// $Id$ #include "tao/Wait_On_Read.h" #include "tao/Transport.h" #include "tao/Resume_Handle.h" #include "tao/Synch_Reply_Dispatcher.h" ACE_RCSID(tao, Wait_On_Read, "$Id$") // Constructor. TAO_Wait_On_Read::TAO_Wait_On_Read (TAO_Transport *transport) : TAO_Wait_Strategy (transport) { } // Destructor. TAO_Wait_On_Read::~TAO_Wait_On_Read (void) { } // Wait on the read operation. int TAO_Wait_On_Read::wait (ACE_Time_Value * max_wait_time, TAO_Synch_Reply_Dispatcher &rd) { // Start the count down timer to account for the time spent in this // method. ACE_Countdown_Time countdown (max_wait_time); rd.state_changed (TAO_LF_Event::LFS_ACTIVE); // Do the same sort of looping that is done in other wait // strategies. int retval = 0; TAO_Resume_Handle rh; while (1) { retval = this->transport_->handle_input_i (rh, max_wait_time, 1); // If we got our reply, no need to run the loop any // further. if (!rd.keep_waiting ()) break; // @@ We are not checking for timeouts here... // If we got an error just break if (retval == -1) break; } if (rd.error_detected () == -1 || retval == -1) { this->transport_->close_connection (); } if (rd.successful ()) return 0; if (rd.error_detected ()) return -1; return 1; } // No-op. int TAO_Wait_On_Read::register_handler (void) { return 0; } int TAO_Wait_On_Read::non_blocking (void) { return 0; }