// $Id$ #include "UIOP_Connection_Handler.h" #if TAO_HAS_UIOP == 1 #include "UIOP_Transport.h" #include "UIOP_Endpoint.h" #include "tao/debug.h" #include "tao/ORB_Core.h" #include "tao/ORB.h" #include "tao/CDR.h" #include "tao/Timeprobe.h" #include "tao/Server_Strategy_Factory.h" #include "tao/Base_Transport_Property.h" #include "tao/GIOP_Message_Lite.h" #include "tao/Transport_Cache_Manager.h" #include "tao/Resume_Handle.h" #include "tao/Thread_Lane_Resources.h" #if !defined (__ACE_INLINE__) # include "UIOP_Connection_Handler.inl" #endif /* ! __ACE_INLINE__ */ ACE_RCSID (Strategies, UIOP_Connection_Handler, "$Id$") TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler (ACE_Thread_Manager *t) : TAO_UIOP_SVC_HANDLER (t, 0 , 0), TAO_Connection_Handler (0), uiop_properties_ (0) { // This constructor should *never* get called, it is just here to // make the compiler happy: the default implementation of the // Creation_Strategy requires a constructor with that signature, we // don't use that implementation, but some (most?) compilers // instantiate it anyway. ACE_ASSERT (0); } TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler ( TAO_ORB_Core *orb_core, CORBA::Boolean flag, void *arg) : TAO_UIOP_SVC_HANDLER (orb_core->thr_mgr (), 0, 0), TAO_Connection_Handler (orb_core), uiop_properties_ (static_cast (arg)) { TAO_UIOP_Transport* specific_transport = 0; ACE_NEW (specific_transport, TAO_UIOP_Transport(this, orb_core, flag)); // store this pointer (indirectly increment ref count) this->transport (specific_transport); } TAO_UIOP_Connection_Handler::~TAO_UIOP_Connection_Handler (void) { delete this->transport (); } int TAO_UIOP_Connection_Handler::open_handler (void *v) { return this->open (v); } int TAO_UIOP_Connection_Handler::open (void*) { if (this->set_socket_option (this->peer (), this->uiop_properties_->send_buffer_size, this->uiop_properties_->recv_buffer_size) == -1) return -1; if (this->transport ()->wait_strategy ()->non_blocking ()) { if (this->peer ().enable (ACE_NONBLOCK) == -1) return -1; } // Called by the when the handler is completely // connected. ACE_UNIX_Addr addr; if (this->peer ().get_remote_addr (addr) == -1) return -1; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) UIOP connection to server ") ACE_TEXT ("<%s> on %d\n"), addr.get_path_name (), this->peer ().get_handle ())); // Set that the transport is now connected, if fails we return -1 // Use C-style cast b/c otherwise we get warnings on lots of // compilers if (!this->transport ()->post_open ((size_t) this->get_handle ())) return -1; this->state_changed (TAO_LF_Event::LFS_SUCCESS); return 0; } int TAO_UIOP_Connection_Handler::resume_handler (void) { return ACE_Event_Handler::ACE_APPLICATION_RESUMES_HANDLER; } int TAO_UIOP_Connection_Handler::close_connection (void) { return this->close_connection_eh (this); } int TAO_UIOP_Connection_Handler::handle_input (ACE_HANDLE h) { return this->handle_input_eh (h, this); } int TAO_UIOP_Connection_Handler::handle_output (ACE_HANDLE handle) { const int result = this->handle_output_eh (handle, this); if (result == -1) { this->close_connection (); return 0; } return result; } int TAO_UIOP_Connection_Handler::handle_timeout (const ACE_Time_Value &, const void *) { // We don't use this upcall for I/O. This is only used by the // Connector to indicate that the connection timedout. Therefore, // we should call close(). return this->close (); } int TAO_UIOP_Connection_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask) { ACE_ASSERT (0); return 0; } int TAO_UIOP_Connection_Handler::close (u_long) { return this->close_handler (); } int TAO_UIOP_Connection_Handler::release_os_resources (void) { return this->peer().close (); } int TAO_UIOP_Connection_Handler::add_transport_to_cache (void) { ACE_UNIX_Addr addr; // Get the peername. if (this->peer ().get_remote_addr (addr) == -1) return -1; // Construct an UIOP_Endpoint object TAO_UIOP_Endpoint endpoint (addr); // Construct a property object TAO_Base_Transport_Property prop (&endpoint); TAO_Transport_Cache_Manager &cache = this->orb_core ()->lane_resources ().transport_cache (); // Add the handler to Cache return cache.cache_idle_transport (&prop, this->transport ()); } #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) template class ACE_Svc_Handler; #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) #pragma instantiate ACE_Svc_Handler #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */ #endif /*TAO_HAS_UIOP == 1*/