// $Id$ #include "tao/Wait_On_Reactor.h" #include "tao/ORB_Core.h" #include "Transport.h" ACE_RCSID(tao, Wait_On_Reactor, "$Id$") TAO_Wait_On_Reactor::TAO_Wait_On_Reactor (TAO_Transport *transport) : TAO_Wait_Strategy (transport) { } TAO_Wait_On_Reactor::~TAO_Wait_On_Reactor (void) { } int TAO_Wait_On_Reactor::wait (ACE_Time_Value *max_wait_time, int &reply_received) { // Reactor does not change inside the loop. ACE_Reactor* reactor = this->transport_->orb_core ()->reactor (); // Do the event loop, till we fully receive a reply. int result = 0; while (1) { // Run the event loop. result = reactor->handle_events (max_wait_time); // If we got our reply, no need to run the event loop any // further. if (reply_received) break; // Did we timeout? If so, stop running the loop. if (result == 0 && max_wait_time != 0 && *max_wait_time == ACE_Time_Value::zero) break; // Other errors? If so, stop running the loop. if (result == -1) break; // Otherwise, keep going... } if (result == -1 || reply_received == -1) return -1; // Return an error if there was a problem receiving the reply. if (max_wait_time != 0) { if (reply_received != 1 && *max_wait_time == ACE_Time_Value::zero) { result = -1; errno = ETIME; } } else { result = 0; if (reply_received == -1) result = -1; } return result; } // Register the handler with the Reactor. int TAO_Wait_On_Reactor::register_handler (void) { if (this->is_registered_ == 0) return this->transport_->register_handler (); return 1; } int TAO_Wait_On_Reactor::non_blocking (void) { return 1; }