/* -*- C++ -*- */ //============================================================================= /** * @file Array_Base.h * * $Id$ * * @author Doug Schmidt */ //============================================================================= #ifndef ACE_ARRAY_BASE_H #define ACE_ARRAY_BASE_H #include "ace/pre.h" #include "ace/config-all.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ class ACE_Allocator; // Forward declaration. template class ACE_Array_Iterator; /** * @class ACE_Array_Base * * @brief Implement a simple dynamic array * * This parametric class implements a simple dynamic array; * resizing must be controlled by the user. No comparison or find * operations are implemented. */ template class ACE_Array_Base { public: // Define a "trait" typedef T TYPE; typedef ACE_Array_Iterator ITERATOR; // = Initialization and termination methods. /// Dynamically create an uninitialized array. ACE_Array_Base (size_t size = 0, ACE_Allocator *alloc = 0); /// Dynamically initialize the entire array to the . ACE_Array_Base (size_t size, const T &default_value, ACE_Allocator *alloc = 0); /** * The copy constructor performs initialization by making an exact * copy of the contents of parameter , i.e., *this == s will * return true. */ ACE_Array_Base (const ACE_Array_Base &s); /** * Assignment operator performs an assignment by making an exact * copy of the contents of parameter , i.e., *this == s will * return true. Note that if the of is >= than * we can copy it without reallocating. However, if * is < we must delete the , * reallocate a new , and then copy the contents of . */ void operator= (const ACE_Array_Base &s); /// Clean up the array (e.g., delete dynamically allocated memory). ~ACE_Array_Base (void); // = Set/get methods. /// Set item in the array at location . Doesn't /// perform range checking. T &operator [] (size_t slot); /// Get item in the array at location . Doesn't /// perform range checking. const T &operator [] (size_t slot) const; /// Set an item in the array at location . Returns /// -1 if is not in range, else returns 0. int set (const T &new_item, size_t slot); /** * Get an item in the array at location . Returns -1 if * is not in range, else returns 0. Note that this function * copies the item. If you want to avoid the copy, you can use * the const operator [], but then you'll be responsible for range checking. */ int get (T &item, size_t slot) const; /// Returns the of the array. size_t size (void) const; /** * Changes the size of the array to match . * It copies the old contents into the new array. * Return -1 on failure. */ int size (size_t new_size); /// Returns the of the array. size_t max_size (void) const; /** * Changes the size of the array to match . * It copies the old contents into the new array. * Return -1 on failure. * It does not affect new_size */ int max_size (size_t new_size); private: /// Returns 1 if is within range, i.e., 0 >= < /// , else returns 0. int in_range (size_t slot) const; /// Maximum size of the array, i.e., the total number of elements /// in . size_t max_size_; /** * Current size of the array. This starts out being == to * . However, if we are assigned a smaller array, then * will become less than . The purpose of * keeping track of both sizes is to avoid reallocating memory if we * don't have to. */ size_t cur_size_; /// Pointer to the array's storage buffer. T *array_; /// Allocation strategy of the ACE_Array_Base. ACE_Allocator *allocator_; friend class ACE_Array_Iterator; }; // **************************************************************** /** * @class ACE_Array_Iterator * * @brief Implement an iterator over an ACE_Array. * * This iterator is safe in the face of array element deletions. * But it is NOT safe if the array is resized (via the ACE_Array * assignment operator) during iteration. That would be very * odd, and dangerous. */ template class ACE_Array_Iterator { public: // = Initialization method. ACE_Array_Iterator (ACE_Array_Base &); // = Iteration methods. /// Pass back the that hasn't been seen in the Array. /// Returns 0 when all items have been seen, else 1. int next (T *&next_item); /// Move forward by one element in the Array. Returns 0 when all the /// items in the Array have been seen, else 1. int advance (void); /// Returns 1 when all items have been seen, else 0. int done (void) const; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; private: /// Pointer to the current item in the iteration. u_int current_; /// Pointer to the Array we're iterating over. ACE_Array_Base &array_; }; #if defined (__ACE_INLINE__) #include "ace/Array_Base.inl" #endif /* __ACE_INLINE__ */ #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) #include "ace/Array_Base.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) #pragma implementation ("Array_Base.cpp") #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ #include "ace/post.h" #endif /* ACE_ARRAY_BASE_H */