// $Id$ #include "tao/Wait_Strategy.h" ACE_RCSID(tao, Wait_Strategy, "$Id$") // Constructor. TAO_Wait_Strategy::TAO_Wait_Strategy (TAO_Transport *transport) : transport_ (transport) { } // Destructor. TAO_Wait_Strategy::~TAO_Wait_Strategy (void) { } int TAO_Wait_Strategy::sending_request (TAO_ORB_Core * /* orb_core */, int /* two_way */) { return 0; } ACE_SYNCH_CONDITION * TAO_Wait_Strategy::leader_follower_condition_variable (void) { return 0; } int TAO_Wait_Strategy::reply_dispatched (int &reply_received, ACE_SYNCH_CONDITION *) { // In most implementations of this strategy there is no need to // acquire any mutex to set the reply_received flag. reply_received = 1; return 0; } void TAO_Wait_Strategy::connection_closed (int &reply_received, ACE_SYNCH_CONDITION*) { // In most implementations of this strategy there is no need to // acquire any mutex to set the reply_received flag. reply_received = -1; }