// -*- C++ -*- //============================================================================= /** * @file CE_Screen_Output.h * * $Id$ * * @author Si Mong Park */ //============================================================================= #ifndef ACE_CE_SCREEN_OUTPUT_H #define ACE_CE_SCREEN_OUTPUT_H #include "ace/config-all.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) #pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if defined (ACE_HAS_WINCE) #include "ace/Log_Msg_Callback.h" #include "ace/Log_Record.h" const ACE_TCHAR endl[] = ACE_LIB_TEXT("\r\n"); const ACE_TCHAR tab[] = ACE_LIB_TEXT("\t"); /** * @class ACE_CE_Screen_Output * * @brief Replacement of text output for Windows CE. * * This class allows standard text output to be displayed on * text window for Windows CE. Generally, all ACE output will * go through under CE if and only if user uses WindozeCE * implementation by using main_ce instead of main. * Also, for the easier debugging purpose, object pointer of * this class can be gotten from ACE_Log_Msg::msg_callback() * and then can be used directly by user just like cout stream. */ class ACE_Export ACE_CE_Screen_Output : public ACE_Log_Msg_Callback { public: ACE_CE_Screen_Output (HWND hEdit); ACE_CE_Screen_Output (void); virtual ~ACE_CE_Screen_Output(); /// Implementation of pure virtual function from ACE_Log_Msg_Callback. virtual void log (ACE_Log_Record &log_record); /// Interface to specify active window handle. void SetOutputWindow (HWND hWnd); void clear (void); /// Stream insertion operator that performs actual print out. /** * @note This is the only one operator that performs output. All * other perators convert the type and use this operator * underneath. */ ACE_CE_Screen_Output& operator << (ACE_TCHAR*); ACE_CE_Screen_Output& operator << (const ACE_TCHAR*); ACE_CE_Screen_Output& operator << (ACE_ANTI_TCHAR* output); ACE_CE_Screen_Output& operator << (const ACE_ANTI_TCHAR* output); ACE_CE_Screen_Output& operator << (char output); ACE_CE_Screen_Output& operator << (unsigned char output); ACE_CE_Screen_Output& operator << (unsigned short output); ACE_CE_Screen_Output& operator << (int output); ACE_CE_Screen_Output& operator << (unsigned int output); ACE_CE_Screen_Output& operator << (float output); ACE_CE_Screen_Output& operator << (long output); ACE_CE_Screen_Output& operator << (unsigned long output); ACE_CE_Screen_Output& operator << (FILE* pFile); private: ACE_CE_Screen_Output(ACE_CE_Screen_Output&); private: HWND handler_; /// FILE pointer that used to save output to file. This class does /// not own the file handler pointer. FILE* pFile_; }; #endif // ACE_HAS_WINCE #endif // ACE_CE_SCREEN_OUTPUT_H