// -*- C++ -*- // $Id$ #include "tao/Sync_Strategies.h" #include "tao/Buffering_Constraint_Policy.h" #include "tao/Stub.h" #include "tao/ORB_Core.h" #include "tao/debug.h" #if !defined (__ACE_INLINE__) # include "tao/Sync_Strategies.i" #endif /* ! __ACE_INLINE__ */ ACE_RCSID(tao, Sync_Strategies, "$Id$") TAO_Sync_Strategy::~TAO_Sync_Strategy (void) { } // **************************************************************** int TAO_Transport_Sync_Strategy:: must_queue (int) { return 0; } int TAO_Transport_Sync_Strategy:: buffering_constraints_reached (TAO_Stub *, size_t , size_t , int &must_flush, const ACE_Time_Value &, int &set_timer, ACE_Time_Value &) { set_timer = 0; must_flush = 1; return 1; } #if (TAO_HAS_BUFFERING_CONSTRAINT_POLICY == 1) // **************************************************************** int TAO_Eager_Buffering_Sync_Strategy:: must_queue (int) { return 1; } int TAO_Eager_Buffering_Sync_Strategy:: buffering_constraints_reached (TAO_Stub *stub, size_t msg_count, size_t total_bytes, int &must_flush, const ACE_Time_Value ¤t_deadline, int &set_timer, ACE_Time_Value &new_deadline) { must_flush = 0; set_timer = 0; CORBA::Policy_var bcp_policy = stub->buffering_constraint (); TAO::BufferingConstraintPolicy_var bcp = TAO::BufferingConstraintPolicy::_narrow (bcp_policy.in()); TAO_Buffering_Constraint_Policy *buffering_constraint_policy = ACE_dynamic_cast (TAO_Buffering_Constraint_Policy *, bcp.in ()); if (buffering_constraint_policy == 0) return 1; TAO::BufferingConstraint buffering_constraint; buffering_constraint_policy->get_buffering_constraint (buffering_constraint); if (buffering_constraint.mode == TAO::BUFFER_FLUSH) { must_flush = 1; return 1; } int constraints_reached = 0; if (ACE_BIT_ENABLED (buffering_constraint.mode, TAO::BUFFER_MESSAGE_COUNT) && msg_count >= buffering_constraint.message_count) constraints_reached = 1; if (ACE_BIT_ENABLED (buffering_constraint.mode, TAO::BUFFER_MESSAGE_BYTES) && total_bytes >= buffering_constraint.message_bytes) constraints_reached = 1; if (this->timer_check (buffering_constraint, current_deadline, set_timer, new_deadline) != 0) constraints_reached = 1; return constraints_reached; } int TAO_Eager_Buffering_Sync_Strategy:: timer_check (const TAO::BufferingConstraint &buffering_constraint, const ACE_Time_Value ¤t_deadline, int &set_timer, ACE_Time_Value &new_deadline) { set_timer = 0; if (!ACE_BIT_ENABLED (buffering_constraint.mode, TAO::BUFFER_TIMEOUT)) { return 0; } // Compute the next deadline... ACE_Time_Value now = ACE_OS::gettimeofday (); ACE_Time_Value timeout = this->time_conversion (buffering_constraint.timeout); new_deadline = now + timeout; // Check if the new deadline is more stringent, or if the deadline // has expired and thus must be reset anyway. if (current_deadline > new_deadline || current_deadline < now) { set_timer = 1; } // ... if there is no deadline we don't want to schedule output (the // deadline will be set because set_timer is set to 1 in that case). // If there is a deadline but but it has not been reached, we // don't want to schedule any output either... if (current_deadline == ACE_Time_Value::zero || current_deadline >= now) { return 0; } if (TAO_debug_level > 6) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - TAO_Eager_Buffering_Sync_Strategy::timer_check, " "Now = %u, Current = %u, New = %u\n", now.msec (), current_deadline.msec (), new_deadline.msec ())); } return 1; } ACE_Time_Value TAO_Eager_Buffering_Sync_Strategy:: time_conversion (const TimeBase::TimeT &time) { TimeBase::TimeT seconds = time / 10000000u; TimeBase::TimeT microseconds = (time % 10000000u) / 10; return ACE_Time_Value (ACE_U64_TO_U32 (seconds), ACE_U64_TO_U32 (microseconds)); } // **************************************************************** int TAO_Delayed_Buffering_Sync_Strategy:: must_queue (int queue_empty) { // If the queue is empty we want to send immediately return !queue_empty; } #endif /* TAO_HAS_BUFFERING_CONSTRAINT_POLICY == 1 */