// This may look like C, but it's really -*- C++ -*- // $Id$ // ============================================================================ // // = LIBRARY // TAO // // = AUTHOR // Alexander Babu Arulanthu // // ============================================================================ #ifndef TAO_TRANSPORT_MUX_STRATEGY_H #define TAO_TRANSPORT_MUX_STRATEGY_H #include "ace/pre.h" #include "tao/IOPC.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ class TAO_Reply_Dispatcher; class TAO_GIOP_Version; class TAO_GIOP_Message_State; class TAO_Transport; class TAO_Export TAO_Transport_Mux_Strategy { // = TITLE // // Strategy to determine whether the connection should be // multiplexed for multiple requests or it is exclusive for a // single request at a time. // // = DESCRIPTION // public: TAO_Transport_Mux_Strategy (TAO_Transport *transport); // Base class constructor. virtual ~TAO_Transport_Mux_Strategy (void); // Base class destructor. virtual CORBA::ULong request_id (void) = 0; // Generate and return an unique request id for the current // invocation. // = Bind and Find methods for the // pairs. virtual int bind_dispatcher (CORBA::ULong request_id, TAO_Reply_Dispatcher *rd); // Bind the dispatcher with the request id. Commonalities in the // derived class implementations is kept here. virtual void unbind_dispatcher (CORBA::ULong request_id); // Unbind the dispatcher, the client is no longer waiting for the // request, for example, because the request timedout. // The strategy can (must) cleanup any resources associated with the // request. // A later reply for that request should be ignored. virtual int dispatch_reply (CORBA::ULong request_id, CORBA::ULong reply_status, const TAO_GIOP_Version& version, IOP::ServiceContextList& reply_ctx, TAO_GIOP_Message_State* message_state) = 0; // Dispatch the reply for , cleanup any resources // allocated for that request. // = "Factory methods" to obtain the CDR stream, in the Muxed case // the factory simply allocates a new one, in the Exclusive case // the factory returns a pointer to the pre-allocated CDR. virtual TAO_GIOP_Message_State *get_message_state (void) = 0; // Get a CDR stream. virtual void destroy_message_state (TAO_GIOP_Message_State *) = 0; // Destroy a CDR stream. virtual int idle_after_send (void) = 0; // Request has been just sent, but the reply is not received. Idle // the transport now. virtual int idle_after_reply (void) = 0; // Request is sent and the reply is received. Idle the transport // now. virtual void connection_closed (void) = 0; // The transport object has closed the connection, inform all Reply // dispatchers and waiting strategies. protected: TAO_Transport *transport_; // Cache the transport reference. }; #include "ace/post.h" #endif /* TRANSPORT_MUX_STRATEGY_H */