#include "tao/Synch_Reply_Dispatcher.h" #include "tao/ORB_Core.h" #include "tao/Pluggable_Messaging_Utils.h" #include "tao/debug.h" TAO_BEGIN_VERSIONED_NAMESPACE_DECL // Constructor. TAO_Synch_Reply_Dispatcher::TAO_Synch_Reply_Dispatcher ( TAO_ORB_Core *orb_core, IOP::ServiceContextList &sc ) : reply_service_info_ (sc), orb_core_ (orb_core), db_ (sizeof buf_, ACE_Message_Block::MB_DATA, this->buf_, this->orb_core_->input_cdr_buffer_allocator (), this->orb_core_->locking_strategy (), ACE_Message_Block::DONT_DELETE, this->orb_core_->input_cdr_dblock_allocator ()), reply_cdr_ (&db_, ACE_Message_Block::DONT_DELETE, TAO_ENCAP_BYTE_ORDER, TAO_DEF_GIOP_MAJOR, TAO_DEF_GIOP_MINOR, orb_core) { // As a TAO_LF_Event we start in the active state.... this->state_changed_i (TAO_LF_Event::LFS_ACTIVE); } // Destructor. TAO_Synch_Reply_Dispatcher::~TAO_Synch_Reply_Dispatcher (void) { } TAO_InputCDR & TAO_Synch_Reply_Dispatcher::reply_cdr (void) { return this->reply_cdr_; } void TAO_Synch_Reply_Dispatcher::reply_timed_out (void) { // noop } int TAO_Synch_Reply_Dispatcher::dispatch_reply ( TAO_Pluggable_Reply_Params ¶ms) { if (params.input_cdr_ == 0) return -1; this->reply_status_ = params.reply_status (); this->locate_reply_status_ = params.locate_reply_status (); // Steal the buffer, that way we don't do any unnecessary copies of // this data. CORBA::ULong const max = params.svc_ctx_.maximum (); CORBA::ULong const len = params.svc_ctx_.length (); IOP::ServiceContext* context_list = params.svc_ctx_.get_buffer (true); this->reply_service_info_.replace (max, len, context_list, true); if (this->reply_service_info_.length() > 0) { orb_core_->service_context_registry (). process_service_contexts (this->reply_service_info_, *(params.transport_), 0); } // Must reset the message state, it is possible that the same reply // dispatcher is used because the request must be re-sent. // this->message_state_.reset (0); // Transfer the 's content to this->reply_cdr_ if (ACE_BIT_DISABLED ((*params.input_cdr_).start()->data_block()->flags(), ACE_Message_Block::DONT_DELETE)) { // Data block is on the heap, so just duplicate it. this->reply_cdr_ = *params.input_cdr_; this->reply_cdr_.clr_mb_flags (ACE_Message_Block::DONT_DELETE); } else { ACE_Data_Block *db = this->reply_cdr_.clone_from (*params.input_cdr_); if (db == 0) { if (TAO_debug_level > 2) { TAOLIB_ERROR ((LM_ERROR, "TAO (%P|%t) - Synch_Reply_Dispatcher::dispatch_reply " "clone_from failed\n")); } return -1; } // See whether we need to delete the data block by checking the // flags. We cannot be happy that we initally allocated the // datablocks of the stack. If this method is called twice, as is in // some cases where the same invocation object is used to make two // invocations like forwarding, the release becomes essential. if (ACE_BIT_DISABLED (db->flags (), ACE_Message_Block::DONT_DELETE)) { db->release (); } } this->state_changed (TAO_LF_Event::LFS_SUCCESS, this->orb_core_->leader_follower ()); return 1; } void TAO_Synch_Reply_Dispatcher::connection_closed (void) { this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED, this->orb_core_->leader_follower ()); } TAO_END_VERSIONED_NAMESPACE_DECL