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ADD BASE CPP /nologo /G5 /MD /W3 /GX /O2 /I "..\STL" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D ACE_HAS_DLL=1 /YX /c # ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "..\STL" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D ACE_HAS_DLL=1 /c # SUBTRACT CPP /YX CPP_PROJ=/nologo /G5 /MD /W3 /GX /O2 /I "..\STL" /D "NDEBUG" /D "WIN32" /D\ "_WINDOWS" /D ACE_HAS_DLL=1 /Fo"$(INTDIR)/" /c CPP_OBJS=.\DLL\Release/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/ACE dynamic library.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 advapi32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"ace.dll" # ADD LINK32 advapi32.lib user32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"ace.dll" LINK32_FLAGS=advapi32.lib user32.lib /nologo /subsystem:windows /dll\ /incremental:no /pdb:"$(OUTDIR)/ace.pdb" /machine:I386 /out:"$(OUTDIR)/ace.dll"\ /implib:"$(OUTDIR)/ace.lib" LINK32_OBJS= \ "$(INTDIR)\ACE.obj" \ "$(INTDIR)\Activation_Queue.obj" \ "$(INTDIR)\Addr.obj" \ "$(INTDIR)\Arg_Shifter.obj" \ "$(INTDIR)\ARGV.obj" \ "$(INTDIR)\Asynch_IO.obj" \ "$(INTDIR)\Basic_Types.obj" \ "$(INTDIR)\CORBA_Handler.obj" \ "$(INTDIR)\Date_Time.obj" \ "$(INTDIR)\DEV.obj" \ "$(INTDIR)\DEV_Addr.obj" \ "$(INTDIR)\DEV_Connector.obj" \ "$(INTDIR)\DEV_IO.obj" \ "$(INTDIR)\Dump.obj" \ "$(INTDIR)\Dynamic.obj" \ "$(INTDIR)\Event_Handler.obj" \ "$(INTDIR)\FIFO.obj" \ "$(INTDIR)\FIFO_Recv.obj" \ "$(INTDIR)\FIFO_Recv_Msg.obj" \ "$(INTDIR)\FIFO_Send.obj" \ "$(INTDIR)\FIFO_Send_Msg.obj" \ "$(INTDIR)\FILE.obj" \ "$(INTDIR)\FILE_Addr.obj" \ "$(INTDIR)\FILE_Connector.obj" \ "$(INTDIR)\FILE_IO.obj" \ "$(INTDIR)\Filecache.obj" \ "$(INTDIR)\Get_Opt.obj" \ "$(INTDIR)\Handle_Set.obj" \ "$(INTDIR)\High_Res_Timer.obj" \ "$(INTDIR)\INET_Addr.obj" \ "$(INTDIR)\IO_Cntl_Msg.obj" \ "$(INTDIR)\IO_SAP.obj" \ "$(INTDIR)\IOStream.obj" \ "$(INTDIR)\IPC_SAP.obj" \ "$(INTDIR)\Local_Name_Space.obj" \ "$(INTDIR)\Local_Tokens.obj" \ "$(INTDIR)\Log_Msg.obj" \ "$(INTDIR)\Log_Record.obj" \ "$(INTDIR)\LSOCK.obj" \ "$(INTDIR)\LSOCK_Acceptor.obj" \ "$(INTDIR)\LSOCK_CODgram.obj" \ "$(INTDIR)\LSOCK_Connector.obj" \ "$(INTDIR)\LSOCK_Dgram.obj" \ "$(INTDIR)\LSOCK_Stream.obj" \ "$(INTDIR)\Malloc.obj" \ "$(INTDIR)\Mem_Map.obj" \ "$(INTDIR)\Memory_Pool.obj" \ "$(INTDIR)\Message_Block.obj" \ "$(INTDIR)\Method_Object.obj" \ "$(INTDIR)\Msg_WFMO_Reactor.obj" \ "$(INTDIR)\Multiplexor.obj" \ "$(INTDIR)\Name_Proxy.obj" \ "$(INTDIR)\Name_Request_Reply.obj" \ "$(INTDIR)\Name_Space.obj" \ "$(INTDIR)\Naming_Context.obj" \ "$(INTDIR)\Object_Manager.obj" \ "$(INTDIR)\Obstack.obj" \ "$(INTDIR)\OS.obj" \ "$(INTDIR)\Parse_Node.obj" \ "$(INTDIR)\Pipe.obj" \ "$(INTDIR)\Priority_Reactor.obj" \ "$(INTDIR)\Proactor.obj" \ "$(INTDIR)\Process.obj" \ "$(INTDIR)\Process_Manager.obj" \ "$(INTDIR)\Profile_Timer.obj" \ "$(INTDIR)\Reactor.obj" \ "$(INTDIR)\Read_Buffer.obj" \ "$(INTDIR)\Registry.obj" \ "$(INTDIR)\Registry_Name_Space.obj" \ "$(INTDIR)\Remote_Name_Space.obj" \ "$(INTDIR)\Remote_Tokens.obj" \ "$(INTDIR)\Sched_Params.obj" \ "$(INTDIR)\Select_Reactor.obj" \ "$(INTDIR)\Service_Config.obj" \ "$(INTDIR)\Service_Manager.obj" \ "$(INTDIR)\Service_Object.obj" \ "$(INTDIR)\Service_Repository.obj" \ "$(INTDIR)\Service_Types.obj" \ "$(INTDIR)\Shared_Memory.obj" \ "$(INTDIR)\Shared_Memory_MM.obj" \ "$(INTDIR)\Shared_Memory_SV.obj" \ "$(INTDIR)\Shared_Object.obj" \ "$(INTDIR)\Signal.obj" \ "$(INTDIR)\SOCK.obj" \ "$(INTDIR)\SOCK_Acceptor.obj" \ "$(INTDIR)\SOCK_CODgram.obj" \ "$(INTDIR)\SOCK_Connector.obj" \ "$(INTDIR)\SOCK_Dgram.obj" \ "$(INTDIR)\SOCK_Dgram_Bcast.obj" \ "$(INTDIR)\SOCK_Dgram_Mcast.obj" \ "$(INTDIR)\SOCK_IO.obj" \ "$(INTDIR)\SOCK_Stream.obj" \ "$(INTDIR)\SPIPE.obj" \ "$(INTDIR)\SPIPE_Acceptor.obj" \ "$(INTDIR)\SPIPE_Addr.obj" \ "$(INTDIR)\SPIPE_Connector.obj" \ "$(INTDIR)\SPIPE_Stream.obj" \ "$(INTDIR)\SString.obj" \ "$(INTDIR)\Stats.obj" \ "$(INTDIR)\Strategies.obj" \ "$(INTDIR)\SV_Message.obj" \ "$(INTDIR)\SV_Message_Queue.obj" \ "$(INTDIR)\SV_Semaphore_Complex.obj" \ "$(INTDIR)\SV_Semaphore_Simple.obj" \ "$(INTDIR)\SV_Shared_Memory.obj" \ "$(INTDIR)\Svc_Conf_l.obj" \ "$(INTDIR)\Svc_Conf_y.obj" \ "$(INTDIR)\Synch.obj" \ "$(INTDIR)\Synch_Options.obj" \ "$(INTDIR)\System_Time.obj" \ "$(INTDIR)\Task.obj" \ "$(INTDIR)\Thread.obj" \ "$(INTDIR)\Thread_Manager.obj" \ "$(INTDIR)\Time_Request_Reply.obj" \ "$(INTDIR)\Timer_Queue.obj" \ "$(INTDIR)\TLI.obj" \ "$(INTDIR)\TLI_Acceptor.obj" \ "$(INTDIR)\TLI_Connector.obj" \ "$(INTDIR)\TLI_Stream.obj" \ "$(INTDIR)\Token.obj" \ "$(INTDIR)\Token_Collection.obj" \ "$(INTDIR)\Token_Invariants.obj" \ "$(INTDIR)\Token_Manager.obj" \ "$(INTDIR)\Token_Request_Reply.obj" \ "$(INTDIR)\Trace.obj" \ "$(INTDIR)\TTY_IO.obj" \ "$(INTDIR)\UNIX_Addr.obj" \ "$(INTDIR)\UPIPE_Acceptor.obj" \ "$(INTDIR)\UPIPE_Connector.obj" \ "$(INTDIR)\UPIPE_Stream.obj" \ "$(INTDIR)\WFMO_Reactor.obj" "$(OUTDIR)\ace.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF ################################################################################ # Begin Target # Name "ACE dynamic library - Win32 Debug" # Name "ACE dynamic library - Win32 Unicode Debug" # Name "ACE dynamic library - Win32 Unicode Release" # Name "ACE dynamic library - Win32 Release" !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" !ENDIF ################################################################################ # Begin Source File SOURCE=.\UPIPE_Stream.cpp NODEP_CPP_UPIPE=\ ".\ace\UPIPE_Stream.h"\ ".\ace\UPIPE_Stream.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\UPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\UPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\UPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\UPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\UPIPE_Connector.cpp NODEP_CPP_UPIPE_=\ ".\ace\UPIPE_Connector.h"\ ".\ace\UPIPE_Connector.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\UPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\UPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\UPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\UPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\UPIPE_Acceptor.cpp NODEP_CPP_UPIPE_A=\ ".\ace\UPIPE_Acceptor.h"\ ".\ace\UPIPE_Acceptor.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\UPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\UPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\UPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\UPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\UNIX_Addr.cpp NODEP_CPP_UNIX_=\ ".\ace\UNIX_Addr.h"\ ".\ace\UNIX_Addr.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\UNIX_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\UNIX_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\UNIX_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\UNIX_Addr.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\TTY_IO.cpp NODEP_CPP_TTY_I=\ ".\ace\TTY_IO.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\TTY_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\TTY_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\TTY_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\TTY_IO.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Trace.cpp NODEP_CPP_TRACE=\ ".\ace\ACE.h"\ ".\ace\inc_user_config.h"\ ".\ace\Log_Msg.h"\ ".\ace\Trace.h"\ ".\ace\Trace.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Trace.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Trace.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Trace.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Trace.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Token_Request_Reply.cpp NODEP_CPP_TOKEN=\ ".\ace\Token_Request_Reply.h"\ ".\ace\Token_Request_Reply.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Token_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Token_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Token_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Token_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Token_Manager.cpp NODEP_CPP_TOKEN_=\ ".\ace\Object_Manager.h"\ ".\ace\Token_Manager.h"\ ".\ace\Token_Manager.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Token_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Token_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Token_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Token_Manager.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Token_Invariants.cpp NODEP_CPP_TOKEN_I=\ ".\ace\Object_Manager.h"\ ".\ace\Token_Invariants.h"\ ".\ace\Token_Invariants.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Token_Invariants.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Token_Invariants.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Token_Invariants.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Token_Invariants.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Token_Collection.cpp NODEP_CPP_TOKEN_C=\ ".\ace\Token_Collection.h"\ ".\ace\Token_Collection.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Token_Collection.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Token_Collection.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Token_Collection.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Token_Collection.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Token.cpp NODEP_CPP_TOKEN_CP=\ ".\ace\streams.h"\ ".\ace\Synch_T.h"\ ".\ace\Thread.h"\ ".\ace\Token.h"\ ".\ace\Token.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Token.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Token.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Token.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Token.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\TLI_Stream.cpp NODEP_CPP_TLI_S=\ ".\ace\TLI_Stream.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\TLI_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\TLI_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\TLI_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\TLI_Stream.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\TLI_Connector.cpp NODEP_CPP_TLI_C=\ ".\ace\Handle_Set.h"\ ".\ace\TLI_Connector.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\TLI_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\TLI_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\TLI_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\TLI_Connector.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\TLI_Acceptor.cpp NODEP_CPP_TLI_A=\ ".\ace\TLI_Acceptor.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\TLI_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\TLI_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\TLI_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\TLI_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\TLI.cpp NODEP_CPP_TLI_CP=\ ".\ace\TLI.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\TLI.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\TLI.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\TLI.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\TLI.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Timer_Queue.cpp NODEP_CPP_TIMER=\ ".\ace\Containers.h"\ ".\ace\Timer_Hash.h"\ ".\ace\Timer_Queue.h"\ ".\ace\Timer_Queue_T.cpp"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Timer_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Timer_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Timer_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Timer_Queue.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Time_Request_Reply.cpp NODEP_CPP_TIME_=\ ".\ace\Time_Request_Reply.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Time_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Time_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Time_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Time_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Thread_Manager.cpp NODEP_CPP_THREA=\ ".\ace\Dynamic.h"\ ".\ace\Object_Manager.h"\ ".\ace\Singleton.h"\ ".\ace\Synch_T.h"\ ".\ace\Thread_Manager.h"\ ".\ace\Thread_Manager.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Thread_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Thread_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Thread_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Thread_Manager.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Thread.cpp NODEP_CPP_THREAD=\ ".\ace\Thread.h"\ ".\ace\Thread.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Thread.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Thread.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Thread.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Thread.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Task.cpp NODEP_CPP_TASK_=\ ".\ace\Module.h"\ ".\ace\Service_Config.h"\ ".\ace\Task.h"\ ".\ace\Task.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Task.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Task.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Task.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Task.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\System_Time.cpp NODEP_CPP_SYSTE=\ ".\ace\System_Time.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\System_Time.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\System_Time.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\System_Time.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\System_Time.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # 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End Source File ################################################################################ # Begin Source File SOURCE=.\Svc_Conf_y.cpp NODEP_CPP_SVC_C=\ ".\ace\ARGV.h"\ ".\ace\Module.h"\ ".\ace\Stream.h"\ ".\ace\Svc_Conf.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Svc_Conf_y.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Svc_Conf_y.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Svc_Conf_y.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Svc_Conf_y.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Svc_Conf_l.cpp NODEP_CPP_SVC_CO=\ ".\ace\OS.h"\ ".\ace\Svc_Conf.h"\ ".\ace\Svc_Conf_Tokens.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Svc_Conf_l.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Svc_Conf_l.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Svc_Conf_l.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Svc_Conf_l.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Shared_Memory.cpp NODEP_CPP_SV_SH=\ ".\ace\SV_Shared_Memory.h"\ ".\ace\SV_Shared_Memory.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SV_Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SV_Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SV_Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SV_Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Semaphore_Simple.cpp NODEP_CPP_SV_SE=\ ".\ace\SV_Semaphore_Simple.h"\ ".\ace\SV_Semaphore_Simple.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SV_Semaphore_Simple.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SV_Semaphore_Simple.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SV_Semaphore_Simple.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SV_Semaphore_Simple.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Semaphore_Complex.cpp NODEP_CPP_SV_SEM=\ ".\ace\SV_Semaphore_Complex.h"\ ".\ace\SV_Semaphore_Complex.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SV_Semaphore_Complex.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SV_Semaphore_Complex.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SV_Semaphore_Complex.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SV_Semaphore_Complex.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Message_Queue.cpp NODEP_CPP_SV_ME=\ ".\ace\SV_Message_Queue.h"\ ".\ace\SV_Message_Queue.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SV_Message_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SV_Message_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SV_Message_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SV_Message_Queue.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Message.cpp NODEP_CPP_SV_MES=\ ".\ace\SV_Message.h"\ ".\ace\SV_Message.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SV_Message.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SV_Message.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SV_Message.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SV_Message.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Strategies.cpp NODEP_CPP_STRAT=\ ".\ace\Reactor.h"\ ".\ace\Strategies.h"\ ".\ace\Strategies.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Strategies.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Strategies.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Strategies.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Strategies.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SString.cpp NODEP_CPP_SSTRI=\ ".\ace\Malloc.h"\ ".\ace\Service_Config.h"\ ".\ace\SString.h"\ ".\ace\SString.i"\ ".\ace\streams.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SString.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SString.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SString.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SString.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE_Stream.cpp NODEP_CPP_SPIPE=\ ".\ace\SPIPE_Stream.h"\ ".\ace\SPIPE_Stream.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE_Connector.cpp NODEP_CPP_SPIPE_=\ ".\ace\SPIPE_Connector.h"\ ".\ace\SPIPE_Connector.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE_Addr.cpp NODEP_CPP_SPIPE_A=\ ".\ace\SPIPE_Addr.h"\ ".\ace\SPIPE_Addr.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SPIPE_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SPIPE_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SPIPE_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SPIPE_Addr.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE_Acceptor.cpp NODEP_CPP_SPIPE_AC=\ ".\ace\SPIPE_Acceptor.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE.cpp NODEP_CPP_SPIPE_C=\ ".\ace\SPIPE.h"\ ".\ace\SPIPE.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SPIPE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SPIPE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SPIPE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SPIPE.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Stream.cpp NODEP_CPP_SOCK_=\ ".\ace\SOCK_Stream.h"\ ".\ace\SOCK_Stream.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_IO.cpp NODEP_CPP_SOCK_I=\ ".\ace\SOCK_IO.h"\ ".\ace\SOCK_IO.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SOCK_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SOCK_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SOCK_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SOCK_IO.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Dgram_Mcast.cpp NODEP_CPP_SOCK_D=\ ".\ace\INET_Addr.h"\ ".\ace\SOCK_Dgram_Mcast.h"\ ".\ace\SOCK_Dgram_Mcast.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SOCK_Dgram_Mcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Dgram_Mcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SOCK_Dgram_Mcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SOCK_Dgram_Mcast.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Dgram_Bcast.cpp NODEP_CPP_SOCK_DG=\ ".\ace\SOCK_Dgram_Bcast.h"\ ".\ace\SOCK_Dgram_Bcast.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SOCK_Dgram_Bcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Dgram_Bcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SOCK_Dgram_Bcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SOCK_Dgram_Bcast.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Dgram.cpp NODEP_CPP_SOCK_DGR=\ ".\ace\Handle_Set.h"\ ".\ace\SOCK_Dgram.h"\ ".\ace\SOCK_Dgram.i"\ ".\ace\Synch.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Connector.cpp NODEP_CPP_SOCK_C=\ ".\ace\Handle_Set.h"\ ".\ace\INET_Addr.h"\ ".\ace\SOCK_Connector.h"\ ".\ace\SOCK_Connector.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_CODgram.cpp NODEP_CPP_SOCK_CO=\ ".\ace\SOCK_CODgram.h"\ ".\ace\SOCK_CODgram.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Acceptor.cpp NODEP_CPP_SOCK_A=\ ".\ace\SOCK_Acceptor.h"\ ".\ace\SOCK_Acceptor.i"\ ".\ace\Synch.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK.cpp NODEP_CPP_SOCK_CP=\ ".\ace\SOCK.h"\ ".\ace\SOCK.i"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\SOCK.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\SOCK.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\SOCK.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\SOCK.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Signal.cpp NODEP_CPP_SIGNA=\ ".\ace\Object_Manager.h"\ ".\ace\Signal.h"\ ".\ace\Signal.i"\ ".\ace\Synch_T.h"\ !IF "$(CFG)" == "ACE dynamic library - Win32 Debug" "$(INTDIR)\Signal.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Debug" "$(INTDIR)\Signal.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Unicode Release" "$(INTDIR)\Signal.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE dynamic library - Win32 Release" "$(INTDIR)\Signal.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # 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Begin Source File SOURCE=.\UPIPE_Stream.cpp NODEP_CPP_UPIPE=\ ".\ace\UPIPE_Stream.h"\ ".\ace\UPIPE_Stream.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\UPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\UPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\UPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\UPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\UPIPE_Connector.cpp NODEP_CPP_UPIPE_=\ ".\ace\UPIPE_Connector.h"\ ".\ace\UPIPE_Connector.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\UPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\UPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\UPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\UPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # 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End Source File ################################################################################ # Begin Source File SOURCE=.\System_Time.cpp NODEP_CPP_SYSTE=\ ".\ace\System_Time.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\System_Time.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\System_Time.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\System_Time.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\System_Time.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Synch_Options.cpp NODEP_CPP_SYNCH=\ ".\ace\Synch_Options.h"\ ".\ace\Synch_Options.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Synch_Options.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Synch_Options.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Synch_Options.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Synch_Options.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Synch.cpp NODEP_CPP_SYNCH_=\ ".\ace\Object_Manager.h"\ ".\ace\Synch.h"\ ".\ace\Synch.i"\ ".\ace\Synch_T.h"\ ".\ace\Thread.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Synch.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Synch.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Synch.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Synch.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Svc_Conf_y.cpp NODEP_CPP_SVC_C=\ ".\ace\ARGV.h"\ ".\ace\Module.h"\ ".\ace\Stream.h"\ ".\ace\Svc_Conf.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Svc_Conf_y.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Svc_Conf_y.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Svc_Conf_y.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Svc_Conf_y.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Svc_Conf_l.cpp NODEP_CPP_SVC_CO=\ ".\ace\OS.h"\ ".\ace\Svc_Conf.h"\ ".\ace\Svc_Conf_Tokens.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Svc_Conf_l.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Svc_Conf_l.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Svc_Conf_l.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Svc_Conf_l.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Shared_Memory.cpp NODEP_CPP_SV_SH=\ ".\ace\SV_Shared_Memory.h"\ ".\ace\SV_Shared_Memory.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SV_Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SV_Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SV_Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SV_Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Semaphore_Simple.cpp NODEP_CPP_SV_SE=\ ".\ace\SV_Semaphore_Simple.h"\ ".\ace\SV_Semaphore_Simple.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SV_Semaphore_Simple.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SV_Semaphore_Simple.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SV_Semaphore_Simple.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SV_Semaphore_Simple.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Semaphore_Complex.cpp NODEP_CPP_SV_SEM=\ ".\ace\SV_Semaphore_Complex.h"\ ".\ace\SV_Semaphore_Complex.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SV_Semaphore_Complex.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SV_Semaphore_Complex.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SV_Semaphore_Complex.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SV_Semaphore_Complex.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Message_Queue.cpp NODEP_CPP_SV_ME=\ ".\ace\SV_Message_Queue.h"\ ".\ace\SV_Message_Queue.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SV_Message_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SV_Message_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SV_Message_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SV_Message_Queue.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SV_Message.cpp NODEP_CPP_SV_MES=\ ".\ace\SV_Message.h"\ ".\ace\SV_Message.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SV_Message.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SV_Message.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SV_Message.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SV_Message.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Strategies.cpp NODEP_CPP_STRAT=\ ".\ace\Reactor.h"\ ".\ace\Strategies.h"\ ".\ace\Strategies.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Strategies.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Strategies.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Strategies.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Strategies.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SString.cpp NODEP_CPP_SSTRI=\ ".\ace\Malloc.h"\ ".\ace\Service_Config.h"\ ".\ace\SString.h"\ ".\ace\SString.i"\ ".\ace\streams.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SString.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SString.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SString.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SString.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE_Stream.cpp NODEP_CPP_SPIPE=\ ".\ace\SPIPE_Stream.h"\ ".\ace\SPIPE_Stream.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SPIPE_Stream.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE_Connector.cpp NODEP_CPP_SPIPE_=\ ".\ace\SPIPE_Connector.h"\ ".\ace\SPIPE_Connector.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SPIPE_Connector.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE_Addr.cpp NODEP_CPP_SPIPE_A=\ ".\ace\SPIPE_Addr.h"\ ".\ace\SPIPE_Addr.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SPIPE_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SPIPE_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SPIPE_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SPIPE_Addr.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE_Acceptor.cpp NODEP_CPP_SPIPE_AC=\ ".\ace\SPIPE_Acceptor.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SPIPE_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SPIPE.cpp NODEP_CPP_SPIPE_C=\ ".\ace\SPIPE.h"\ ".\ace\SPIPE.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SPIPE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SPIPE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SPIPE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SPIPE.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Stream.cpp NODEP_CPP_SOCK_=\ ".\ace\SOCK_Stream.h"\ ".\ace\SOCK_Stream.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_IO.cpp NODEP_CPP_SOCK_I=\ ".\ace\SOCK_IO.h"\ ".\ace\SOCK_IO.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SOCK_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SOCK_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SOCK_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SOCK_IO.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Dgram_Mcast.cpp NODEP_CPP_SOCK_D=\ ".\ace\INET_Addr.h"\ ".\ace\SOCK_Dgram_Mcast.h"\ ".\ace\SOCK_Dgram_Mcast.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SOCK_Dgram_Mcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SOCK_Dgram_Mcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Dgram_Mcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SOCK_Dgram_Mcast.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Dgram_Bcast.cpp NODEP_CPP_SOCK_DG=\ ".\ace\SOCK_Dgram_Bcast.h"\ ".\ace\SOCK_Dgram_Bcast.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SOCK_Dgram_Bcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SOCK_Dgram_Bcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Dgram_Bcast.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SOCK_Dgram_Bcast.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Dgram.cpp NODEP_CPP_SOCK_DGR=\ ".\ace\Handle_Set.h"\ ".\ace\SOCK_Dgram.h"\ ".\ace\SOCK_Dgram.i"\ ".\ace\Synch.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Connector.cpp NODEP_CPP_SOCK_C=\ ".\ace\Handle_Set.h"\ ".\ace\INET_Addr.h"\ ".\ace\SOCK_Connector.h"\ ".\ace\SOCK_Connector.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_CODgram.cpp NODEP_CPP_SOCK_CO=\ ".\ace\SOCK_CODgram.h"\ ".\ace\SOCK_CODgram.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK_Acceptor.cpp NODEP_CPP_SOCK_A=\ ".\ace\SOCK_Acceptor.h"\ ".\ace\SOCK_Acceptor.i"\ ".\ace\Synch.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\SOCK.cpp NODEP_CPP_SOCK_CP=\ ".\ace\SOCK.h"\ ".\ace\SOCK.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\SOCK.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\SOCK.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\SOCK.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\SOCK.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Signal.cpp NODEP_CPP_SIGNA=\ ".\ace\Object_Manager.h"\ ".\ace\Signal.h"\ ".\ace\Signal.i"\ ".\ace\Synch_T.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Signal.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Signal.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Signal.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Signal.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Shared_Object.cpp NODEP_CPP_SHARE=\ ".\ace\Shared_Object.h"\ ".\ace\Shared_Object.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Shared_Object.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Shared_Object.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Shared_Object.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Shared_Object.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Shared_Memory_SV.cpp NODEP_CPP_SHARED=\ ".\ace\Shared_Memory_SV.h"\ ".\ace\Shared_Memory_SV.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Shared_Memory_SV.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Shared_Memory_SV.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Shared_Memory_SV.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Shared_Memory_SV.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Shared_Memory_MM.cpp NODEP_CPP_SHARED_=\ ".\ace\Shared_Memory_MM.h"\ ".\ace\Shared_Memory_MM.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Shared_Memory_MM.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Shared_Memory_MM.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Shared_Memory_MM.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Shared_Memory_MM.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Service_Repository.cpp NODEP_CPP_SERVI=\ ".\ace\Object_Manager.h"\ ".\ace\Service_Repository.h"\ ".\ace\Service_Repository.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Service_Repository.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Service_Repository.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Service_Repository.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Service_Repository.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Service_Object.cpp NODEP_CPP_SERVIC=\ ".\ace\Service_Object.h"\ ".\ace\Service_Object.i"\ ".\ace\Service_Types.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Service_Object.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Service_Object.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Service_Object.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Service_Object.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Service_Manager.cpp NODEP_CPP_SERVICE=\ ".\ace\Get_Opt.h"\ ".\ace\Reactor.h"\ ".\ace\Service_Config.h"\ ".\ace\Service_Manager.h"\ ".\ace\Service_Manager.i"\ ".\ace\Service_Repository.h"\ ".\ace\WFMO_Reactor.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Service_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Service_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Service_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Service_Manager.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Service_Config.cpp NODEP_CPP_SERVICE_=\ ".\ace\ARGV.h"\ ".\ace\Auto_Ptr.h"\ ".\ace\Containers.h"\ ".\ace\Get_Opt.h"\ ".\ace\Malloc.h"\ ".\ace\Proactor.h"\ ".\ace\Reactor.h"\ ".\ace\Service_Config.h"\ ".\ace\Service_Config.i"\ ".\ace\Service_Manager.h"\ ".\ace\Service_Repository.h"\ ".\ace\Service_Types.h"\ ".\ace\Svc_Conf.h"\ ".\ace\Thread_Manager.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Service_Config.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Service_Config.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Service_Config.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Service_Config.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Sched_Params.cpp NODEP_CPP_SCHED=\ ".\ace\ACE.h"\ ".\ace\Sched_Params.h"\ ".\ace\Sched_Params.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Sched_Params.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Sched_Params.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Sched_Params.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Sched_Params.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Remote_Tokens.cpp NODEP_CPP_REMOT=\ ".\ace\Remote_Tokens.h"\ ".\ace\Remote_Tokens.i"\ ".\ace\Singleton.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Remote_Tokens.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Remote_Tokens.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Remote_Tokens.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Remote_Tokens.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Remote_Name_Space.cpp NODEP_CPP_REMOTE=\ ".\ace\Remote_Name_Space.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Remote_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Remote_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Remote_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Remote_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Registry_Name_Space.cpp NODEP_CPP_REGIS=\ ".\ace\Registry_Name_Space.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Registry_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Registry_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Registry_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Registry_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Registry.cpp NODEP_CPP_REGIST=\ ".\ace\Registry.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Registry.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Registry.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Registry.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Registry.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Read_Buffer.cpp NODEP_CPP_READ_=\ ".\ace\Read_Buffer.h"\ ".\ace\Read_Buffer.i"\ ".\ace\Service_Config.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Read_Buffer.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Read_Buffer.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Read_Buffer.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Read_Buffer.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Reactor.cpp NODEP_CPP_REACT=\ ".\ace\Handle_Set.h"\ ".\ace\Msg_WFMO_Reactor.h"\ ".\ace\Object_Manager.h"\ ".\ace\Reactor.h"\ ".\ace\Reactor.i"\ ".\ace\Reactor_Impl.h"\ ".\ace\Select_Reactor.h"\ ".\ace\Service_Config.h"\ ".\ace\WFMO_Reactor.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Reactor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Profile_Timer.cpp NODEP_CPP_PROFI=\ ".\ace\Profile_Timer.h"\ ".\ace\Profile_Timer.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Profile_Timer.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Profile_Timer.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Profile_Timer.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Profile_Timer.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Process_Manager.cpp NODEP_CPP_PROCE=\ ".\ace\Process.h"\ ".\ace\Process_Manager.h"\ ".\ace\Process_Manager.i"\ ".\ace\Synch_T.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Process_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Process_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Process_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Process_Manager.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Process.cpp NODEP_CPP_PROCES=\ ".\ace\ARGV.h"\ ".\ace\Process.h"\ ".\ace\Process.i"\ ".\ace\SString.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Process.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Process.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Process.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Process.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Proactor.cpp NODEP_CPP_PROAC=\ ".\ace\Log_Msg.h"\ ".\ace\Object_Manager.h"\ ".\ace\Proactor.h"\ ".\ace\Proactor.i"\ ".\ace\Task_T.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Proactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Proactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Proactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Proactor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Pipe.cpp NODEP_CPP_PIPE_=\ ".\ace\Pipe.h"\ ".\ace\Pipe.i"\ ".\ace\SOCK_Acceptor.h"\ ".\ace\SOCK_Connector.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Pipe.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Pipe.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Pipe.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Pipe.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Parse_Node.cpp NODEP_CPP_PARSE=\ ".\ace\Parse_Node.h"\ ".\ace\Parse_Node.i"\ ".\ace\Service_Config.h"\ ".\ace\Service_Repository.h"\ ".\ace\Task.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Parse_Node.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Parse_Node.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Parse_Node.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Parse_Node.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\OS.cpp NODEP_CPP_OS_CP=\ ".\ace\ARGV.h"\ ".\ace\Array.h"\ ".\ace\Containers.h"\ ".\ace\Object_Manager.h"\ ".\ace\OS.h"\ ".\ace\OS.i"\ ".\ace\Sched_Params.h"\ ".\ace\SString.h"\ ".\ace\streams.h"\ ".\ace\Synch_T.h"\ ".\ace\Task.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\OS.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\OS.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\OS.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\OS.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Obstack.cpp NODEP_CPP_OBSTA=\ ".\ace\Obstack.h"\ ".\ace\Obstack.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Obstack.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Obstack.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Obstack.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Obstack.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Object_Manager.cpp NODEP_CPP_OBJEC=\ ".\ace\Array.h"\ ".\ace\Containers.h"\ ".\ace\Log_Msg.h"\ ".\ace\Malloc.h"\ ".\ace\Naming_Context.h"\ ".\ace\Object_Manager.h"\ ".\ace\Object_Manager.i"\ ".\ace\Service_Config.h"\ ".\ace\Service_Manager.h"\ ".\ace\Signal.h"\ ".\ace\Synch.h"\ ".\ace\Token_Manager.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Object_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Object_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Object_Manager.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Object_Manager.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Naming_Context.cpp NODEP_CPP_NAMIN=\ ".\ace\Get_Opt.h"\ ".\ace\Local_Name_Space_T.h"\ ".\ace\Memory_Pool.h"\ ".\ace\Naming_Context.h"\ ".\ace\Registry_Name_Space.h"\ ".\ace\Remote_Name_Space.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Naming_Context.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Naming_Context.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Naming_Context.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Naming_Context.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Name_Space.cpp NODEP_CPP_NAME_=\ ".\ace\Name_Space.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Name_Request_Reply.cpp NODEP_CPP_NAME_R=\ ".\ace\Name_Request_Reply.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Name_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Name_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Name_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Name_Request_Reply.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Name_Proxy.cpp NODEP_CPP_NAME_P=\ ".\ace\Name_Proxy.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Name_Proxy.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Name_Proxy.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Name_Proxy.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Name_Proxy.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Multiplexor.cpp NODEP_CPP_MULTI=\ ".\ace\Multiplexor.h"\ ".\ace\Multiplexor.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Multiplexor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Multiplexor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Multiplexor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Multiplexor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Method_Object.cpp NODEP_CPP_METHO=\ ".\ace\Method_Object.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Method_Object.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Method_Object.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Method_Object.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Method_Object.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Message_Block.cpp NODEP_CPP_MESSA=\ ".\ace\Message_Block.h"\ ".\ace\Message_Block.i"\ ".\ace\Synch_T.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Message_Block.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Message_Block.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Message_Block.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Message_Block.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Memory_Pool.cpp NODEP_CPP_MEMOR=\ ".\ace\Memory_Pool.h"\ ".\ace\Memory_Pool.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Memory_Pool.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Memory_Pool.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Memory_Pool.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Memory_Pool.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Mem_Map.cpp NODEP_CPP_MEM_M=\ ".\ace\Mem_Map.h"\ ".\ace\Mem_Map.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Mem_Map.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Mem_Map.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Mem_Map.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Mem_Map.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Malloc.cpp NODEP_CPP_MALLO=\ ".\ace\Malloc.h"\ ".\ace\Malloc.i"\ ".\ace\Object_Manager.h"\ ".\ace\Synch_T.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Malloc.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Malloc.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Malloc.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Malloc.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LSOCK_Stream.cpp NODEP_CPP_LSOCK=\ ".\ace\LSOCK_Stream.h"\ ".\ace\LSOCK_Stream.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\LSOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\LSOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\LSOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\LSOCK_Stream.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LSOCK_Dgram.cpp NODEP_CPP_LSOCK_=\ ".\ace\LSOCK_Dgram.h"\ ".\ace\LSOCK_Dgram.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\LSOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\LSOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\LSOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\LSOCK_Dgram.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LSOCK_Connector.cpp NODEP_CPP_LSOCK_C=\ ".\ace\LSOCK_Connector.h"\ ".\ace\LSOCK_Connector.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\LSOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\LSOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\LSOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\LSOCK_Connector.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LSOCK_CODgram.cpp NODEP_CPP_LSOCK_CO=\ ".\ace\LSOCK_CODgram.h"\ ".\ace\LSOCK_CODgram.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\LSOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\LSOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\LSOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\LSOCK_CODgram.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LSOCK_Acceptor.cpp NODEP_CPP_LSOCK_A=\ ".\ace\LSOCK_Acceptor.h"\ ".\ace\LSOCK_Acceptor.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\LSOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\LSOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\LSOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\LSOCK_Acceptor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LSOCK.cpp NODEP_CPP_LSOCK_CP=\ ".\ace\LSOCK.h"\ ".\ace\LSOCK.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\LSOCK.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\LSOCK.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\LSOCK.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\LSOCK.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # 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End Source File ################################################################################ # Begin Source File SOURCE=.\Local_Tokens.cpp NODEP_CPP_LOCAL=\ ".\ace\Local_Tokens.h"\ ".\ace\Local_Tokens.i"\ ".\ace\Thread.h"\ ".\ace\Token_Manager.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Local_Tokens.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Local_Tokens.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Local_Tokens.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Local_Tokens.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Local_Name_Space.cpp NODEP_CPP_LOCAL_=\ ".\ace\ACE.h"\ ".\ace\Local_Name_Space.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Local_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Local_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Local_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Local_Name_Space.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # 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End Source File ################################################################################ # Begin Source File SOURCE=.\FILE.cpp NODEP_CPP_FILE_CP=\ ".\ace\FILE.h"\ ".\ace\FILE.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\FILE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\FILE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\FILE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\FILE.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\FIFO_Send_Msg.cpp NODEP_CPP_FIFO_=\ ".\ace\FIFO_Send_Msg.h"\ ".\ace\FIFO_Send_Msg.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\FIFO_Send_Msg.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\FIFO_Send_Msg.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\FIFO_Send_Msg.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\FIFO_Send_Msg.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\FIFO_Send.cpp NODEP_CPP_FIFO_S=\ ".\ace\FIFO_Send.h"\ ".\ace\FIFO_Send.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\FIFO_Send.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\FIFO_Send.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\FIFO_Send.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\FIFO_Send.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\FIFO_Recv_Msg.cpp NODEP_CPP_FIFO_R=\ ".\ace\FIFO_Recv_Msg.h"\ ".\ace\FIFO_Recv_Msg.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\FIFO_Recv_Msg.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\FIFO_Recv_Msg.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\FIFO_Recv_Msg.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\FIFO_Recv_Msg.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\FIFO_Recv.cpp NODEP_CPP_FIFO_RE=\ ".\ace\FIFO_Recv.h"\ ".\ace\FIFO_Recv.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\FIFO_Recv.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\FIFO_Recv.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\FIFO_Recv.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\FIFO_Recv.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\FIFO.cpp NODEP_CPP_FIFO_C=\ ".\ace\FIFO.h"\ ".\ace\FIFO.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\FIFO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\FIFO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\FIFO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\FIFO.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Event_Handler.cpp NODEP_CPP_EVENT=\ ".\ace\Event_Handler.h"\ ".\ace\Event_Handler.i"\ ".\ace\Message_Block.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Event_Handler.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Event_Handler.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Event_Handler.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Event_Handler.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Dynamic.cpp NODEP_CPP_DYNAM=\ ".\ace\Dynamic.h"\ ".\ace\Dynamic.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Dynamic.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Dynamic.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Dynamic.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Dynamic.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Dump.cpp NODEP_CPP_DUMP_=\ ".\ace\Dump.h"\ ".\ace\Object_Manager.h"\ ".\ace\Synch_T.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Dump.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Dump.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Dump.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Dump.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\DEV_IO.cpp NODEP_CPP_DEV_I=\ ".\ace\DEV_IO.h"\ ".\ace\DEV_IO.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\DEV_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\DEV_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\DEV_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\DEV_IO.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\DEV_Connector.cpp NODEP_CPP_DEV_C=\ ".\ace\DEV_Connector.h"\ ".\ace\DEV_Connector.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\DEV_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\DEV_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\DEV_Connector.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\DEV_Connector.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\DEV_Addr.cpp NODEP_CPP_DEV_A=\ ".\ace\DEV_Addr.h"\ ".\ace\DEV_Addr.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\DEV_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\DEV_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\DEV_Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\DEV_Addr.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\DEV.cpp NODEP_CPP_DEV_CP=\ ".\ace\DEV.h"\ ".\ace\DEV.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\DEV.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\DEV.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\DEV.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\DEV.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Date_Time.cpp NODEP_CPP_DATE_=\ ".\ace\Date_Time.h"\ ".\ace\Date_Time.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Date_Time.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Date_Time.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Date_Time.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Date_Time.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\CORBA_Handler.cpp NODEP_CPP_CORBA=\ ".\ace\CORBA_Handler.h"\ ".\ace\CORBA_Handler.i"\ ".\ace\Object_Manager.h"\ ".\ace\Thread_Manager.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\CORBA_Handler.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\CORBA_Handler.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\CORBA_Handler.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\CORBA_Handler.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Asynch_IO.cpp NODEP_CPP_ASYNC=\ ".\ace\Asynch_IO.h"\ ".\ace\Asynch_IO.i"\ ".\ace\INET_Addr.h"\ ".\ace\Message_Block.h"\ ".\ace\Proactor.h"\ ".\ace\Service_Config.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Asynch_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Asynch_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Asynch_IO.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Asynch_IO.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\ARGV.cpp NODEP_CPP_ARGV_=\ ".\ace\ARGV.h"\ ".\ace\ARGV.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\ARGV.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\ARGV.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\ARGV.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\ARGV.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Addr.cpp NODEP_CPP_ADDR_=\ ".\ace\Addr.h"\ ".\ace\Addr.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Addr.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Addr.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Activation_Queue.cpp NODEP_CPP_ACTIV=\ ".\ace\Activation_Queue.h"\ ".\ace\Activation_Queue.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Activation_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Activation_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Activation_Queue.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Activation_Queue.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\ACE.cpp NODEP_CPP_ACE_C=\ ".\ace\ACE.h"\ ".\ace\ACE.i"\ ".\ace\Auto_Ptr.h"\ ".\ace\Handle_Set.h"\ ".\ace\INET_Addr.h"\ ".\ace\IPC_SAP.h"\ ".\ace\Process.h"\ ".\ace\Reactor.h"\ ".\ace\SString.h"\ ".\ace\Thread_Manager.h"\ ".\ace\Version.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\ACE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\ACE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\ACE.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\ACE.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Service_Types.cpp NODEP_CPP_SERVICE_T=\ ".\ace\Service_Types.h"\ ".\ace\Service_Types.i"\ ".\ace\Stream.h"\ ".\ace\Stream_Modules.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Service_Types.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Service_Types.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Service_Types.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Service_Types.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\WFMO_Reactor.cpp NODEP_CPP_WFMO_=\ ".\ace\Auto_Ptr.h"\ ".\ace\Handle_Set.h"\ ".\ace\Thread.h"\ ".\ace\Timer_Heap.h"\ ".\ace\WFMO_Reactor.h"\ ".\ace\WFMO_Reactor.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\WFMO_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\WFMO_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\WFMO_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\WFMO_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Select_Reactor.cpp NODEP_CPP_SELEC=\ ".\ace\Reactor.h"\ ".\ace\Select_Reactor.h"\ ".\ace\Select_Reactor.i"\ ".\ace\SOCK_Acceptor.h"\ ".\ace\SOCK_Connector.h"\ ".\ace\Synch_T.h"\ ".\ace\Thread.h"\ ".\ace\Timer_Heap.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Select_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Select_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Select_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Select_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Priority_Reactor.cpp NODEP_CPP_PRIOR=\ ".\ace\Malloc_T.h"\ ".\ace\Priority_Reactor.h"\ ".\ace\Priority_Reactor.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Priority_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Priority_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Priority_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Priority_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Basic_Types.cpp NODEP_CPP_BASIC=\ ".\ace\Basic_Types.i"\ ".\ace\OS.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Basic_Types.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Basic_Types.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Basic_Types.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Basic_Types.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Shared_Memory.cpp NODEP_CPP_SHARED_M=\ ".\ace\Shared_Memory.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Shared_Memory.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Msg_WFMO_Reactor.cpp NODEP_CPP_MSG_W=\ ".\ace\Msg_WFMO_Reactor.h"\ ".\ace\Msg_WFMO_Reactor.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Msg_WFMO_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Msg_WFMO_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Msg_WFMO_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Msg_WFMO_Reactor.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Arg_Shifter.cpp DEP_CPP_ARG_S=\ ".\Arg_Shifter.h"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Arg_Shifter.obj" : $(SOURCE) $(DEP_CPP_ARG_S) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Arg_Shifter.obj" : $(SOURCE) $(DEP_CPP_ARG_S) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Arg_Shifter.obj" : $(SOURCE) $(DEP_CPP_ARG_S) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Arg_Shifter.obj" : $(SOURCE) $(DEP_CPP_ARG_S) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Stats.cpp NODEP_CPP_STATS=\ ".\ace\Stats.h"\ ".\ace\Stats.i"\ !IF "$(CFG)" == "ACE static library - Win32 Release" "$(INTDIR)\Stats.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Debug" "$(INTDIR)\Stats.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Debug" "$(INTDIR)\Stats.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "ACE static library - Win32 Unicode Release" "$(INTDIR)\Stats.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File # End Target # End Project ################################################################################