// -*- C++ -*- //============================================================================= /** * @file Wait_Strategy.h * * @author Alexander Babu Arulanthu */ //============================================================================= #ifndef TAO_WAIT_STRATEGY_H #define TAO_WAIT_STRATEGY_H #include /**/ "ace/pre.h" #include "tao/orbconf.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include /**/ "tao/TAO_Export.h" #include /**/ "tao/Message_Semantics.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_Time_Value; class ACE_Event_Handler; ACE_END_VERSIONED_NAMESPACE_DECL TAO_BEGIN_VERSIONED_NAMESPACE_DECL class TAO_ORB_Core; class TAO_Transport; class TAO_Synch_Reply_Dispatcher; /** * @class TAO_Wait_Strategy * * @brief Strategy for waiting for the reply. */ class TAO_Export TAO_Wait_Strategy { public: /// Constructor. explicit TAO_Wait_Strategy (TAO_Transport *transport); /// Destructor. virtual ~TAO_Wait_Strategy () = default; /** * The user is going to send a request, prepare any internal * variables because the reply may arrive *before* the user calls * wait. */ virtual int sending_request (TAO_ORB_Core *orb_core, TAO_Message_Semantics msg_semantics); // The ORB finished handling the request; either the reply was received // and dispatched, the request timed out or the connection was closed. virtual void finished_request (); /// Base class virtual method. Wait till the @c reply_received flag is /// true or the time expires. virtual int wait (ACE_Time_Value *max_wait_time, TAO_Synch_Reply_Dispatcher &rd) = 0; /// Register the handler needs with the reactor provided that it makes /// sense for the strategy. virtual int register_handler () = 0; /// Returns a value to indicate whether the transport needs to set /// the socket on which it is waiting to non-blocking mode or not. virtual bool non_blocking () const = 0; /// Flag that indicates whether we can process requests while /// waiting for the reply. /** * This flag is to check whether the thread can process upcalls * while waiting for the reply. Some wait strategies, like * Wait_On_LF_No_Upcall does not allow the client threads to process * requests while waiting for the reply. */ virtual bool can_process_upcalls () const = 0; /// Method to support deffering an upcall event till later in /// cases where can_process_upcalls() returns false. /// Some wait strategies like Wait_On_LF_No_Upcall allow an /// event to be deferred at the Leader_Follower which resumes /// the upcall at an opportune moment (when a new leader thread /// is activated). virtual int defer_upcall (ACE_Event_Handler*); /// Get method for the flag bool is_registered () const; /// Set method for the flag void is_registered (bool flag); protected: /// Transport object. TAO_Transport *transport_; /// Flag to indicate whether the service handler that created the /// above transport has been registered with the reactor or not. The /// default is false. bool is_registered_; }; TAO_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) # include "tao/Wait_Strategy.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* TAO_WAIT_STRATEGY_H */