// Activation_Queue.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/Activation_Queue.h" #if !defined (__ACE_INLINE__) #include "ace/Activation_Queue.i" #endif /* __ACE_INLINE__ */ ACE_RCSID(ace, Activation_Queue, "$Id$") // Dump the state of an object. void ACE_Activation_Queue::dump (void) const { ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("delete_queue_ = %d\n"), this->delete_queue_)); ACE_DEBUG ((LM_INFO, ASYS_TEXT ("queue_: \n"))); if (this->queue_) this->queue_->dump(); else ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("(NULL)\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_Activation_Queue::ACE_Activation_Queue (ACE_Message_Queue *new_queue) : delete_queue_ (0) { if (new_queue) this->queue_ = new_queue; else { ACE_NEW (this->queue_, ACE_Message_Queue); this->delete_queue_ = 1; } } ACE_Activation_Queue::~ACE_Activation_Queue (void) { if (this->delete_queue_ != 0) delete this->queue_; } ACE_Method_Request * ACE_Activation_Queue::dequeue (ACE_Time_Value *tv) { ACE_Message_Block *mb; // Dequeue the message. if (this->queue_->dequeue_head (mb, tv) != -1) { // Get the next . ACE_Method_Request *mo = ACE_reinterpret_cast (ACE_Method_Request *, mb->base ()); // Delete the message block. mb->release (); return mo; } else return 0; } int ACE_Activation_Queue::enqueue (ACE_Method_Request *mo, ACE_Time_Value *tv) { ACE_Message_Block *mb; ACE_NEW_RETURN (mb, ACE_Message_Block ((char *) mo, 0, mo->priority ()), -1); // Enqueue in priority order. return this->queue_->enqueue_prio (mb, tv); }