrieve a pointer to the associated protocol factory // from the service configurator. It is assumed // that only one thread will call this method at ORB initialization. // NON-THREAD-SAFE virtual Caching_Strategy connection_caching_strategy_type (void) const; // This accesses the connection caching strategy we use for managing // purging of unused entries from the connection cache on demnad. virtual double purge_percentage (void) const; // This denotes the amount of entries to remove from the connection // cache. virtual TAO_Priority_Mapping *get_priority_mapping (void); // Configure the priority mapping for the ORB virtual int get_parser_names (const char **&names, int &number_of_names); }; #include "ace/post.h" #endif /* TAO_RESOURCE_FACTORY_H */