/* -*- C++ -*- */ //============================================================================= /** * @file Asynch_IO.h * * $Id$ * * This works on Win32 (#if defined (ACE_WIN32) && !defined * (ACE_HAS_WINCE)) platforms and on POSIX4 platforms with * routines (#if defined (ACE_HAS_AIO_CALLS)) * * On Win32 platforms, the implementation of * and are only * supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0 * or higher. * * @author Irfan Pyarali * @author Tim Harrison * @author Alexander Babu Arulanthu * @author Roger Tragin * @author Alexander Libman */ //============================================================================= #ifndef ACE_ASYNCH_IO_H #define ACE_ASYNCH_IO_H #include /**/ "ace/pre.h" #include "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) #pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS)) #include "ace/Synch_Traits.h" #if defined (ACE_HAS_THREADS) # include "ace/Thread_Mutex.h" #else # include "ace/Null_Mutex.h" #endif /* ACE_HAS_THREADS */ #include "ace/Refcounted_Auto_Ptr.h" #include "ace/os_include/os_signal.h" #include "ace/os_include/sys/os_socket.h" #include "ace/os_include/sys/os_types.h" # if defined (ACE_WIN32) && ! defined (ACE_HAS_WINCE) \ && ! defined (ACE_HAS_PHARLAP) typedef TRANSMIT_FILE_BUFFERS ACE_TRANSMIT_FILE_BUFFERS; typedef LPTRANSMIT_FILE_BUFFERS ACE_LPTRANSMIT_FILE_BUFFERS; typedef PTRANSMIT_FILE_BUFFERS ACE_PTRANSMIT_FILE_BUFFERS; # define ACE_INFINITE INFINITE # define ACE_STATUS_TIMEOUT STATUS_TIMEOUT # define ACE_WAIT_FAILED WAIT_FAILED # define ACE_WAIT_TIMEOUT WAIT_TIMEOUT # else /* ACE_WIN32 */ struct ACE_TRANSMIT_FILE_BUFFERS { void *Head; size_t HeadLength; void *Tail; size_t TailLength; }; typedef ACE_TRANSMIT_FILE_BUFFERS* ACE_PTRANSMIT_FILE_BUFFERS; typedef ACE_TRANSMIT_FILE_BUFFERS* ACE_LPTRANSMIT_FILE_BUFFERS; # if !defined (ACE_INFINITE) # define ACE_INFINITE LONG_MAX # endif /* ACE_INFINITE */ # define ACE_STATUS_TIMEOUT LONG_MAX # define ACE_WAIT_FAILED LONG_MAX # define ACE_WAIT_TIMEOUT LONG_MAX # endif /* ACE_WIN32 */ // Forward declarations class ACE_Proactor; class ACE_Handler; class ACE_Message_Block; class ACE_INET_Addr; class ACE_Addr; // Forward declarations class ACE_Asynch_Result_Impl; class ACE_Time_Value; /** * @class ACE_Asynch_Result * * @brief An interface base class which allows users access to common * information related to an asynchronous operation. * * An interface base class from which you can obtain some basic * information like the number of bytes transferred, the ACT * associated with the asynchronous operation, indication of * success or failure, etc. Subclasses may want to store more * information that is particular to the asynchronous operation * it represents. */ class ACE_Export ACE_Asynch_Result { public: /// Number of bytes transferred by the operation. size_t bytes_transferred (void) const; /// ACT associated with the operation. const void *act (void) const; /// Did the operation succeed? int success (void) const; /** * This is the ACT associated with the handle on which the * Asynch_Operation takes place. * * On WIN32, this returns the ACT associated with the handle when it * was registered with the I/O completion port. * * @@ This is not implemented for POSIX4 platforms. Returns 0. */ const void *completion_key (void) const; /// Error value if the operation fails. unsigned long error (void) const; /** * On WIN32, this returns the event associated with the OVERLAPPED * structure. * * This returns ACE_INVALID_HANDLE on POSIX4-Unix platforms. */ ACE_HANDLE event (void) const; /** * This really makes sense only when doing file I/O. * * On WIN32, these are represented in the OVERLAPPED datastructure. * * @@ On POSIX4-Unix, offset_high should be supported using * aiocb64. */ unsigned long offset (void) const; unsigned long offset_high (void) const; /** * Priority of the operation. * * On POSIX4-Unix, this is supported. Priority works like in * Unix. Negative values are not allowed. 0 means priority of the * operation same as the process priority. 1 means priority of the * operation is one less than process. And so forth. * * On Win32, this is a no-op. */ int priority (void) const; /** * POSIX4 real-time signal number to be used for the * operation. ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. By * default, ACE_SIGRTMIN is used to issue calls. This is a no-op * on non-POSIX4 systems and returns 0. */ int signal_number (void) const; /// Destructor. virtual ~ACE_Asynch_Result (void); protected: /// Constructor. This implementation will not be deleted. The /// implementation will be deleted by the Proactor. ACE_Asynch_Result (ACE_Asynch_Result_Impl *implementation); /// Get the implementation class. ACE_Asynch_Result_Impl *implementation (void) const; /// Implementation class. ACE_Asynch_Result_Impl *implementation_; }; // Forward declarations class ACE_Asynch_Operation_Impl; /** * @class ACE_Asynch_Operation * * @brief This is an interface base class for all asynch * operations. The resposiblility of this class is to forward * all methods to its delegation/implementation class, e.g., * ACE_WIN32_Asynch_Operation or ACE_POSIX_Asynch_Operation. * * There are some attributes and functionality which is common * to all asychronous operations. The delegation classes of this * class will factor out this code. */ class ACE_Export ACE_Asynch_Operation { public: /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor); /** * (Attempts to) cancel the asynchronous operation pending against * the registered with this Operation. * * All completion notifications for the I/O operations will occur * normally. * * = Return Values: * * -1 : Operation failed. (can get only in POSIX). * 0 : All the operations were cancelled. * 1 : All the operations were already finished in this * handle. Unable to cancel them. * 2 : Atleast one of the requested operations cannot be * cancelled. * * There is slight difference in the semantics between NT and POSIX * platforms which is given below. * * = Win32 : * * cancels all pending accepts operations that were issued by the * calling thread. The function does not cancel asynchronous * operations issued by other threads. * All I/O operations that are canceled will complete with the * error ERROR_OPERATION_ABORTED. * * = POSIX: * * Attempts to cancel one or more asynchronous I/O requests * currently outstanding against the registered in this * operation. * For requested operations that are successfully canceled, the * associated error status is set to ECANCELED. */ int cancel (void); // = Access methods. /// Return the underlying proactor. ACE_Proactor* proactor (void) const; /// Destructor. virtual ~ACE_Asynch_Operation (void); protected: /// Constructor. ACE_Asynch_Operation (void); /// Return the underlying implementation class. virtual ACE_Asynch_Operation_Impl *implementation (void) const = 0; /// Get a proactor for/from the user ACE_Proactor *get_proactor (ACE_Proactor *user_proactor, ACE_Handler &handler) const; }; // Forward declarations class ACE_Asynch_Read_Stream_Result_Impl; class ACE_Asynch_Read_Stream_Impl; /** * @class ACE_Asynch_Read_Stream * * @brief This class is a factory for starting off asynchronous reads * on a stream. This class forwards all methods to its * implementation class. * * Once is called, multiple asynchronous s can * started using this class. An ACE_Asynch_Read_Stream::Result * will be passed back to the when the asynchronous * reads completes through the * callback. */ class ACE_Export ACE_Asynch_Read_Stream : public ACE_Asynch_Operation { public: /// A do nothing constructor. ACE_Asynch_Read_Stream (void); /// Destructor virtual ~ACE_Asynch_Read_Stream (void); /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ int open (ACE_Handler &handler, ACE_HANDLE handle = ACE_INVALID_HANDLE, const void *completion_key = 0, ACE_Proactor *proactor = 0); /** * This starts off an asynchronous read. Upto will * be read and stored in the . 's * will be updated to reflect the added bytes if the read * operation is successful completed. Priority of the * operation is specified by . On POSIX4-Unix, this is * supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, is a no-op. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ int read (ACE_Message_Block &message_block, size_t num_bytes_to_read, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE) && (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) /** * Same as above but with scatter support, through chaining of composite * message blocks using the continuation field. */ int readv (ACE_Message_Block &message_block, size_t num_bytes_to_read, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); #endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE) && (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) */ /// Return the underlying implementation class. // (this should be protected...) virtual ACE_Asynch_Operation_Impl *implementation (void) const; protected: /// Implementation class that all methods will be forwarded to. ACE_Asynch_Read_Stream_Impl *implementation_; public: /** * @class Result * * @brief This is the class which will be passed back to the * when the asynchronous read completes. This class * forwards all the methods to the implementation classes. * * This class has all the information necessary for the * to uniquiely identify the completion of the * asynchronous read. */ class ACE_Export Result : public ACE_Asynch_Result { /// The concrete implementation result classes only construct this /// class. friend class ACE_POSIX_Asynch_Read_Stream_Result; friend class ACE_WIN32_Asynch_Read_Stream_Result; public: /// The number of bytes which were requested at the start of the /// asynchronous read. size_t bytes_to_read (void) const; /// Message block which contains the read data. ACE_Message_Block &message_block (void) const; /// I/O handle used for reading. ACE_HANDLE handle (void) const; /// Get the implementation class. ACE_Asynch_Read_Stream_Result_Impl *implementation (void) const; protected: /// Constructor. Result (ACE_Asynch_Read_Stream_Result_Impl *implementation); /// Destructor. virtual ~Result (void); /// The implementation class. ACE_Asynch_Read_Stream_Result_Impl *implementation_; }; }; // Forward declarations class ACE_Asynch_Write_Stream_Impl; class ACE_Asynch_Write_Stream_Result_Impl; /** * @class ACE_Asynch_Write_Stream * * @brief This class is a factory for starting off asynchronous writes * on a stream. This class forwards all methods to its * implementation class. * * Once is called, multiple asynchronous s can * started using this class. An ACE_Asynch_Write_Stream::Result * will be passed back to the when the asynchronous * write completes through the * callback. */ class ACE_Export ACE_Asynch_Write_Stream : public ACE_Asynch_Operation { public: /// A do nothing constructor. ACE_Asynch_Write_Stream (void); /// Destructor. virtual ~ACE_Asynch_Write_Stream (void); /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ int open (ACE_Handler &handler, ACE_HANDLE handle = ACE_INVALID_HANDLE, const void *completion_key = 0, ACE_Proactor *proactor = 0); /** * This starts off an asynchronous write. Upto * will be written from the . Upon successful completion * of the write operation, 's is updated to * reflect the data that was written. Priority of the * operation is specified by . On POSIX4-Unix, this is * supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, this argument is a no-op. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ int write (ACE_Message_Block &message_block, size_t bytes_to_write, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) /** * Same as above but with gather support, through chaining of composite * message blocks using the continuation field. */ int writev (ACE_Message_Block &message_block, size_t bytes_to_write, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); #endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */ /// Return the underlying implementation class. // (this should be protected...) virtual ACE_Asynch_Operation_Impl *implementation (void) const; protected: /// Implementation class that all methods will be forwarded to. ACE_Asynch_Write_Stream_Impl *implementation_; public: /** * @class Result * * @brief This is that class which will be passed back to the * when the asynchronous write completes. This class * forwards all the methods to the implementation class. * * This class has all the information necessary for the * to uniquiely identify the completion of the * asynchronous write. */ class ACE_Export Result : public ACE_Asynch_Result { /// The concrete implementation result classes only construct this /// class. friend class ACE_POSIX_Asynch_Write_Stream_Result; friend class ACE_WIN32_Asynch_Write_Stream_Result; public: /// The number of bytes which were requested at the start of the /// asynchronous write. size_t bytes_to_write (void) const; /// Message block that contains the data to be written. ACE_Message_Block &message_block (void) const; /// I/O handle used for writing. ACE_HANDLE handle (void) const; /// Get the implementation class. ACE_Asynch_Write_Stream_Result_Impl *implementation (void) const; protected: /// Constructor. Result (ACE_Asynch_Write_Stream_Result_Impl *implementation); /// Destructor. virtual ~Result (void); /// Implementation class. ACE_Asynch_Write_Stream_Result_Impl *implementation_; }; }; // Forward declarations class ACE_Asynch_Read_File_Impl; class ACE_Asynch_Read_File_Result_Impl; /** * @class ACE_Asynch_Read_File * * @brief This class is a factory for starting off asynchronous reads * on a file. This class forwards all methods to its * implementation class. * * Once is called, multiple asynchronous s can * started using this class. An ACE_Asynch_Read_File::Result * will be passed back to the when the asynchronous * reads completes through the * callback. * This class differs slightly from ACE_Asynch_Read_Stream as it * allows the user to specify an offset for the read. */ class ACE_Export ACE_Asynch_Read_File : public ACE_Asynch_Read_Stream { public: /// A do nothing constructor. ACE_Asynch_Read_File (void); /// Destructor. virtual ~ACE_Asynch_Read_File (void); /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ int open (ACE_Handler &handler, ACE_HANDLE handle = ACE_INVALID_HANDLE, const void *completion_key = 0, ACE_Proactor *proactor = 0); /** * This starts off an asynchronous read. Upto will * be read and stored in the . The read will start * at from the beginning of the file. Priority of the * operation is specified by . On POSIX4-Unix, this is * supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, this argument is a no-op. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ int read (ACE_Message_Block &message_block, size_t bytes_to_read, u_long offset = 0, u_long offset_high = 0, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) /** * Same as above but with scatter support, through chaining of composite * message blocks using the continuation field. * NOTE: In win32 Each data block payload must be at least the size of a system * memory page and must be aligned on a system memory page size boundary */ int readv (ACE_Message_Block &message_block, size_t bytes_to_read, u_long offset = 0, u_long offset_high = 0, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); #endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */ /// Return the underlying implementation class. // (this should be protected...) virtual ACE_Asynch_Operation_Impl *implementation (void) const; protected: /// Delegation/implementation class that all methods will be /// forwarded to. ACE_Asynch_Read_File_Impl *implementation_; public: /** * @class Result * * @brief This is that class which will be passed back to the * when the asynchronous read completes. This class * forwards all the methods to the implementation class. * * This class has all the information necessary for the * to uniquiely identify the completion of the * asynchronous read. * This class differs slightly from * ACE_Asynch_Read_Stream::Result as it calls back * on the instead of * . No additional state is * required by this class as ACE_Asynch_Result can store the * . */ class ACE_Export Result : public ACE_Asynch_Read_Stream::Result { /// The concrete implementation result classes only construct this /// class. friend class ACE_POSIX_Asynch_Read_File_Result; friend class ACE_WIN32_Asynch_Read_File_Result; public: /// Get the implementation class. ACE_Asynch_Read_File_Result_Impl *implementation (void) const; protected: /// Constructor. This implementation will not be deleted. Result (ACE_Asynch_Read_File_Result_Impl *implementation); /// Destructor. virtual ~Result (void); /// The implementation class. ACE_Asynch_Read_File_Result_Impl *implementation_; private: /// Here just to provide an dummpy implementation, since the /// one auto generated by MSVC is flagged as infinitely recursive void operator= (Result &) {} }; }; // Forward declarations class ACE_Asynch_Write_File_Impl; class ACE_Asynch_Write_File_Result_Impl; /** * @class ACE_Asynch_Write_File * * @brief This class is a factory for starting off asynchronous writes * on a file. This class forwards all methods to its * implementation class. * * Once is called, multiple asynchronous s can be * started using this class. A ACE_Asynch_Write_File::Result * will be passed back to the when the asynchronous * writes completes through the * callback. * This class differs slightly from ACE_Asynch_Write_Stream as * it allows the user to specify an offset for the write. */ class ACE_Export ACE_Asynch_Write_File : public ACE_Asynch_Write_Stream { public: /// A do nothing constructor. ACE_Asynch_Write_File (void); /// Destructor. virtual ~ACE_Asynch_Write_File (void); /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ int open (ACE_Handler &handler, ACE_HANDLE handle = ACE_INVALID_HANDLE, const void *completion_key = 0, ACE_Proactor *proactor = 0); /** * This starts off an asynchronous write. Upto * will be written from the , starting at the * block's . The write will go to the file, starting * bytes from the beginning of the file. Priority of the * operation is specified by . On POSIX4-Unix, this is * supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, this is a no-op. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ int write (ACE_Message_Block &message_block, size_t bytes_to_write, u_long offset = 0, u_long offset_high = 0, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) /** * Same as above but with gather support, through chaining of composite * message blocks using the continuation field. * NOTE: In win32 Each data block payload must be at least the size of a system * memory page and must be aligned on a system memory page size boundary */ int writev (ACE_Message_Block &message_block, size_t bytes_to_write, u_long offset = 0, u_long offset_high = 0, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); #endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */ /// Return the underlying implementation class. // (this should be protected...) virtual ACE_Asynch_Operation_Impl *implementation (void) const; protected: /// Implementation object. ACE_Asynch_Write_File_Impl *implementation_; public: /** * @class Result * * @brief This is that class which will be passed back to the * when the asynchronous write completes. This class * forwards all the methods to the implementation class. * * This class has all the information necessary for the * to uniquiely identify the completion of the * asynchronous write. * This class differs slightly from * ACE_Asynch_Write_Stream::Result as it calls back * on the instead * of . No additional state * is required by this class as ACE_Asynch_Result can store * the . */ class ACE_Export Result : public ACE_Asynch_Write_Stream::Result { /// The concrete implementation result classes only construct this /// class. friend class ACE_POSIX_Asynch_Write_File_Result; friend class ACE_WIN32_Asynch_Write_File_Result; public: /// Get the implementation class. ACE_Asynch_Write_File_Result_Impl *implementation (void) const; protected: /// Constructor. This implementation will not be deleted. Result (ACE_Asynch_Write_File_Result_Impl *implementation); /// Destructor. virtual ~Result (void); /// The implementation class. ACE_Asynch_Write_File_Result_Impl *implementation_; private: /// Here just to provide an dummpy implementation, since the /// one auto generated by MSVC is flagged as infinitely recursive void operator= (Result &) {}; }; }; // Forward declarations class ACE_Asynch_Accept_Result_Impl; class ACE_Asynch_Accept_Impl; /** * @class ACE_Asynch_Accept * * @brief This class is a factory for starting off asynchronous accepts * on a listen handle. This class forwards all methods to its * implementation class. * * Once is called, multiple asynchronous s can * started using this class. A ACE_Asynch_Accept::Result will * be passed back to the when the asynchronous accept * completes through the * callback. */ class ACE_Export ACE_Asynch_Accept : public ACE_Asynch_Operation { public: /// A do nothing constructor. ACE_Asynch_Accept (void); /// Destructor. virtual ~ACE_Asynch_Accept (void); /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ int open (ACE_Handler &handler, ACE_HANDLE handle = ACE_INVALID_HANDLE, const void *completion_key = 0, ACE_Proactor *proactor = 0); /** * This starts off an asynchronous accept. The asynchronous accept * call also allows any initial data to be returned to the * . Upto will be read and stored in the * . The will be used for the * call. If ( == INVALID_HANDLE), a new * handle will be created. Priority of the * operation is specified by . On POSIX4-Unix, this is * supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, this is a no-op. * * must be specified. This is because the address of * the new connection is placed at the end of this buffer. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ int accept (ACE_Message_Block &message_block, size_t bytes_to_read, ACE_HANDLE accept_handle = ACE_INVALID_HANDLE, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); /// Return the underlying implementation class. // (this should be protected...) virtual ACE_Asynch_Operation_Impl *implementation (void) const; protected: /// Delegation/implementation class that all methods will be /// forwarded to. ACE_Asynch_Accept_Impl *implementation_; public: /** * @class Result * * @brief This is that class which will be passed back to the * when the asynchronous accept completes. * * This class has all the information necessary for the * to uniquiely identify the completion of the * asynchronous accept. */ class ACE_Export Result : public ACE_Asynch_Result { /// The concrete implementation result classes only construct this /// class. friend class ACE_POSIX_Asynch_Accept_Result; friend class ACE_WIN32_Asynch_Accept_Result; public: /// The number of bytes which were requested at the start of the /// asynchronous accept. size_t bytes_to_read (void) const; /// Message block which contains the read data. ACE_Message_Block &message_block (void) const; /// I/O handle used for accepting new connections. ACE_HANDLE listen_handle (void) const; /// I/O handle for the new connection. ACE_HANDLE accept_handle (void) const; /// Get the implementation. ACE_Asynch_Accept_Result_Impl *implementation (void) const; protected: /// Contructor. Implementation will not be deleted. Result (ACE_Asynch_Accept_Result_Impl *implementation); /// Destructor. virtual ~Result (void); /// Impelmentation class. ACE_Asynch_Accept_Result_Impl *implementation_; }; }; // Forward declarations class ACE_Asynch_Connect_Result_Impl; class ACE_Asynch_Connect_Impl; /** * @class ACE_Asynch_Connect * * @brief This class is a factory for starting off asynchronous connects * This class forwards all methods to its implementation class. * * Once @c open is called, multiple asynchronous connect operationss can * started using this class. A ACE_Asynch_Connect::Result will * be passed back to the associated ACE_Handler when the asynchronous connect * completes through the ACE_Handler::handle_connect() callback. */ class ACE_Export ACE_Asynch_Connect : public ACE_Asynch_Operation { public: /// A do nothing constructor. ACE_Asynch_Connect (void); /// Destructor. virtual ~ACE_Asynch_Connect (void); /** * Initializes the factory with information which will be used with * each asynchronous call. * * @note @arg handle is ignored and should be @c ACE_INVALID_HANDLE. */ int open (ACE_Handler &handler, ACE_HANDLE handle = ACE_INVALID_HANDLE, const void *completion_key = 0, ACE_Proactor *proactor = 0); /** * This starts off an asynchronous Connect. */ int connect (ACE_HANDLE connect_handle, const ACE_Addr & remote_sap, const ACE_Addr & local_sap, int reuse_addr, const void *act=0, int priority = 0, int signal_number = ACE_SIGRTMIN); /// Return the underlying implementation class. // (this should be protected...) virtual ACE_Asynch_Operation_Impl *implementation (void) const; protected: /// Delegation/implementation class that all methods will be /// forwarded to. ACE_Asynch_Connect_Impl *implementation_; public: /** * @class Result * * @brief This is that class which will be passed back to the * handler when the asynchronous connect completes. * * This class has all the information necessary for the * handler to uniquely identify the completion of the * asynchronous connect. */ class ACE_Export Result : public ACE_Asynch_Result { /// The concrete implementation result classes only construct this /// class. friend class ACE_POSIX_Asynch_Connect_Result; friend class ACE_WIN32_Asynch_Connect_Result; public: /// I/O handle for the connection. ACE_HANDLE connect_handle (void) const; /// Get the implementation. ACE_Asynch_Connect_Result_Impl *implementation (void) const; protected: /// Contructor. Implementation will not be deleted. Result (ACE_Asynch_Connect_Result_Impl *implementation); /// Destructor. virtual ~Result (void); /// Impelmentation class. ACE_Asynch_Connect_Result_Impl *implementation_; }; }; // Forward declarations class ACE_Asynch_Transmit_File_Result_Impl; class ACE_Asynch_Transmit_File_Impl; /** * @class ACE_Asynch_Transmit_File * * @brief This class is a factory for starting off asynchronous * transmit files on a stream. * * Once is called, multiple asynchronous s * can started using this class. A * ACE_Asynch_Transmit_File::Result will be passed back to the * when the asynchronous transmit file completes * through the callback. * The transmit_file function transmits file data over a * connected network connection. The function uses the operating * system's cache manager to retrieve the file data. This * function provides high-performance file data transfer over * network connections. This function would be of great use in * a Web Server, Image Server, etc. */ class ACE_Export ACE_Asynch_Transmit_File : public ACE_Asynch_Operation { public: // Forward declarations class Header_And_Trailer; /// A do nothing constructor. ACE_Asynch_Transmit_File (void); /// Destructor. virtual ~ACE_Asynch_Transmit_File (void); /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ int open (ACE_Handler &handler, ACE_HANDLE handle = ACE_INVALID_HANDLE, const void *completion_key = 0, ACE_Proactor *proactor = 0); /** * This starts off an asynchronous transmit file. The is a * handle to an open file. is a pointer to a * data structure that contains pointers to data to send before and * after the file data is sent. Set this parameter to 0 if you only * want to transmit the file data. Upto will be * written to the . If you want to send the entire file, * let = 0. is the size of each * block of data sent per send operation. Please read the Win32 * documentation on what the flags should be. Priority of the * operation is specified by . On POSIX4-Unix, this is * supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, this is a no-op. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ int transmit_file (ACE_HANDLE file, Header_And_Trailer *header_and_trailer = 0, size_t bytes_to_write = 0, u_long offset = 0, u_long offset_high = 0, size_t bytes_per_send = 0, u_long flags = 0, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); /// Return the underlying implementation class. // (this should be protected...) virtual ACE_Asynch_Operation_Impl *implementation (void) const; protected: /// The implementation class. ACE_Asynch_Transmit_File_Impl *implementation_; public: /** * @class Result * * @brief This is that class which will be passed back to the * when the asynchronous transmit file completes. * * This class has all the information necessary for the * to uniquiely identify the completion of the * asynchronous transmit file. */ class ACE_Export Result : public ACE_Asynch_Result { /// The concrete implementation result classes only construct this /// class. friend class ACE_POSIX_Asynch_Transmit_File_Result; friend class ACE_WIN32_Asynch_Transmit_File_Result; public: /// Socket used for transmitting the file. ACE_HANDLE socket (void) const; /// File from which the data is read. ACE_HANDLE file (void) const; /// Header and trailer data associated with this transmit file. Header_And_Trailer *header_and_trailer (void) const; /// The number of bytes which were requested at the start of the /// asynchronous transmit file. size_t bytes_to_write (void) const; /// Number of bytes per send requested at the start of the transmit /// file. size_t bytes_per_send (void) const; /// Flags which were passed into transmit file. unsigned long flags (void) const; /// Get the implementation class. ACE_Asynch_Transmit_File_Result_Impl *implementation (void) const; protected: /// Constructor. Result (ACE_Asynch_Transmit_File_Result_Impl *implementation); /// Destructor. virtual ~Result (void); /// The implementation class. ACE_Asynch_Transmit_File_Result_Impl *implementation_; }; /** * @class Header_And_Trailer * * @brief The class defines a data structure that contains pointers * to data to send before and after the file data is sent. * * This class provides a wrapper over TRANSMIT_FILE_BUFFERS * and provided a consistent use of ACE_Message_Blocks. */ class ACE_Export Header_And_Trailer { public: /// Constructor. Header_And_Trailer (ACE_Message_Block *header = 0, size_t header_bytes = 0, ACE_Message_Block *trailer = 0, size_t trailer_bytes = 0); /// Destructor virtual ~Header_And_Trailer (void); /// This method allows all the member to be set in one fell swoop. void header_and_trailer (ACE_Message_Block *header = 0, size_t header_bytes = 0, ACE_Message_Block *trailer = 0, size_t trailer_bytes = 0); /// Get header which goes before the file data. ACE_Message_Block *header (void) const; /// Set header which goes before the file data. void header (ACE_Message_Block *message_block); /// Get size of the header data. size_t header_bytes (void) const; /// Set size of the header data. void header_bytes (size_t bytes); /// Get trailer which goes after the file data. ACE_Message_Block *trailer (void) const; /// Set trailer which goes after the file data. void trailer (ACE_Message_Block *message_block); /// Get size of the trailer data. size_t trailer_bytes (void) const; /// Set size of the trailer data. void trailer_bytes (size_t bytes); /// Conversion routine. ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers (void); protected: /// Header data. ACE_Message_Block *header_; /// Size of header data. size_t header_bytes_; /// Trailer data. ACE_Message_Block *trailer_; /// Size of trailer data. size_t trailer_bytes_; /// Target data structure. ACE_TRANSMIT_FILE_BUFFERS transmit_buffers_; }; }; // Forward declarations class ACE_Asynch_Read_Dgram_Result_Impl; class ACE_Asynch_Read_Dgram_Impl; class ACE_Addr; /** * @class ACE_Asynch_Read_Dgram * * @brief This class is a factory for starting off asynchronous reads * on a UDP socket. This class forwards all methods to its * implementation class. * * Once is called, multiple asynchronous s can be * started using this class. An ACE_Asynch_Read_Dgram::Result * will be passed back to the when the asynchronous * reads completes through the * callback. */ class ACE_Export ACE_Asynch_Read_Dgram : public ACE_Asynch_Operation { public: /// A do nothing constructor. ACE_Asynch_Read_Dgram (void); /// Destructor virtual ~ACE_Asynch_Read_Dgram (void); /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ int open (ACE_Handler &handler, ACE_HANDLE handle = ACE_INVALID_HANDLE, const void *completion_key = 0, ACE_Proactor *proactor = 0); /** This starts off an asynchronous read. Upto * total_size()> will be read and stored in the * . 's will be updated to reflect * the added bytes if the read operation is successfully completed. * Return code of 1 means immediate success and * will contain number of bytes read. The * method will still be called. Return code of 0 means the IO will * complete proactively. Return code of -1 means there was an error, use * errno to get the error code. * * Scatter/gather is supported on WIN32 by using the cont()> * method. Up to ACE_IOV_MAX 's are supported. Upto * size()> bytes will be read into each for * a total of total_size()> bytes. All 's * 's will be updated to reflect the added bytes for each * * * Priority of the operation is specified by . On POSIX4-Unix, * this is supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, is a no-op. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ ssize_t recv (ACE_Message_Block *message_block, size_t &number_of_bytes_recvd, int flags, int protocol_family = PF_INET, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); /// Return the underlying implementation class. // (this should be protected...) virtual ACE_Asynch_Operation_Impl *implementation (void) const; protected: /// Implementation class that all methods will be forwarded to. ACE_Asynch_Read_Dgram_Impl *implementation_; public: /** * @class Result * * @brief This is the class which will be passed back to the * when the asynchronous read completes. This class * forwards all the methods to the implementation classes. * * This class has all the information necessary for the * to uniquiely identify the completion of the * asynchronous read. */ class ACE_Export Result : public ACE_Asynch_Result { /// The concrete implementation result classes only construct this /// class. friend class ACE_POSIX_Asynch_Read_Dgram_Result; friend class ACE_WIN32_Asynch_Read_Dgram_Result; public: /// The number of bytes which were requested at the start of the /// asynchronous read. size_t bytes_to_read (void) const; /// Message block which contains the read data ACE_Message_Block *message_block (void) const; /// The flags used in the read int flags (void) const; /// The address of where the packet came from int remote_address (ACE_Addr& addr) const; /// I/O handle used for reading. ACE_HANDLE handle (void) const; /// Get the implementation class. ACE_Asynch_Read_Dgram_Result_Impl *implementation (void) const; protected: /// Constructor. Result (ACE_Asynch_Read_Dgram_Result_Impl *implementation); /// Destructor. virtual ~Result (void); /// The implementation class. ACE_Asynch_Read_Dgram_Result_Impl *implementation_; }; }; // Forward declarations class ACE_Asynch_Write_Dgram_Impl; class ACE_Asynch_Write_Dgram_Result_Impl; /** * @class ACE_Asynch_Write_Dgram * * @brief This class is a factory for starting off asynchronous writes * on a UDP socket. This class forwards all methods to its * implementation class. * * Once is called, multiple asynchronous s can * started using this class. An ACE_Asynch_Write_Dgram::Result * will be passed back to the when the asynchronous * write completes through the * callback. */ class ACE_Export ACE_Asynch_Write_Dgram : public ACE_Asynch_Operation { public: /// A do nothing constructor. ACE_Asynch_Write_Dgram (void); /// Destructor. virtual ~ACE_Asynch_Write_Dgram (void); /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ int open (ACE_Handler &handler, ACE_HANDLE handle = ACE_INVALID_HANDLE, const void *completion_key = 0, ACE_Proactor *proactor = 0); /** This starts off an asynchronous send. Upto * total_length()> will be sent. 's * will be updated to reflect the sent bytes if the send operation * is successfully completed. * Return code of 1 means immediate success and * is updated to number of bytes sent. The * method will still be called. Return code of 0 means the IO will * complete proactively. Return code of -1 means there was an error, use * errno to get the error code. * * Scatter/gather is supported on WIN32 by using the cont()> * method. Up to ACE_IOV_MAX 's are supported. Upto * length()> bytes will be sent from each * for a total of total_length()> bytes. All * 's 's will be updated to reflect the bytes sent * from each . * * Priority of the operation is specified by . On POSIX4-Unix, * this is supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, this argument is a no-op. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ ssize_t send (ACE_Message_Block *message_block, size_t &number_of_bytes_sent, int flags, const ACE_Addr& remote_addr, const void *act = 0, int priority = 0, int signal_number = ACE_SIGRTMIN); /// Return the underlying implementation class. // (this should be protected...) virtual ACE_Asynch_Operation_Impl *implementation (void) const; protected: /// Implementation class that all methods will be forwarded to. ACE_Asynch_Write_Dgram_Impl *implementation_; public: /** * @class Result * * @brief This is that class which will be passed back to the * when the asynchronous write completes. This class * forwards all the methods to the implementation class. * * This class has all the information necessary for the * to uniquiely identify the completion of the * asynchronous write. */ class ACE_Export Result : public ACE_Asynch_Result { /// The concrete implementation result classes only construct this /// class. friend class ACE_POSIX_Asynch_Write_Dgram_Result; friend class ACE_WIN32_Asynch_Write_Dgram_Result; public: /// The number of bytes which were requested at the start of the /// asynchronous write. size_t bytes_to_write (void) const; /// Message block which contains the sent data ACE_Message_Block *message_block (void) const; /// The flags using in the write int flags (void) const; /// I/O handle used for writing. ACE_HANDLE handle (void) const; /// Get the implementation class. ACE_Asynch_Write_Dgram_Result_Impl *implementation (void) const; protected: /// Constructor. Result (ACE_Asynch_Write_Dgram_Result_Impl *implementation); /// Destructor. virtual ~Result (void); /// Implementation class. ACE_Asynch_Write_Dgram_Result_Impl *implementation_; }; }; /** * @class ACE_Handler * * @brief This base class defines the interface for receiving the * results of asynchronous operations. * * Subclasses of this class will fill in appropriate methods. */ class ACE_Export ACE_Handler { public: /// A do nothing constructor. ACE_Handler (void); /// A do nothing constructor which allows proactor to be set to \. ACE_Handler (ACE_Proactor *p); /// Virtual destruction. virtual ~ACE_Handler (void); /// This method will be called when an asynchronous read completes on /// a stream. virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result); /// This method will be called when an asynchronous write completes /// on a UDP socket. virtual void handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result); /// This method will be called when an asynchronous read completes on /// a UDP socket. virtual void handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result); /// This method will be called when an asynchronous write completes /// on a stream. virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result); /// This method will be called when an asynchronous read completes on /// a file. virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result); /// This method will be called when an asynchronous write completes /// on a file. virtual void handle_write_file (const ACE_Asynch_Write_File::Result &result); /// This method will be called when an asynchronous accept completes. virtual void handle_accept (const ACE_Asynch_Accept::Result &result); /// This method will be called when an asynchronous connect completes. virtual void handle_connect (const ACE_Asynch_Connect::Result &result); /// This method will be called when an asynchronous transmit file /// completes. virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result); /// Called when timer expires. was the requested time value and /// is the ACT passed when scheduling the timer. virtual void handle_time_out (const ACE_Time_Value &tv, const void *act = 0); /** * This is method works with the of the * ACE_Proactor. A special is used to wake up * all the threads that are blocking for completions. */ virtual void handle_wakeup (void); /// Get the proactor associated with this handler. ACE_Proactor *proactor (void); /// Set the proactor. void proactor (ACE_Proactor *p); /** * Get the I/O handle used by this . This method will be * called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is * passed to . */ virtual ACE_HANDLE handle (void) const; /// Set the ACE_HANDLE value for this Handler. virtual void handle (ACE_HANDLE); /** * @class Proxy * * @brief The Proxy class acts as a proxy for dispatch of completions * to operations issued for the associated handler. It allows the handler * to be deleted while operations are outstanding. The proxy must be used * to get the ACE_Handler pointer for dispatching, and if it's 0, the * handler is no longer valid and the result should not be dispatched. */ class ACE_Export Proxy { public: Proxy (ACE_Handler *handler) : handler_ (handler) {}; void reset (void) { this->handler_ = 0; }; ACE_Handler *handler (void) { return this->handler_; }; private: ACE_Handler *handler_; }; typedef ACE_Refcounted_Auto_Ptr Proxy_Ptr; ACE_Handler::Proxy_Ptr &proxy (void); protected: /// The proactor associated with this handler. ACE_Proactor *proactor_; /// The ACE_HANDLE in use with this handler. ACE_HANDLE handle_; /// Refers to proxy for this handler. ACE_Refcounted_Auto_Ptr proxy_; }; // Forward declarations class ACE_INET_Addr; // Forward declarations template class ACE_Asynch_Acceptor; /** * @class ACE_Service_Handler * * @brief This base class defines the interface for the * ACE_Asynch_Acceptor to call into when new connection are * accepted. * * Subclasses of this class will fill in appropriate methods to * define application specific behavior. */ class ACE_Export ACE_Service_Handler : public ACE_Handler { /// The Acceptor is the factory and therefore should have special /// privileges. friend class ACE_Asynch_Acceptor; public: /// A do nothing constructor. ACE_Service_Handler (void); /// Virtual destruction. virtual ~ACE_Service_Handler (void); /** * is called by ACE_Asynch_Acceptor to initialize a new * instance of ACE_Service_Handler that has been created after the * new connection is accepted. The handle for the new connection is * passed along with the initial data that may have shown up. */ virtual void open (ACE_HANDLE new_handle, ACE_Message_Block &message_block); // protected: // This should be corrected after the correct semantics of the // friend has been figured out. /// Called by ACE_Asynch_Acceptor to pass the addresses of the new /// connections. virtual void addresses (const ACE_INET_Addr &remote_address, const ACE_INET_Addr &local_address); /// Called by ACE_Asynch_Acceptor to pass the act. virtual void act (const void *); }; #endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/ #include /**/ "ace/post.h" #endif /* ACE_ASYNCH_IO_H */