// This may look like C, but it's really -*- C++ -*- // $Id$ // ============================================================================ // // = LIBRARY // TAO // // = FILENAME // UIOP_Transport.h // // = DESCRIPTION // UIOP Transport specific processing // // = AUTHOR // Fred Kuhns // Ossama Othman // // ============================================================================ #ifndef TAO_UIOP_TRANSPORT_H #define TAO_UIOP_TRANSPORT_H #include "tao/Pluggable.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "tao/GIOP.h" # if defined (TAO_HAS_UIOP) // Forward decls. class TAO_UIOP_Handler_Base; class TAO_UIOP_Client_Connection_Handler; class TAO_UIOP_Server_Connection_Handler; class TAO_ORB_Core; class TAO_Export TAO_UIOP_Transport : public TAO_Transport { // = TITLE // This class acts as a bridge class to the transport specific // connection handler (handler_). // // = DESCRIPTION // Specialization of the base TAO_Transport class to handle the UIOP // protocol. This class in turn will be further specialized for // the client and server side. public: TAO_UIOP_Transport (TAO_UIOP_Handler_Base *handler, TAO_ORB_Core *orb_core); // Base object's creator method. ~TAO_UIOP_Transport (void); // Default destructor. TAO_UIOP_Handler_Base *&handler (void); // Return a reference to the corresponding connection handler. // = The TAO_Transport methods, please check the documentation in // "tao/Pluggable.h" for more details. virtual void close_connection (void); virtual int idle (void); virtual ACE_HANDLE handle (void); virtual ssize_t send (const ACE_Message_Block *mblk, ACE_Time_Value *s = 0); virtual ssize_t send (const u_char *buf, size_t len, ACE_Time_Value *s = 0); virtual ssize_t recv (char *buf, size_t len, ACE_Time_Value *s = 0); virtual int send_request (TAO_ORB_Core *orb_core, TAO_OutputCDR &stream, int twoway, ACE_Time_Value *max_wait_time); protected: TAO_UIOP_Handler_Base *handler_; // the connection service handler used for accessing lower layer // communication protocols. }; class TAO_Export TAO_UIOP_Client_Transport : public TAO_UIOP_Transport { // = TITLE // The Transport class used for Client side communication with a // server. // // = DESCRIPTION // Specialization of the TAO_UIOP_Transport class for client // side. Methods related to sending one and two way requests // lives here. public: TAO_UIOP_Client_Transport (TAO_UIOP_Client_Connection_Handler *handler, TAO_ORB_Core *orb_core); // Constructor. Note, TAO_UIOP_Handler_Base is the base class for // both TAO_UIOP_Client_Connection_Handler and // TAO_UIOP_Server_Connection_Handler. ~TAO_UIOP_Client_Transport (void); // destructor TAO_UIOP_Client_Connection_Handler *client_handler (void); // return a pointer to the client's connection handler. // = The TAO_Transport methods, please check the documentation in // "tao/Pluggable.h" for more details. virtual void start_request (TAO_ORB_Core *orb_core, const TAO_Profile *profile, TAO_OutputCDR &output, CORBA::Environment &ACE_TRY_ENV = TAO_default_environment ()) ACE_THROW_SPEC ((CORBA::SystemException)); virtual void start_locate (TAO_ORB_Core *orb_core, const TAO_Profile *profile, CORBA::ULong request_id, TAO_OutputCDR &output, CORBA::Environment &ACE_TRY_ENV = TAO_default_environment ()) ACE_THROW_SPEC ((CORBA::SystemException)); virtual int send_request (TAO_ORB_Core *orb_core, TAO_OutputCDR &stream, int twoway, ACE_Time_Value *max_wait_time); virtual int handle_client_input (int block = 0, ACE_Time_Value *max_time_value = 0); virtual int register_handler (void); // Register the handler with the reactor. This will be called by the // Wait Strategy if Reactor is used for that strategy. private: TAO_UIOP_Client_Connection_Handler *client_handler_; // pointer to the corresponding client side connection handler. }; // **************************************************************** class TAO_Export TAO_UIOP_Server_Transport : public TAO_UIOP_Transport { // = TITLE // The Transport class used for server communication with a // connected client. // // = DESCRIPTION // Specialization of the TAO_UIOP_Transport class for the server side. // methods for reading messages (requests) and sending replies live // here. public: TAO_UIOP_Server_Transport (TAO_UIOP_Server_Connection_Handler *handler, TAO_ORB_Core* orb_core); // Default creator method. ~TAO_UIOP_Server_Transport (void); // Default destructor TAO_UIOP_Server_Connection_Handler *server_handler_; // Pointer to the corresponding connection handler. TAO_GIOP_Message_State message_state_; // This keep the state of the current message, to enable // non-blocking reads, fragment reassembly, etc. }; # endif /* TAO_HAS_UIOP */ #endif /* TAO_UIOP_TRANSPORT_H */