/* -*- C++ -*- */ //============================================================================= /** * @file Asynch_IO_Impl.h * * $Id$ * * * This class contains asbtract base classes for all the concrete * implementation classes for the various asynchronous operations * that are used with the Praoctor. * * * @author Irfan Pyarali (irfan@cs.wustl.edu) * @author Tim Harrison (harrison@cs.wustl.edu) * @author Alexander Babu Arulanthu * @author Roger Tragin */ //============================================================================= #ifndef ACE_ASYNCH_IO_IMPL_H #define ACE_ASYNCH_IO_IMPL_H #include "ace/pre.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) #pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS)) // This only works on Win32 platforms and on Unix platforms supporting // aio calls. #include "ace/Asynch_IO.h" // Forward declaration. class ACE_Proactor_Impl; /** * @class ACE_Asynch_Result_Impl * * @brief Abstract base class for the all the classes that provide * concrete implementations for ACE_Asynch_Result. * */ class ACE_Export ACE_Asynch_Result_Impl { public: virtual ~ACE_Asynch_Result_Impl (void); /// Number of bytes transferred by the operation. virtual u_long bytes_transferred (void) const = 0; /// ACT associated with the operation. virtual const void *act (void) const = 0; /// Did the operation succeed? virtual int success (void) const = 0; /// This ACT is not the same as the ACT associated with the /// asynchronous operation. virtual const void *completion_key (void) const = 0; /// Error value if the operation fail. virtual u_long error (void) const = 0; /// Event associated with the OVERLAPPED structure. virtual ACE_HANDLE event (void) const = 0; /// This really make sense only when doing file I/O. virtual u_long offset (void) const = 0; virtual u_long offset_high (void) const = 0; /// Priority of the operation. virtual int priority (void) const = 0; /** * POSIX4 real-time signal number to be used for the * operation. ranges from SIGRTMIN to SIGRTMAX. By * default, SIGRTMIN is used to issue calls. This is a no-op * on non-POSIX4 systems and returns 0. */ virtual int signal_number (void) const = 0; // protected: // // These two should really be protected. But sometimes it // simplifies code to be able to "fake" a result. Use carefully. /// This is called when the asynchronous operation completes. virtual void complete (u_long bytes_transferred, int success, const void *completion_key, u_long error = 0) = 0; /// Post to the Proactor's completion port. virtual int post_completion (ACE_Proactor_Impl *proactor) = 0; protected: /// Do-nothing constructor. ACE_Asynch_Result_Impl (void); }; /** * @class ACE_Asynch_Operation_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Operation. */ class ACE_Export ACE_Asynch_Operation_Impl { public: virtual ~ACE_Asynch_Operation_Impl (void); /** * Initializes the factory with information which will be used with * each asynchronous call. If ( == ACE_INVALID_HANDLE), * will be called on the to get the * correct handle. */ virtual int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) = 0; /** * This cancels all pending accepts operations that were issued by * the calling thread. The function does not cancel asynchronous * operations issued by other threads. */ virtual int cancel (void) = 0; // = Access methods. /// Return the underlying proactor. virtual ACE_Proactor* proactor (void) const = 0; protected: /// Do-nothing constructor. ACE_Asynch_Operation_Impl (void); }; /** * @class ACE_Asynch_Read_Stream_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Read_Stream * */ class ACE_Export ACE_Asynch_Read_Stream_Impl : public virtual ACE_Asynch_Operation_Impl { public: virtual ~ACE_Asynch_Read_Stream_Impl (void); /// This starts off an asynchronous read. Upto will /// be read and stored in the . virtual int read (ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, int priority, int signal_number) = 0; protected: /// Do-nothing constructor. ACE_Asynch_Read_Stream_Impl (void); }; /** * @class ACE_Asynch_Read_Stream_Result_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Read_Stream::Result class. * */ class ACE_Export ACE_Asynch_Read_Stream_Result_Impl : public virtual ACE_Asynch_Result_Impl { public: virtual ~ACE_Asynch_Read_Stream_Result_Impl (void); /// The number of bytes which were requested at the start of the /// asynchronous read. virtual u_long bytes_to_read (void) const = 0; /// Message block which contains the read data. virtual ACE_Message_Block &message_block (void) const = 0; /// I/O handle used for reading. virtual ACE_HANDLE handle (void) const = 0; protected: /// Do-nothing constructor. ACE_Asynch_Read_Stream_Result_Impl (void); }; /** * @class ACE_Asynch_Write_Stream_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Write_Stream class. * */ class ACE_Export ACE_Asynch_Write_Stream_Impl : public virtual ACE_Asynch_Operation_Impl { public: virtual ~ACE_Asynch_Write_Stream_Impl (void); /// This starts off an asynchronous write. Upto /// will be written from the . virtual int write (ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, int priority, int signal_number) = 0; protected: /// Do-nothing constructor. ACE_Asynch_Write_Stream_Impl (void); }; /** * @class ACE_Asynch_Write_Stream_Result_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Write_Stream::Result. * */ class ACE_Export ACE_Asynch_Write_Stream_Result_Impl : public virtual ACE_Asynch_Result_Impl { public: virtual ~ACE_Asynch_Write_Stream_Result_Impl (void); /// The number of bytes which were requested at the start of the /// asynchronous write. virtual u_long bytes_to_write (void) const = 0; /// Message block that contains the data to be written. virtual ACE_Message_Block &message_block (void) const = 0; /// I/O handle used for writing. virtual ACE_HANDLE handle (void) const = 0; protected: /// Do-nothing constructor. ACE_Asynch_Write_Stream_Result_Impl (void); }; /** * @class ACE_Asynch_Read_File_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Read_File::Result. * */ class ACE_Export ACE_Asynch_Read_File_Impl : public virtual ACE_Asynch_Read_Stream_Impl { public: virtual ~ACE_Asynch_Read_File_Impl (void); /** * This starts off an asynchronous read. Upto will * be read and stored in the . The read will start * at from the beginning of the file. */ virtual int read (ACE_Message_Block &message_block, u_long bytes_to_read, u_long offset, u_long offset_high, const void *act, int priority, int signal_number) = 0; // We don;t need to redefine the following function again because it // has already been defined in ACE_Asynch_Read_Stream_Impl. But we // still need it here to supress a overwriting pure virtual function // warning in KAI compiler. /// This starts off an asynchronous read. Upto will /// be read and stored in the . virtual int read (ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, int priority, int signal_number) = 0; protected: /// Do-nothing constructor. ACE_Asynch_Read_File_Impl (void); }; /** * @class ACE_Asynch_Read_File_Result_Impl * * @brief This is the abstract base class for all the concrete * implementation classes for ACE_Asynch_Read_File::Result. * */ class ACE_Export ACE_Asynch_Read_File_Result_Impl : public virtual ACE_Asynch_Read_Stream_Result_Impl { public: /// Destructor. virtual ~ACE_Asynch_Read_File_Result_Impl (void); protected: /// Do-nothing constructor. ACE_Asynch_Read_File_Result_Impl (void); }; /** * @class ACE_Asynch_Write_File_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Write_File. * */ class ACE_Export ACE_Asynch_Write_File_Impl : public virtual ACE_Asynch_Write_Stream_Impl { public: virtual ~ACE_Asynch_Write_File_Impl (void); /** * This starts off an asynchronous write. Upto * will be write and stored in the . The write will * start at from the beginning of the file. */ virtual int write (ACE_Message_Block &message_block, u_long bytes_to_write, u_long offset, u_long offset_high, const void *act, int priority, int signal_number) = 0; // We don;t need to redefine the following function again because it // has already been defined in ACE_Asynch_Write_Stream_Impl. But we // still need it here to supress a overwriting pure virtual function // warning in KAI compiler. /// This starts off an asynchronous write. Upto /// will be written from the . virtual int write (ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, int priority, int signal_number) = 0; protected: /// Do-nothing constructor. ACE_Asynch_Write_File_Impl (void); }; /** * @class ACE_Asynch_Write_File_Result_Impl * * @brief This is the abstract base class for all the concrete * implementation classes that provide different implementations * for the ACE_Asynch_Write_File::Result. * */ class ACE_Export ACE_Asynch_Write_File_Result_Impl : public virtual ACE_Asynch_Write_Stream_Result_Impl { public: virtual ~ACE_Asynch_Write_File_Result_Impl (void); protected: /// Do-nothing constructor. ACE_Asynch_Write_File_Result_Impl (void); }; /** * @class ACE_Asynch_Accept_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Accept. * */ class ACE_Export ACE_Asynch_Accept_Impl : public virtual ACE_Asynch_Operation_Impl { public: virtual ~ACE_Asynch_Accept_Impl (void); /** * This starts off an asynchronous accept. The asynchronous accept * call also allows any initial data to be returned to the * . Upto will be read and stored in the * . The will be used for the * call. If ( == INVALID_HANDLE), a new * handle will be created. * * must be specified. This is because the address of * the new connection is placed at the end of this buffer. */ virtual int accept (ACE_Message_Block &message_block, u_long bytes_to_read, ACE_HANDLE accept_handle, const void *act, int priority, int signal_number) = 0; protected: /// Do-nothing constructor. ACE_Asynch_Accept_Impl (void); }; /** * @class ACE_Asynch_Accept_Result_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Accept. * */ class ACE_Export ACE_Asynch_Accept_Result_Impl : public virtual ACE_Asynch_Result_Impl { public: virtual ~ACE_Asynch_Accept_Result_Impl (void); /// The number of bytes which were requested at the start of the /// asynchronous accept. virtual u_long bytes_to_read (void) const = 0; /// Message block which contains the read data. virtual ACE_Message_Block &message_block (void) const = 0; /// I/O handle used for accepting new connections. virtual ACE_HANDLE listen_handle (void) const = 0; /// I/O handle for the new connection. virtual ACE_HANDLE accept_handle (void) const = 0; protected: /// Do-nothing constructor. ACE_Asynch_Accept_Result_Impl (void); }; /** * @class ACE_Asynch_Transmit_File_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Transmit_File. * */ class ACE_Asynch_Transmit_File_Impl : public virtual ACE_Asynch_Operation_Impl { public: virtual ~ACE_Asynch_Transmit_File_Impl (void); /// This starts off an asynchronous transmit file. virtual int transmit_file (ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, int priority, int signal_number) = 0; protected: /// Do-nothing constructor. ACE_Asynch_Transmit_File_Impl (void); }; /** * @class ACE_Asynch_Transmit_File_Result_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Transmit_File::Result. * */ class ACE_Export ACE_Asynch_Transmit_File_Result_Impl : public virtual ACE_Asynch_Result_Impl { public: virtual ~ACE_Asynch_Transmit_File_Result_Impl (void); /// Socket used for transmitting the file. virtual ACE_HANDLE socket (void) const = 0; /// File from which the data is read. virtual ACE_HANDLE file (void) const = 0; /// Header and trailer data associated with this transmit file. virtual ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (void) const = 0; /// The number of bytes which were requested at the start of the /// asynchronous transmit file. virtual u_long bytes_to_write (void) const = 0; /// Number of bytes per send requested at the start of the transmit /// file. virtual u_long bytes_per_send (void) const = 0; /// Flags which were passed into transmit file. virtual u_long flags (void) const = 0; protected: /// Do-nothing constructor. ACE_Asynch_Transmit_File_Result_Impl (void); }; /** * @class ACE_Asynch_Read_Dgram_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Read_Dgram * */ class ACE_Export ACE_Asynch_Read_Dgram_Impl : public virtual ACE_Asynch_Operation_Impl { public: virtual ~ACE_Asynch_Read_Dgram_Impl (void); /** This starts off an asynchronous read. Upto * total_size()> will be read and stored in the * . 's will be updated to reflect * the added bytes if the read operation is successful completed. * Return code of 1 means immediate success and * will contain number of bytes read. The * method will still be called. Return code of 0 means the IO will * complete proactively. Return code of -1 means there was an error, use * errno to get the error code. * * Scatter/gather is supported on WIN32 by using the cont()> * method. Up to IOV_MAX 's are supported. Upto * size()> bytes will be read into each for * a total of total_size()> bytes. All 's * 's will be updated to reflect the added bytes for each * * * Priority of the operation is specified by . On POSIX4-Unix, * this is supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, is a no-op. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ virtual ssize_t recv (ACE_Message_Block *message_block, size_t &number_of_bytes_recvd, int flags, int protocol_family, const void *act, int priority, int signal_number) = 0; protected: /// Do-nothing constructor. ACE_Asynch_Read_Dgram_Impl (void); }; /** * @class ACE_Asynch_Read_Dgram_Result_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Read_Dgram::Result class. * */ class ACE_Export ACE_Asynch_Read_Dgram_Result_Impl : public virtual ACE_Asynch_Result_Impl { public: virtual ~ACE_Asynch_Read_Dgram_Result_Impl (void); /// Message block which contains the read data virtual ACE_Message_Block *message_block (void) const = 0; /// The number of bytes which were requested at the start of the /// asynchronous read. virtual u_long bytes_to_read (void) const = 0; /// The address of where the packet came from virtual int remote_address (ACE_Addr& addr) const = 0; /// The flags used in the read virtual int flags (void) const = 0; /// I/O handle used for reading. virtual ACE_HANDLE handle (void) const = 0; protected: /// Do-nothing constructor. ACE_Asynch_Read_Dgram_Result_Impl (void); }; /** * @class ACE_Asynch_Write_Dgram_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Write_Dgram class. * */ class ACE_Export ACE_Asynch_Write_Dgram_Impl : public virtual ACE_Asynch_Operation_Impl { public: virtual ~ACE_Asynch_Write_Dgram_Impl (void); /** This starts off an asynchronous send. Upto * total_length()> will be sent. 's * will be updated to reflect the sent bytes if the send operation * is successful completed. * Return code of 1 means immediate success and * is updated to number of bytes sent. The * method will still be called. Return code of 0 means the IO will * complete proactively. Return code of -1 means there was an error, use * errno to get the error code. * * Scatter/gather is supported on WIN32 by using the cont()> * method. Up to IOV_MAX 's are supported. Upto * length()> bytes will be sent from each * for a total of total_length()> bytes. All * 's 's will be updated to reflect the bytes sent * from each . * * Priority of the operation is specified by . On POSIX4-Unix, * this is supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. And so forth. On Win32, this argument is a no-op. * is the POSIX4 real-time signal number to be used * for the operation. ranges from ACE_SIGRTMIN to * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. */ virtual ssize_t send (ACE_Message_Block *message_block, size_t &number_of_bytes_sent, int flags, const ACE_Addr &addr, const void *act, int priority, int signal_number) = 0; protected: /// Do-nothing constructor. ACE_Asynch_Write_Dgram_Impl (void); }; /** * @class ACE_Asynch_Write_Dgram_Result_Impl * * @brief Abstract base class for all the concrete implementation * classes that provide different implementations for the * ACE_Asynch_Write_Dgram::Result class. * */ class ACE_Export ACE_Asynch_Write_Dgram_Result_Impl : public virtual ACE_Asynch_Result_Impl { public: virtual ~ACE_Asynch_Write_Dgram_Result_Impl (void); /// The number of bytes which were requested at the start of the /// asynchronous write. virtual u_long bytes_to_write (void) const = 0; /// Message block which contains the sent data virtual ACE_Message_Block *message_block (void) const = 0; /// The flags using in the write virtual int flags (void) const = 0; /// I/O handle used for writing. virtual ACE_HANDLE handle (void) const = 0; protected: /// Do-nothing constructor. ACE_Asynch_Write_Dgram_Result_Impl (void); }; #if defined (__ACE_INLINE__) #include "ace/Asynch_IO_Impl.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_HAS_AIO_CALLS || !ACE_HAS_WINCE && ACE_WIN32 */ #include "ace/post.h" #endif /* ACE_ASYNCH_IO_IMPL_H */