// -*- C++ -*- // $Id$ ACE_INLINE CORBA::ULong TAO_Transport::tag (void) const { return this->tag_; } ACE_INLINE TAO_ORB_Core * TAO_Transport::orb_core (void) const { return this->orb_core_; } ACE_INLINE TAO_Transport_Mux_Strategy * TAO_Transport::tms (void) const { return tms_; } // Return the Wait strategy used by the Transport. ACE_INLINE TAO_Wait_Strategy * TAO_Transport::wait_strategy (void) const { return this->ws_; } ACE_INLINE int TAO_Transport::bidirectional_flag (void) const { return this->bidirectional_flag_; } ACE_INLINE void TAO_Transport::bidirectional_flag (int flag) { this->bidirectional_flag_ = flag; } ACE_INLINE TAO::Connection_Role TAO_Transport::opened_as () const { return this->opening_connection_role_; } ACE_INLINE void TAO_Transport::opened_as (TAO::Connection_Role role) { this->opening_connection_role_ = role; } ACE_INLINE TAO::Transport_Cache_Manager::HASH_MAP_ENTRY * TAO_Transport::cache_map_entry (void) { return this->cache_map_entry_; } ACE_INLINE void TAO_Transport::cache_map_entry ( TAO::Transport_Cache_Manager::HASH_MAP_ENTRY *entry) { this->cache_map_entry_ = entry; } ACE_INLINE unsigned long TAO_Transport::purging_order (void) const { return this->purging_order_; } ACE_INLINE void TAO_Transport::purging_order (unsigned long value) { // This should only be called by the Transport Cache Manager when // it is holding it's lock. // The transport should still be here since the cache manager still // has a reference to it. this->purging_order_ = value; } ACE_INLINE size_t TAO_Transport::id (void) const { return this->id_; } ACE_INLINE void TAO_Transport::id (size_t id) { this->id_ = id; } ACE_INLINE int TAO_Transport::queue_is_empty (void) { ACE_GUARD_RETURN (ACE_Lock, ace_mon, *this->handler_lock_, -1); return this->queue_is_empty_i (); } ACE_INLINE int TAO_Transport::flush_timer_pending (void) const { return this->flush_timer_id_ != -1; } ACE_INLINE void TAO_Transport::reset_flush_timer (void) { this->flush_timer_id_ = -1; this->current_deadline_ = ACE_Time_Value::zero; } //******************************************************************** // codeset related methods ACE_INLINE TAO_Codeset_Translator_Base * TAO_Transport::char_translator (void) const { return this->char_translator_; } ACE_INLINE TAO_Codeset_Translator_Base * TAO_Transport::wchar_translator (void) const { return this->wchar_translator_; } ACE_INLINE void TAO_Transport::char_translator (TAO_Codeset_Translator_Base *tf) { this->char_translator_ = tf; this->tcs_set_ = 1; } ACE_INLINE void TAO_Transport::wchar_translator (TAO_Codeset_Translator_Base *tf) { this->wchar_translator_ = tf; this->tcs_set_ = 1; } /// CodeSet negotiation ACE_INLINE CORBA::Boolean TAO_Transport::is_tcs_set(void) const { return tcs_set_; } ACE_INLINE void TAO_Transport::first_request_sent (void) { this->first_request_ = 0; } ACE_INLINE bool TAO_Transport::is_connected (void) const { ACE_GUARD_RETURN (ACE_Lock, ace_mon, *this->handler_lock_, false); return this->is_connected_; } ACE_INLINE TAO_Connection_Handler * TAO_Transport::connection_handler (void) { return this->connection_handler_i(); }