// $Id$ #include "test_i.h" #include ACE_RCSID(FL_Cube, test_i, "$Id$") Simple_Server_i::Simple_Server_i (CORBA::ORB_ptr orb, Simple_Window *window) : orb_ (CORBA::ORB::_duplicate (orb)), window_ (window) { } void Simple_Server_i::set_x_angle (CORBA::Long x ACE_ENV_ARG_DECL_NOT_USED) ACE_THROW_SPEC ((CORBA::SystemException)) { this->window_->set_x_angle (x); } void Simple_Server_i::set_y_angle (CORBA::Long y ACE_ENV_ARG_DECL_NOT_USED) ACE_THROW_SPEC ((CORBA::SystemException)) { this->window_->set_y_angle (y); } void Simple_Server_i::shutdown (ACE_ENV_SINGLE_ARG_DECL_NOT_USED) ACE_THROW_SPEC ((CORBA::SystemException)) { this->orb_->shutdown (0); } // **************************************************************** Simple_Window::Simple_Window (int x, int y, int w, int h, const char* l) : Fl_Gl_Window (x, y, w, h, l), x_angle_ (0), y_angle_ (0) { boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5; boxv1[0] = 0.5; boxv1[1] = -0.5; boxv1[2] = -0.5; boxv2[0] = 0.5; boxv2[1] = 0.5; boxv2[2] = -0.5; boxv3[0] = -0.5; boxv3[1] = 0.5; boxv3[2] = -0.5; boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] = 0.5; boxv5[0] = 0.5; boxv5[1] = -0.5; boxv5[2] = 0.5; boxv6[0] = 0.5; boxv6[1] = 0.5; boxv6[2] = 0.5; boxv7[0] = -0.5; boxv7[1] = 0.5; boxv7[2] = 0.5; } void Simple_Window::set_x_angle (CORBA::Long x) { this->x_angle_ = x; this->redraw (); } void Simple_Window::set_y_angle (CORBA::Long y) { this->y_angle_ = y; this->redraw (); } void Simple_Window::draw (void) { // Based on the CubeView example in the FL toolkit. if (!this->valid()) { glLoadIdentity(); glViewport(0, 0, this->w(), this->h()); glOrtho(-2,2,-2,2,-20000,10000); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(this->x_angle_, 0, 1, 0); glRotatef(this->y_angle_, 1, 0, 0); this->draw_cube (); glPopMatrix (); } void Simple_Window::draw_cube (void) { const float ALPHA = 0.5; glBegin(GL_QUADS); glColor4f(0.0, 0.0, 1.0, ALPHA); glVertex3fv(boxv0); glVertex3fv(boxv1); glVertex3fv(boxv2); glVertex3fv(boxv3); glColor4f(1.0, 1.0, 0.0, ALPHA); glVertex3fv(boxv0); glVertex3fv(boxv4); glVertex3fv(boxv5); glVertex3fv(boxv1); glColor4f(0.0, 1.0, 1.0, ALPHA); glVertex3fv(boxv2); glVertex3fv(boxv6); glVertex3fv(boxv7); glVertex3fv(boxv3); glColor4f(1.0, 0.0, 0.0, ALPHA); glVertex3fv(boxv4); glVertex3fv(boxv5); glVertex3fv(boxv6); glVertex3fv(boxv7); glColor4f(1.0, 0.0, 1.0, ALPHA); glVertex3fv(boxv0); glVertex3fv(boxv3); glVertex3fv(boxv7); glVertex3fv(boxv4); glColor4f(0.0, 1.0, 0.0, ALPHA); glVertex3fv(boxv1); glVertex3fv(boxv5); glVertex3fv(boxv6); glVertex3fv(boxv2); glEnd(); glColor3f(1.0, 1.0, 1.0); glBegin(GL_LINES); glVertex3fv(boxv0); glVertex3fv(boxv1); glVertex3fv(boxv1); glVertex3fv(boxv2); glVertex3fv(boxv2); glVertex3fv(boxv3); glVertex3fv(boxv3); glVertex3fv(boxv0); glVertex3fv(boxv4); glVertex3fv(boxv5); glVertex3fv(boxv5); glVertex3fv(boxv6); glVertex3fv(boxv6); glVertex3fv(boxv7); glVertex3fv(boxv7); glVertex3fv(boxv4); glVertex3fv(boxv0); glVertex3fv(boxv4); glVertex3fv(boxv1); glVertex3fv(boxv5); glVertex3fv(boxv2); glVertex3fv(boxv6); glVertex3fv(boxv3); glVertex3fv(boxv7); glEnd(); }