// -*- C++ -*- // // $Id$ ACE_INLINE ACE_Active_Map_Manager_Key::ACE_Active_Map_Manager_Key (void) { // If you change ~0, please change ACE_Map_Manager::free_list_id() // accordingly. this->key_data_.slot_index_ = ~0; this->key_data_.slot_generation_ = 0; } ACE_INLINE ACE_Active_Map_Manager_Key::ACE_Active_Map_Manager_Key (ACE_UINT32 slot_index, ACE_UINT32 slot_generation) { this->key_data_.slot_index_ = slot_index; this->key_data_.slot_generation_ = slot_generation; } ACE_INLINE ACE_UINT32 ACE_Active_Map_Manager_Key::slot_index (void) const { return this->key_data_.slot_index_; } ACE_INLINE ACE_UINT32 ACE_Active_Map_Manager_Key::slot_generation (void) const { return this->key_data_.slot_generation_; } ACE_INLINE int ACE_Active_Map_Manager_Key::operator== (const ACE_Active_Map_Manager_Key &rhs) const { return this->key_data_.slot_index_ == rhs.key_data_.slot_index_ && this->key_data_.slot_generation_ == rhs.key_data_.slot_generation_; } ACE_INLINE int ACE_Active_Map_Manager_Key::operator!= (const ACE_Active_Map_Manager_Key &rhs) const { return !this->operator== (rhs); } ACE_INLINE void ACE_Active_Map_Manager_Key::slot_index (ACE_UINT32 i) { this->key_data_.slot_index_ = i; } ACE_INLINE void ACE_Active_Map_Manager_Key::slot_generation (ACE_UINT32 g) { this->key_data_.slot_generation_ = g; } ACE_INLINE void ACE_Active_Map_Manager_Key::increment_slot_generation_count (void) { ++this->key_data_.slot_generation_; } /* static */ ACE_INLINE size_t ACE_Active_Map_Manager_Key::size (void) { return sizeof (ACE_UINT32) + sizeof (ACE_UINT32); } ACE_INLINE void ACE_Active_Map_Manager_Key::decode (const void *data) { // Copy the information from the user buffer into the key. ACE_OS_String::memcpy (&this->key_data_, data, sizeof this->key_data_); } ACE_INLINE void ACE_Active_Map_Manager_Key::encode (void *data) const { // Copy the key data to the user buffer. ACE_OS_String::memcpy (data, &this->key_data_, sizeof this->key_data_); }