/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // TAO // // = FILENAME // sequence.h // // = AUTHOR // // Carlos O'Ryan and Aniruddha Gokhale // // ============================================================================ #ifndef TAO_SEQUENCE_H #define TAO_SEQUENCE_H #include "ace/pre.h" #include "tao/corbafwd.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "tao/Managed_Types.h" class CORBA_Object; class CORBA_Environment; class TAO_Export TAO_Base_Sequence { // = TITLE // Base class for TAO sequences. // // = DESCRIPTION // This class provides a common interface for all IDL sequences, // hence the interpreted marshal engine can manipulate them in a // type safe manner. public: friend class TAO_Marshal_Sequence; // We give access to TAO_Marshal_Sequence, this allows a safe yet // small footprint implementation of the marshal engine. virtual ~TAO_Base_Sequence (void); // destructor. CORBA::ULong maximum (void) const; // return the maximum length of the sequence virtual void _allocate_buffer (CORBA::ULong length) = 0; // Ensure that the buffer contains space for at least // elements. The constructor must be called for any new elements, // the old ones (if any) must be copied into the buffer using // operator= and then their destructors must be called. Finally the // old buffer must be released. virtual void _deallocate_buffer (void) = 0; // Must deallocate the buffer and then set it to zero. virtual void _shrink_buffer (CORBA::ULong new_length, CORBA::ULong old_length); // Some sequences (of objects and strings) require some cleanup if // the sequence is shrunk. The spec requires the destructor to // release the objects only from position <0> to ; so // shrink and then delete could result in a memory leak. virtual void _downcast (void *target, CORBA_Object *src, CORBA_Environment &ACE_TRY_ENV = TAO_default_environment ()); // Used for sequences of objects to downcast a recently demarshalled // object reference into the right type. virtual CORBA_Object *_upcast (void *src) const; // Used for sequences of object to convert from the derived type // into the Object class. protected: TAO_Base_Sequence (void); // Default constructor. TAO_Base_Sequence (CORBA::ULong maximum, CORBA::ULong length, void *buffer, CORBA::Boolean release = 0); // Constructor with control of ownership. TAO_Base_Sequence (CORBA::ULong maximum, void *buffer); // Assume ownership and set length to 0. // = orbos/98-01-11 proposed extensions. CORBA::Boolean release (void) const; // Returns the state of the sequence release flag. public: // = The following two functions should be protected but we made it // public because it breaks some compilers. TAO_Base_Sequence (const TAO_Base_Sequence &rhs); TAO_Base_Sequence &operator= (const TAO_Base_Sequence &rhs); // Copy constructor and assignment operator are protected, the // derived classes must provided the right semantics for the buffer // copy, only the static fields are actually copy. protected: CORBA::ULong maximum_; // The maximum number of elements the buffer can contain. CORBA::ULong length_; // The current number of elements in the buffer. void *buffer_; // The buffer with all the elements, casting must be done in derived // classes. CORBA::Boolean release_; // If true then the sequence should release the buffer when it is // destroyed. }; // **************************************************************** class TAO_Export TAO_Unbounded_Base_Sequence : public TAO_Base_Sequence { // = TITLE // Base class for all bounded sequences. // // = DESCRIPTION // This class implements part of the funcionality common to all // bounded sequences, using this intermediate class instead of // virtual methods on TAO_Base_Sequence give us a slight // improvement of performance, but also reduces the amount of // generated code in the templates. public: void length (CORBA::ULong length); // = SPEC {16.11.2} // For an unbounded sequence, setting the length to a larger value // than the current length may reallocate the sequence // data. Reallocation is conceptually equivalent to creating a new // sequence of the desired new length, copying the old sequence // elements zero through length into the new sequence, and then // assigning the old sequence to be the same as the new sequence. CORBA::ULong length (void) const; // return the current length, it cannot go into the base class due // to the C++ name lookup rules (if you don't know what I'm talking // about, then try moving it there). virtual ~TAO_Unbounded_Base_Sequence (void); // destructor. protected: TAO_Unbounded_Base_Sequence (void); // Default constructor. TAO_Unbounded_Base_Sequence (CORBA::ULong maximum, CORBA::ULong length, void *buffer, CORBA::Boolean release = 0); // Constructor with control of ownership. TAO_Unbounded_Base_Sequence (CORBA::ULong maximum, void *buffer); // Assume ownership and set length to 0. }; // **************************************************************** class TAO_Export TAO_Bounded_Base_Sequence : public TAO_Base_Sequence { // = TITLE // Base class for all bounded sequences. // // = DESCRIPTION // This class implements part of the funcionality common to all // bounded sequences, using this intermediate class instead of // virtual methods on TAO_Base_Sequence give us a slight // improvement of performance, but also reduces the amount of // generated code in the templates. public: void length (CORBA::ULong length); // set the length, for this sequences this call is ignored if the // new length is greater that the maximum. CORBA::ULong length (void) const; // return the current length, it cannot go into the base class due // to the C++ name lookup rules (if you don't know what I'm talking // about, then try moving it there). virtual ~TAO_Bounded_Base_Sequence (void); // destructor. protected: TAO_Bounded_Base_Sequence (void); // Default constructor. TAO_Bounded_Base_Sequence (CORBA::ULong maximum, CORBA::ULong length, void *buffer, CORBA::Boolean release = 0); // Constructor with control of ownership. TAO_Bounded_Base_Sequence (CORBA::ULong maximum, void *buffer); // Assume ownership and set length to 0. }; // **************************************************************** class TAO_Export TAO_Unbounded_String_Sequence : public TAO_Unbounded_Base_Sequence { // =TITLE // Unbounded sequence of strings. // // =DESCRIPTION // IDL sequences of strings must automatically duplicate and // release their members based on some global flag. // = SPEC // 16.8 Mapping for Structured Types // The mapping for struct, union, and sequence (but not array) is a // C++ struct or class with a default constructor, a copy // constructor, an assignment operator, and a destructor. // public: // = Operations for the Unbounded_ObjectSequence TAO_Unbounded_String_Sequence (void); // {orbos/97-05-15:16.8} // The default constructor initializes object reference members to // appropriately typed nil object references and string members to // NULL; all other members are initialized via their default // constructors. // // {orbos/97-05-15:16.11} // For both bounded and unbounded sequences, the default constructor // (as shown in the example above) sets the sequence length equal to // 0. TAO_Unbounded_String_Sequence (CORBA::ULong maximum); // Unbounded sequences provide a constructor that allows only the // initial value of the maximum length to be set (the ``maximum // constructor'' shown in the example above). This allows // applications to control how much buffer space is initially // allocated by the sequence. This constructor also sets the length // to 0 and the release flag to TRUE. TAO_Unbounded_String_Sequence (CORBA::ULong maximum, CORBA::ULong length, char **data, CORBA::Boolean release=0); // The ``T *data'' constructor (as shown in the example above) // allows the length and contents of a bounded or unbounded sequence // to be set. For unbounded sequences, it also allows the initial // value of the maximum length to be set. For this constructor, // ownership of the contents vector is determined by the release // parameter---FALSE means the caller owns the storage, while TRUE // means that the sequence assumes ownership of the storage. // If release is TRUE, the contents vector must have been allocated // using the sequence allocbuf function, and the sequence will pass // it to freebuf when finished with it. TAO_Unbounded_String_Sequence(const TAO_Unbounded_String_Sequence&); // The copy constructor performs a deep copy from the existing // structure to create a new structure, including calling _duplicate // on all object reference members and performing the necessary // heap allocations for all string members. // // The copy constructor creates a new sequence with the same maximum // and length as the given sequence, copies each of its current // elements (items zero through length-1), and sets the release // flag to TRUE. ~TAO_Unbounded_String_Sequence (void); // The destructor releases all object reference members and frees // all string members. TAO_Unbounded_String_Sequence &operator= (const TAO_Unbounded_String_Sequence &); // The assignment operator first releases all object reference // members and frees all string members, and then performs a // deep­copy to create a new structure. // // The assignment operator deep­copies its parameter, releasing // old storage if necessary. It behaves as if the original sequence // is destroyed via its destructor and then the source sequence // copied using the copy constructor. If release=TRUE, the // destructor destroys each of the current elements (items zero // through length--1). // For an unbounded sequence, if a reallocation is necessary due to // a change in the length and the sequence was created using the // release=TRUE parameter in its constructor, the sequence will // deallocate the old storage. If release is FALSE under these // circumstances, old storage will not be freed before the // reallocation is performed. After reallocation, the release flag // is always set to TRUE. TAO_SeqElem_String_Manager operator[] (CORBA::ULong slot) const; // read-write accessor static char* *allocbuf (CORBA::ULong); // The allocbuf function allocates a vector of T elements that can // be passed to the T *data constructor. The length of the vector is // given by the nelems function argument. The allocbuf function // initializes each element using its default constructor, except // for strings, which are initialized to null pointers, and object // references, which are initialized to suitably typed nil object // references. A null pointer is returned if allocbuf for some // reason cannot allocate the requested vector. Vectors allocated by // allocbuf should be freed using the freebuf function. static void freebuf (char **); // The freebuf function ensures that the destructor for each element // is called before the buffer is destroyed, except for string // elements, which are freed using string_free(), and object // reference elements, which are freed using release(). The freebuf // function will ignore null pointers passed to it. // = Fast buffer accessors. char **get_buffer (CORBA::Boolean orphan = 0); const char **get_buffer (void) const; // Functions to create, destroy, and adjust the underlying buffer. virtual void _allocate_buffer (CORBA::ULong length); virtual void _deallocate_buffer (void); virtual void _shrink_buffer (CORBA::ULong new_length, CORBA::ULong old_length); }; // **************************************************************** class TAO_Export TAO_Unbounded_WString_Sequence : public TAO_Unbounded_Base_Sequence { // =TITLE // Unbounded sequence of wstrings. // // =DESCRIPTION // IDL sequences of wstrings must automatically duplicate and // release their members based on some global flag. // = SPEC // 16.8 Mapping for Structured Types // The mapping for struct, union, and sequence (but not array) is a // C++ struct or class with a default constructor, a copy // constructor, an assignment operator, and a destructor. // public: // = Operations for the Unbounded_ObjectSequence TAO_Unbounded_WString_Sequence (void); // {orbos/97-05-15:16.8} // The default constructor initializes object reference members to // appropriately typed nil object references and wstring members to // NULL; all other members are initialized via their default // constructors. // // {orbos/97-05-15:16.11} // For both bounded and unbounded sequences, the default constructor // (as shown in the example above) sets the sequence length equal to // 0. TAO_Unbounded_WString_Sequence (CORBA::ULong maximum); // Unbounded sequences provide a constructor that allows only the // initial value of the maximum length to be set (the ``maximum // constructor'' shown in the example above). This allows // applications to control how much buffer space is initially // allocated by the sequence. This constructor also sets the length // to 0 and the release flag to TRUE. TAO_Unbounded_WString_Sequence (CORBA::ULong maximum, CORBA::ULong length, CORBA::WChar **data, CORBA::Boolean release=0); // The ``T *data'' constructor (as shown in the example above) // allows the length and contents of a bounded or unbounded sequence // to be set. For unbounded sequences, it also allows the initial // value of the maximum length to be set. For this constructor, // ownership of the contents vector is determined by the release // parameter---FALSE means the caller owns the storage, while TRUE // means that the sequence assumes ownership of the storage. // If release is TRUE, the contents vector must have been allocated // using the sequence allocbuf function, and the sequence will pass // it to freebuf when finished with it. TAO_Unbounded_WString_Sequence (const TAO_Unbounded_WString_Sequence&); // The copy constructor performs a deep copy from the existing // structure to create a new structure, including calling _duplicate // on all object reference members and performing the necessary // heap allocations for all string members. // // The copy constructor creates a new sequence with the same maximum // and length as the given sequence, copies each of its current // elements (items zero through length-1), and sets the release // flag to TRUE. ~TAO_Unbounded_WString_Sequence (void); // The destructor releases all object reference members and frees // all string members. TAO_Unbounded_WString_Sequence &operator= (const TAO_Unbounded_WString_Sequence &); // The assignment operator first releases all object reference // members and frees all wstring members, and then performs a // deep­copy to create a new structure. // // The assignment operator deep­copies its parameter, releasing // old storage if necessary. It behaves as if the original sequence // is destroyed via its destructor and then the source sequence // copied using the copy constructor. If release=TRUE, the // destructor destroys each of the current elements (items zero // through length--1). // For an unbounded sequence, if a reallocation is necessary due to // a change in the length and the sequence was created using the // release=TRUE parameter in its constructor, the sequence will // deallocate the old storage. If release is FALSE under these // circumstances, old storage will not be freed before the // reallocation is performed. After reallocation, the release flag // is always set to TRUE. TAO_SeqElem_WString_Manager operator[] (CORBA::ULong slot) const; // read-write accessor static CORBA::WChar* *allocbuf (CORBA::ULong); // The allocbuf function allocates a vector of T elements that can // be passed to the T *data constructor. The length of the vector is // given by the nelems function argument. The allocbuf function // initializes each element using its default constructor, except // for strings, which are initialized to null pointers, and object // references, which are initialized to suitably typed nil object // references. A null pointer is returned if allocbuf for some // reason cannot allocate the requested vector. Vectors allocated by // allocbuf should be freed using the freebuf function. static void freebuf (CORBA::WChar **); // The freebuf function ensures that the destructor for each element // is called before the buffer is destroyed, except for string // elements, which are freed using wstring_free(), and object // reference elements, which are freed using release(). The freebuf // function will ignore null pointers passed to it. // = Fast buffer accessors. CORBA::WChar **get_buffer (CORBA::Boolean orphan = 0); const CORBA::WChar **get_buffer (void) const; // Functions to create, destroy, and adjust the underlying buffer. virtual void _allocate_buffer (CORBA::ULong length); virtual void _deallocate_buffer (void); virtual void _shrink_buffer (CORBA::ULong new_length, CORBA::ULong old_length); }; // **************************************************************** class ACE_Message_Block; template class TAO_Unbounded_Sequence; // forward declaration, we are going to specialize that template // here. // The template itself requires this file so every user of the // template should also see the specialization. ACE_TEMPLATE_SPECIALIZATION class TAO_Export TAO_Unbounded_Sequence : public TAO_Unbounded_Base_Sequence { // = TITLE // An unbounded sequence of Octets // // = DESCRIPTION // Marshalling and demarshalling octet sequences can be highly // optimize, for instance at demarshalling we don't require a copy // from the CDR buffer to the octet sequence buffer, we can simply // hold a duplicate of the underlying ACE_Message_Block. // Specializing the TAO_Unbounded_Sequence parametric // class, is an excellent way to achieve this optimizations. // public: friend class TAO_Marshal_Sequence; // For efficient marshalling and demarshalling. TAO_Unbounded_Sequence (void); TAO_Unbounded_Sequence (CORBA::ULong max); TAO_Unbounded_Sequence (CORBA::ULong max, CORBA::ULong length, CORBA::Octet *data, CORBA::Boolean release = 0); virtual ~TAO_Unbounded_Sequence (void); // see TAO_Unbounded_Sequence in "Sequence_T.h" static void _tao_any_destructor (void*); // Use in the implementation of insertion and extraction operators // from CORBA::Any TAO_Unbounded_Sequence (const TAO_Unbounded_Sequence &); TAO_Unbounded_Sequence& operator= (const TAO_Unbounded_Sequence &); // The copy constructor and assignment operators *do* copy the data, // though we could simply duplicate the ref count in the // ACE_Message_Block this will change the semantics for this // operations. CORBA::Octet &operator[] (CORBA::ULong); const CORBA::Octet &operator[] (CORBA::ULong) const; // See the general description in "Sequence_T.h" // NOTE: This last two methods can be rendered useless in certain // cases, see below. // = Static operations. static CORBA::Octet *allocbuf (CORBA::ULong); // Allocate storage for the sequence, please note that the storage // is always held in a ACE_Message_Block. static void freebuf (CORBA::Octet *); // Free the storage. virtual void _allocate_buffer (CORBA::ULong length); virtual void _deallocate_buffer (void); // Implement the methods for all the sequence, please seee // TAO_Base_Sequence. // = Fast buffer accessors. CORBA::Octet *get_buffer (CORBA::Boolean orphan = 0); const CORBA::Octet *get_buffer (void) const; // NOTE: This last two methods can be rendered useless in certain // cases, see below. void replace (CORBA::ULong max, CORBA::ULong length, CORBA::Octet *data, CORBA::Boolean release = 0); // See the general description of this methods in "Sequence_T.h". // = TAO extensions #if (TAO_NO_COPY_OCTET_SEQUENCES == 1) ACE_Message_Block* mb (void) const; // Returns the underlying message block, the caller must *not* // release the copy. TAO_Unbounded_Sequence (CORBA::ULong length, const ACE_Message_Block* mb); // Create a sequence of octets from a single message block (i.e. it // ignores any chaining in the meesage block). void replace (CORBA::ULong length, const ACE_Message_Block* mb); // Replaces the current buffer with , using only bytes. // It takes a duplicate of so the user still owns it. // // NOTE: // In the last two methods if the is the head of a chain then // the following methods are not warranteed to work properly: // operator[] // get_buffer () // the main purpose of this method is to support custom marshaling; // so the complete chain is marshaled when the octet sequence is. // private: ACE_Message_Block* mb_; #endif /* TAO_NO_COPY_OCTET_SEQUENCES == 1 */ }; // **************************************************************** // Comparison of octet sequence. TAO_Export int operator== (const TAO_Unbounded_Sequence &l, const TAO_Unbounded_Sequence &r); TAO_Export int operator!= (const TAO_Unbounded_Sequence &l, const TAO_Unbounded_Sequence &r); // **************************************************************** #if defined (__ACE_INLINE__) #include "tao/Sequence.i" #endif /* __ACE_INLINE__ */ #include "tao/Sequence_T.h" #include "ace/post.h" #endif /* TAO_SEQUENCE_H */