// $Id$ #include "tao/Wait_On_Reactor.h" #include "tao/ORB_Core.h" #include "tao/Transport.h" #include "tao/Synch_Reply_Dispatcher.h" #include "ace/Reactor.h" #include "ace/Countdown_Time.h" ACE_RCSID (tao, Wait_On_Reactor, "$Id$") TAO_BEGIN_VERSIONED_NAMESPACE_DECL TAO_Wait_On_Reactor::TAO_Wait_On_Reactor (TAO_Transport *transport) : TAO_Wait_Strategy (transport) { } TAO_Wait_On_Reactor::~TAO_Wait_On_Reactor (void) { } int TAO_Wait_On_Reactor::wait (ACE_Time_Value *max_wait_time, TAO_Synch_Reply_Dispatcher &rd) { // Start the count down timer to account for the time spent in this // method. ACE_Countdown_Time countdown (max_wait_time); // Reactor does not change inside the loop. ACE_Reactor* const reactor = this->transport_->orb_core ()->reactor (); // Do the event loop, till we fully receive a reply. int result = 0; while (1) { // Run the event loop. result = reactor->handle_events (max_wait_time); // If we got our reply, no need to run the event loop any // further. if (!rd.keep_waiting ()) { break; } // Did we timeout? If so, stop running the loop. if (result == 0 && max_wait_time != 0 && *max_wait_time == ACE_Time_Value::zero) { break; } // Other errors? If so, stop running the loop. if (result == -1) { break; } // Otherwise, keep going... } if (result == -1 || rd.error_detected ()) { return -1; } // Return an error if there was a problem receiving the reply. if (max_wait_time != 0) { if (rd.successful () && *max_wait_time == ACE_Time_Value::zero) { result = -1; errno = ETIME; } } else { result = 0; if (rd.error_detected ()) { result = -1; } } return result; } // Register the handler with the Reactor. int TAO_Wait_On_Reactor::register_handler (void) { if (!this->is_registered_) { return this->transport_->register_handler (); } return 1; } bool TAO_Wait_On_Reactor::non_blocking (void) const { return true; } bool TAO_Wait_On_Reactor::can_process_upcalls (void) const { return true; } TAO_END_VERSIONED_NAMESPACE_DECL