// This may look like C, but it's really -*- C++ -*- // $Id$ // ============================================================================ // // = LIBRARY // TAO // // = FILENAME // default_server.h // // = AUTHOR // Chris Cleeland // // ============================================================================ #ifndef TAO_DEFAULT_SERVER_FACTORY_H #include "ace/pre.h" #define TAO_DEFAULT_SERVER_FACTORY_H #include "tao/Server_Strategy_Factory.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Service_Config.h" class TAO_Export TAO_Default_Server_Strategy_Factory : public TAO_Server_Strategy_Factory { // = TITLE // This is the default strategy factory for CORBA servers. It // allows developers to choose strategies via argument flags. // This design gives substantial freedom for experimentation. // // = DESCRIPTION public: // = Initialization and termination methods. TAO_Default_Server_Strategy_Factory (void); virtual ~TAO_Default_Server_Strategy_Factory (void); // = Service Configurator hooks. virtual int init (int argc, char *argv[]); // = The TAO_Server_Strategy_Factory methods, please read the // documentation in "tao/Server_Strategy_Factory.h" virtual int open (TAO_ORB_Core*); virtual int enable_poa_locking (void); virtual int activate_server_connections (void); virtual int thread_per_connection_timeout (ACE_Time_Value &timeout); virtual int server_connection_thread_flags (void); virtual int server_connection_thread_count (void); virtual ACE_Lock *create_event_loop_lock (void); // If the ORB is single threaded or some form of ORB-per-thread then // it is more efficient to use a Null_Mutex for the variables // controlling the event loop (termination). Otherwise a // Recursive_Thread_Mutex or Thread_Mutex may be required. int parse_args (int argc, char *argv[]); // Parse the arguments, check the documentation in // $TAO_ROOT/docs/Options.html for details protected: void tokenize (char *flag_string); protected: int activate_server_connections_; // Should the server connection handlers run in their own thread? u_long thread_flags_; // Default thread flags passed to thr_create(). enum Lock_Type { TAO_NULL_LOCK, TAO_THREAD_LOCK }; Lock_Type poa_lock_type_; // The type of lock to be returned by . Lock_Type event_loop_lock_type_; // The type of lock to be returned by . int thread_per_connection_use_timeout_; ACE_Time_Value thread_per_connection_timeout_; // The timeout flag and value for the thread-per-connection model }; #if defined (__ACE_INLINE__) # include "tao/default_server.i" #endif /* __ACE_INLINE__ */ ACE_STATIC_SVC_DECLARE (TAO_Default_Server_Strategy_Factory) ACE_FACTORY_DECLARE (TAO, TAO_Default_Server_Strategy_Factory) #include "ace/post.h" #endif /* TAO_DEFAULT_SERVER_FACTORY_H */