// $Id$ #include "tao/Strategies/UIOP_Connection_Handler.h" #if TAO_HAS_UIOP == 1 #include "tao/Strategies/UIOP_Transport.h" #include "tao/Strategies/UIOP_Endpoint.h" #include "tao/debug.h" #include "tao/ORB_Core.h" #include "tao/ORB.h" #include "tao/CDR.h" #include "tao/Timeprobe.h" #include "tao/Server_Strategy_Factory.h" #include "tao/Base_Transport_Property.h" #include "tao/GIOP_Message_Lite.h" #include "tao/Transport_Cache_Manager.h" #include "tao/Resume_Handle.h" #include "tao/Thread_Lane_Resources.h" #include "tao/Protocols_Hooks.h" ACE_RCSID (Strategies, UIOP_Connection_Handler, "$Id$") TAO_BEGIN_VERSIONED_NAMESPACE_DECL TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler (ACE_Thread_Manager *t) : TAO_UIOP_SVC_HANDLER (t, 0 , 0), TAO_Connection_Handler (0) { // This constructor should *never* get called, it is just here to // make the compiler happy: the default implementation of the // Creation_Strategy requires a constructor with that signature, we // don't use that implementation, but some (most?) compilers // instantiate it anyway. ACE_ASSERT (0); } TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler ( TAO_ORB_Core *orb_core, CORBA::Boolean flag) : TAO_UIOP_SVC_HANDLER (orb_core->thr_mgr (), 0, 0), TAO_Connection_Handler (orb_core) { TAO_UIOP_Transport* specific_transport = 0; ACE_NEW (specific_transport, TAO_UIOP_Transport (this, orb_core, flag)); // store this pointer (indirectly increment ref count) this->transport (specific_transport); } TAO_UIOP_Connection_Handler::~TAO_UIOP_Connection_Handler (void) { delete this->transport (); } int TAO_UIOP_Connection_Handler::open_handler (void *v) { return this->open (v); } int TAO_UIOP_Connection_Handler::open (void*) { TAO_UIOP_Protocol_Properties protocol_properties; // Initialize values from ORB params. protocol_properties.send_buffer_size_ = this->orb_core ()->orb_params ()->sock_sndbuf_size (); protocol_properties.recv_buffer_size_ = this->orb_core ()->orb_params ()->sock_rcvbuf_size (); TAO_Protocols_Hooks *tph = this->orb_core ()->get_protocols_hooks (); bool client = this->transport ()->opened_as () == TAO::TAO_CLIENT_ROLE;; ACE_DECLARE_NEW_CORBA_ENV; ACE_TRY { if (client) { tph->client_protocol_properties_at_orb_level ( protocol_properties ACE_ENV_ARG_PARAMETER); ACE_TRY_CHECK; } else { tph->server_protocol_properties_at_orb_level ( protocol_properties ACE_ENV_ARG_PARAMETER); ACE_TRY_CHECK; } } ACE_CATCHANY { return -1; } ACE_ENDTRY; ACE_CHECK_RETURN (-1); if (this->set_socket_option (this->peer (), protocol_properties.send_buffer_size_, protocol_properties.recv_buffer_size_) == -1) return -1; if (this->transport ()->wait_strategy ()->non_blocking ()) { if (this->peer ().enable (ACE_NONBLOCK) == -1) return -1; } // Called by the when the handler is completely // connected. ACE_UNIX_Addr addr; if (this->peer ().get_remote_addr (addr) == -1) return -1; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) UIOP connection to server ") ACE_TEXT ("<%s> on %d\n"), addr.get_path_name (), this->peer ().get_handle ())); // Set that the transport is now connected, if fails we return -1 // Use C-style cast b/c otherwise we get warnings on lots of // compilers if (!this->transport ()->post_open ((size_t) this->get_handle ())) return -1; this->state_changed (TAO_LF_Event::LFS_SUCCESS, this->orb_core ()->leader_follower ()); return 0; } int TAO_UIOP_Connection_Handler::resume_handler (void) { return ACE_Event_Handler::ACE_APPLICATION_RESUMES_HANDLER; } int TAO_UIOP_Connection_Handler::close_connection (void) { return this->close_connection_eh (this); } int TAO_UIOP_Connection_Handler::handle_input (ACE_HANDLE h) { return this->handle_input_eh (h, this); } int TAO_UIOP_Connection_Handler::handle_output (ACE_HANDLE handle) { const int result = this->handle_output_eh (handle, this); if (result == -1) { this->close_connection (); return 0; } return result; } int TAO_UIOP_Connection_Handler::handle_timeout (const ACE_Time_Value &, const void *) { // We don't use this upcall for I/O. This is only used by the // Connector to indicate that the connection timedout. Therefore, // we should call close(). return this->close (); } int TAO_UIOP_Connection_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask) { ACE_ASSERT (0); return 0; } int TAO_UIOP_Connection_Handler::close (u_long) { return this->close_handler (); } int TAO_UIOP_Connection_Handler::release_os_resources (void) { return this->peer().close (); } int TAO_UIOP_Connection_Handler::add_transport_to_cache (void) { ACE_UNIX_Addr addr; // Get the peername. if (this->peer ().get_remote_addr (addr) == -1) return -1; // Construct an UIOP_Endpoint object TAO_UIOP_Endpoint endpoint (addr); // Construct a property object TAO_Base_Transport_Property prop (&endpoint); TAO::Transport_Cache_Manager &cache = this->orb_core ()->lane_resources ().transport_cache (); // Add the handler to Cache return cache.cache_idle_transport (&prop, this->transport ()); } TAO_END_VERSIONED_NAMESPACE_DECL #endif /*TAO_HAS_UIOP == 1*/