/* -*- C++ -*- */ // $Id$ #ifndef ACE_ASYNCH_ACCEPTOR_C #define ACE_ASYNCH_ACCEPTOR_C #include "ace/Asynch_Acceptor.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ ACE_RCSID(ace, Asynch_Acceptor, "$Id$") #if defined (ACE_WIN32) || defined (ACE_HAS_AIO_CALLS) // This only works on platforms that support async i/o. #include "ace/Message_Block.h" #include "ace/INET_Addr.h" template ACE_Asynch_Acceptor::ACE_Asynch_Acceptor (void) : listen_handle_ (ACE_INVALID_HANDLE), pass_addresses_ (0), validate_new_connection_ (0), reissue_accept_ (1), bytes_to_read_ (0) { } template ACE_Asynch_Acceptor::~ACE_Asynch_Acceptor (void) { // Close down the listen socket if (this->listen_handle_ != ACE_INVALID_HANDLE) ACE_OS::closesocket (this->listen_handle_); } template int ACE_Asynch_Acceptor::open (const ACE_INET_Addr &address, size_t bytes_to_read, int pass_addresses, int backlog, int reuse_addr, ACE_Proactor *proactor, int validate_new_connection, int reissue_accept, int number_of_initial_accepts) { this->proactor (proactor); this->pass_addresses_ = pass_addresses; this->bytes_to_read_ = bytes_to_read; this->validate_new_connection_ = validate_new_connection; this->reissue_accept_ = reissue_accept; // Create the listener socket this->listen_handle_ = ACE_OS::socket (PF_INET, SOCK_STREAM, 0); if (this->listen_handle_ == ACE_INVALID_HANDLE) ACE_ERROR_RETURN ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("ACE_OS::socket")), -1); // Initialize the ACE_Asynch_Accept if (this->asynch_accept_.open (*this, this->listen_handle_, 0, this->proactor ()) == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("ACE_Asynch_Accept::open")), -1); if (reuse_addr) { // Reuse the address int one = 1; if (ACE_OS::setsockopt (this->listen_handle_, SOL_SOCKET, SO_REUSEADDR, (const char*) &one, sizeof one) == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("ACE_OS::setsockopt")), -1); } // If port is not specified, bind to any port. static ACE_INET_Addr sa (ACE_sap_any_cast (const ACE_INET_Addr &)); if (address == sa && ACE::bind_port (this->listen_handle_) == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("ACE::bind_port")), -1); // Bind to the specified port. if (ACE_OS::bind (this->listen_handle_, ACE_reinterpret_cast (sockaddr *, address.get_addr ()), address.get_size ()) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "ACE_OS::bind"), -1); // Start listening. if (ACE_OS::listen (this->listen_handle_, backlog) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "ACE_OS::listen"), -1); // For the number of . if (number_of_initial_accepts == -1) number_of_initial_accepts = backlog; for (int i = 0; i < number_of_initial_accepts; i++) // Initiate accepts. if (this->accept (bytes_to_read) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "ACE_Asynch_Acceptor::accept"), -1); return 0; } template void ACE_Asynch_Acceptor::set_handle (ACE_HANDLE listen_handle) { // Take ownership of the this->listen_handle_ = listen_handle; // Reinitialize the ACE_Asynch_Accept if (this->asynch_accept_.open (*this, this->listen_handle_, 0, this->proactor ()) == -1) ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("ACE_Asynch_Accept::open"))); } template ACE_HANDLE ACE_Asynch_Acceptor::get_handle (void) const { return this->listen_handle_; } template int ACE_Asynch_Acceptor::accept (size_t bytes_to_read, const void *act) { ACE_Message_Block *message_block = 0; size_t space_needed = bytes_to_read + 2 * this->address_size (); // Create a new message block big enough for the addresses and data ACE_NEW_RETURN (message_block, ACE_Message_Block (space_needed), -1); // Initiate asynchronous accepts if (this->asynch_accept_.accept (*message_block, bytes_to_read, ACE_INVALID_HANDLE, act) == -1) { // Cleanup on error message_block->release (); ACE_ERROR_RETURN ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("ACE_Asynch_Accept::accept")), -1); } return 0; } template void ACE_Asynch_Acceptor::handle_accept (const ACE_Asynch_Accept::Result &result) { #if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) || defined (ACE_HAS_AIO_CALLS) // @@ Just debugging. ACE_DEBUG ((LM_DEBUG, "%N:%l:handle_accept\n")); // Variable for error tracking int error = 0; // If the asynchronous accept fails. if (!result.success () || result.accept_handle() == ACE_INVALID_HANDLE ) { error = 1; ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("AcceptEx"))); } #if !defined (ACE_HAS_AIO_CALLS) // In order to use accept handle with other Window Sockets 1.1 // functions, we call the setsockopt function with the // SO_UPDATE_ACCEPT_CONTEXT option. This option initializes the // socket so that other Windows Sockets routines to access the // socket correctly. if (!error && ACE_OS::setsockopt (result.accept_handle (), SOL_SOCKET, SO_UPDATE_ACCEPT_CONTEXT, (char *) &this->listen_handle_, sizeof (this->listen_handle_)) == -1) { error = 1; ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("%p"), ACE_LIB_TEXT ("ACE_OS::setsockopt"))); } #endif /* ACE_HAS_AIO_CALLS */ // Parse address. ACE_INET_Addr local_address; ACE_INET_Addr remote_address; if (!error && (this->validate_new_connection_ || this->pass_addresses_)) // Parse the addresses. this->parse_address (result, remote_address, local_address); // Validate remote address if (!error && this->validate_new_connection_ && this->validate_new_connection (remote_address) == -1) { error = 1; ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("Address validation failed"))); } HANDLER *new_handler = 0; if (!error) { // The Template method new_handler = this->make_handler (); if (new_handler == 0) { error = 1; ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("Making of new handler failed"))); } } // If no errors if (!error) { // Update the Proactor. new_handler->proactor (this->proactor ()); // Pass the addresses if (this->pass_addresses_) new_handler->addresses (remote_address, local_address); // Pass the ACT if (result.act () != 0) new_handler->act (result.act ()); // Set up the handler's new handle value new_handler->handle (result.accept_handle ()); // Initiate the handler new_handler->open (result.accept_handle (), result.message_block ()); } // On failure, no choice but to close the socket if (error && result.accept_handle() != ACE_INVALID_HANDLE ) ACE_OS::closesocket (result.accept_handle ()); // Delete the dynamically allocated message_block result.message_block ().release (); // Start off another asynchronous accept to keep the backlog going if (this->should_reissue_accept ()) this->accept (this->bytes_to_read_); #endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) || defined (ACE_HAS_AIO_CALLS */ } template int ACE_Asynch_Acceptor::validate_new_connection (const ACE_INET_Addr &remote_address) { ACE_UNUSED_ARG (remote_address); // Default implemenation always validates the remote address. return 0; } template int ACE_Asynch_Acceptor::cancel (void) { // All I/O operations that are canceled will complete with the error // ERROR_OPERATION_ABORTED. All completion notifications for the I/O // operations will occur normally. #if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) \ && ( (defined (_MSC_VER) && (_MSC_VER > 1020)) \ || (defined (__BORLANDC__) && (__BORLANDC__ >= 0x530))) return (int) ::CancelIo (this->listen_handle_); #else //ACE_NOTSUP_RETURN (-1); // Supported now return this->asynch_accept_.cancel(); #endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) && ((defined (_MSC_VER) && (_MSC_VER > 1020)) || (defined (__BORLANDC__) && (__BORLANDC__ >= 0x530))) */ } template void ACE_Asynch_Acceptor::parse_address (const ACE_Asynch_Accept::Result &result, ACE_INET_Addr &remote_address, ACE_INET_Addr &local_address) { #if defined (ACE_HAS_AIO_CALLS) // Getting the addresses. sockaddr_in local_addr; sockaddr_in remote_addr; // Get the length. int local_size = sizeof (local_addr); int remote_size = sizeof (remote_addr); // Get the local address. if (ACE_OS::getsockname (result.accept_handle (), ACE_reinterpret_cast (sockaddr *, &local_addr), &local_size) < 0) ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Asynch_Acceptor:: failed")); // Get the remote address. if (ACE_OS::getpeername (result.accept_handle (), ACE_reinterpret_cast (sockaddr *, &remote_addr), &remote_size) < 0) ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Asynch_Acceptor:: failed")); // Set the addresses. local_address.set_addr (&local_addr, local_size); remote_address.set_addr (&remote_addr, remote_size); // @@ Just debugging. char local_address_buf [BUFSIZ]; char remote_address_buf [BUFSIZ]; if (local_address.addr_to_string (local_address_buf, sizeof local_address_buf) == -1) ACE_ERROR ((LM_ERROR, "Error:%p:can't obtain local_address's address string")); ACE_DEBUG ((LM_DEBUG, "ACE_Asynch_Acceptor::parse_address : "\ "Local address %s\n", local_address_buf)); if (remote_address.addr_to_string (remote_address_buf, sizeof remote_address_buf) == -1) ACE_ERROR ((LM_ERROR, "Error:%p:can't obtain remote_address's address string")); ACE_DEBUG ((LM_DEBUG, "ACE_Asynch_Acceptor::parse_address : "\ "Remote address %s\n", remote_address_buf)); #elif (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) ACE_Message_Block &message_block = result.message_block (); sockaddr *local_addr = 0; sockaddr *remote_addr = 0; int local_size = 0; int remote_size = 0; ::GetAcceptExSockaddrs (message_block.rd_ptr (), message_block.size () - 2 * this->address_size (), this->address_size (), this->address_size (), &local_addr, &local_size, &remote_addr, &remote_size); local_address.set_addr (ACE_reinterpret_cast (sockaddr_in *, local_addr), local_size); remote_address.set_addr (ACE_reinterpret_cast (sockaddr_in *, remote_addr), remote_size); #else // just in case errno = ENOTSUP; #endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) */ } template ACE_HANDLE ACE_Asynch_Acceptor::handle (void) const { return this->listen_handle_; } template void ACE_Asynch_Acceptor::handle (ACE_HANDLE h) { ACE_Handler::handle (h); } template HANDLER * ACE_Asynch_Acceptor::make_handler (void) { // Default behavior HANDLER *handler = 0; ACE_NEW_RETURN (handler, HANDLER, 0); return handler; } /* static */ template size_t ACE_Asynch_Acceptor::address_size (void) { return sizeof (sockaddr) + sizeof (sockaddr_in); } template int ACE_Asynch_Acceptor::pass_addresses (void) const { return this->pass_addresses_; } template void ACE_Asynch_Acceptor::pass_addresses (int new_value) { this->pass_addresses_ = new_value; } template int ACE_Asynch_Acceptor::validate_new_connection (void) const { return this->validate_new_connection_; } template void ACE_Asynch_Acceptor::validate_new_connection (int new_value) { this->validate_new_connection_ = new_value; } template int ACE_Asynch_Acceptor::reissue_accept (void) const { return this->reissue_accept_; } template void ACE_Asynch_Acceptor::reissue_accept (int new_value) { this->reissue_accept_ = new_value; } template int ACE_Asynch_Acceptor::bytes_to_read (void) const { return this->bytes_to_read_; } template void ACE_Asynch_Acceptor::bytes_to_read (int new_value) { this->bytes_to_read_ = new_value; } template int ACE_Asynch_Acceptor::should_reissue_accept (void) { return this->reissue_accept_; } #endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS */ #endif /* ACE_ASYNCH_ACCEPTOR_C */