// $Id$ #ifndef ACE_CONTAINERS_T_CPP #define ACE_CONTAINERS_T_CPP #include "ace/Log_Msg.h" #include "ace/Malloc_Base.h" #include "ace/OS_Memory.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Containers.h" #if !defined (__ACE_INLINE__) #include "ace/Containers_T.inl" #endif /* __ACE_INLINE__ */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Stack) template void ACE_Bounded_Stack::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Bounded_Stack::dump"); #endif /* ACE_HAS_DUMP */ } template ACE_Bounded_Stack::ACE_Bounded_Stack (size_t size) : size_ (size), top_ (0) { ACE_NEW (this->stack_, T[size]); ACE_TRACE ("ACE_Bounded_Stack::ACE_Bounded_Stack"); } template ACE_Bounded_Stack::ACE_Bounded_Stack (const ACE_Bounded_Stack &s) : size_ (s.size_), top_ (s.top_) { ACE_NEW (this->stack_, T[s.size_]); ACE_TRACE ("ACE_Bounded_Stack::ACE_Bounded_Stack"); for (size_t i = 0; i < this->top_; i++) this->stack_[i] = s.stack_[i]; } template void ACE_Bounded_Stack::operator= (const ACE_Bounded_Stack &s) { ACE_TRACE ("ACE_Bounded_Stack::operator="); if (&s != this) { if (this->size_ < s.size_) { delete [] this->stack_; ACE_NEW (this->stack_, T[s.size_]); this->size_ = s.size_; } this->top_ = s.top_; for (size_t i = 0; i < this->top_; i++) this->stack_[i] = s.stack_[i]; } } template ACE_Bounded_Stack::~ACE_Bounded_Stack (void) { ACE_TRACE ("ACE_Bounded_Stack::~ACE_Bounded_Stack"); delete [] this->stack_; } // ---------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Stack) template void ACE_Fixed_Stack::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Fixed_Stack::dump"); #endif /* ACE_HAS_DUMP */ } template ACE_Fixed_Stack::ACE_Fixed_Stack (void) : size_ (ACE_SIZE), top_ (0) { ACE_TRACE ("ACE_Fixed_Stack::ACE_Fixed_Stack"); } template ACE_Fixed_Stack::ACE_Fixed_Stack (const ACE_Fixed_Stack &s) : size_ (s.size_), top_ (s.top_) { ACE_TRACE ("ACE_Fixed_Stack::ACE_Fixed_Stack"); for (size_t i = 0; i < this->top_; i++) this->stack_[i] = s.stack_[i]; } template void ACE_Fixed_Stack::operator= (const ACE_Fixed_Stack &s) { ACE_TRACE ("ACE_Fixed_Stack::operator="); if (&s != this) { this->top_ = s.top_; for (size_t i = 0; i < this->top_; i++) this->stack_[i] = s.stack_[i]; } } template ACE_Fixed_Stack::~ACE_Fixed_Stack (void) { ACE_TRACE ("ACE_Fixed_Stack::~ACE_Fixed_Stack"); } //---------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Stack) template void ACE_Unbounded_Stack::dump (void) const { #if defined (ACE_HAS_DUMP) // ACE_TRACE ("ACE_Unbounded_Stack::dump"); #endif /* ACE_HAS_DUMP */ } template ACE_Unbounded_Stack::ACE_Unbounded_Stack (ACE_Allocator *alloc) : head_ (0), cur_size_ (0), allocator_ (alloc) { // ACE_TRACE ("ACE_Unbounded_Stack::ACE_Unbounded_Stack"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); ACE_NEW_MALLOC (this->head_, (ACE_Node *) this->allocator_->malloc (sizeof (ACE_Node)), ACE_Node); this->head_->next_ = this->head_; } template void ACE_Unbounded_Stack::delete_all_nodes (void) { // ACE_TRACE ("ACE_Unbounded_Stack::delete_all_nodes"); while (this->is_empty () == 0) { ACE_Node *temp = this->head_->next_; this->head_->next_ = temp->next_; ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, ACE_Node, ); } this->cur_size_ = 0; ACE_ASSERT (this->head_ == this->head_->next_ && this->is_empty ()); } template void ACE_Unbounded_Stack::copy_all_nodes (const ACE_Unbounded_Stack &s) { // ACE_TRACE ("ACE_Unbounded_Stack::copy_all_nodes"); ACE_ASSERT (this->head_ == this->head_->next_); ACE_Node *temp = this->head_; for (ACE_Node *s_temp = s.head_->next_; s_temp != s.head_; s_temp = s_temp->next_) { ACE_Node *nptr = temp->next_; ACE_NEW_MALLOC (temp->next_, (ACE_Node *) this->allocator_->malloc (sizeof (ACE_Node)), ACE_Node (s_temp->item_, nptr)); temp = temp->next_; } this->cur_size_ = s.cur_size_; } template ACE_Unbounded_Stack::ACE_Unbounded_Stack (const ACE_Unbounded_Stack &s) : head_ (0), cur_size_ (0), allocator_ (s.allocator_) { if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); ACE_NEW_MALLOC (this->head_, (ACE_Node *) this->allocator_->malloc (sizeof (ACE_Node)), ACE_Node); this->head_->next_ = this->head_; // ACE_TRACE ("ACE_Unbounded_Stack::ACE_Unbounded_Stack"); this->copy_all_nodes (s); } template void ACE_Unbounded_Stack::operator= (const ACE_Unbounded_Stack &s) { // ACE_TRACE ("ACE_Unbounded_Stack::operator="); if (this != &s) { this->delete_all_nodes (); this->copy_all_nodes (s); } } template ACE_Unbounded_Stack::~ACE_Unbounded_Stack (void) { // ACE_TRACE ("ACE_Unbounded_Stack::~ACE_Unbounded_Stack"); this->delete_all_nodes (); ACE_DES_FREE_TEMPLATE (head_, this->allocator_->free, ACE_Node, ); } template int ACE_Unbounded_Stack::push (const T &new_item) { // ACE_TRACE ("ACE_Unbounded_Stack::push"); ACE_Node *temp; ACE_NEW_MALLOC_RETURN (temp, static_cast *> (this->allocator_->malloc (sizeof (ACE_Node))), ACE_Node (new_item, this->head_->next_), -1); this->head_->next_ = temp; this->cur_size_++; return 0; } template int ACE_Unbounded_Stack::pop (T &item) { // ACE_TRACE ("ACE_Unbounded_Stack::pop"); if (this->is_empty ()) return -1; else { ACE_Node *temp = this->head_->next_; item = temp->item_; this->head_->next_ = temp->next_; ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, ACE_Node, ); this->cur_size_--; return 0; } } template int ACE_Unbounded_Stack::find (const T &item) const { // ACE_TRACE ("ACE_Unbounded_Stack::find"); // Set into the dummy node. this->head_->item_ = item; ACE_Node *temp = this->head_->next_; // Keep looping until we find the item. while (!(temp->item_ == item)) temp = temp->next_; // If we found the dummy node then it's not really there, otherwise, // it is there. return temp == this->head_ ? -1 : 0; } template int ACE_Unbounded_Stack::insert (const T &item) { // ACE_TRACE ("ACE_Unbounded_Stack::insert"); if (this->find (item) == 0) return 1; else return this->push (item); } template int ACE_Unbounded_Stack::remove (const T &item) { // ACE_TRACE ("ACE_Unbounded_Stack::remove"); // Insert the item to be founded into the dummy node. this->head_->item_ = item; ACE_Node *curr = this->head_; while (!(curr->next_->item_ == item)) curr = curr->next_; if (curr->next_ == this->head_) return -1; // Item was not found. else { ACE_Node *temp = curr->next_; // Skip over the node that we're deleting. curr->next_ = temp->next_; this->cur_size_--; ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, ACE_Node, ); return 0; } } //-------------------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Double_Linked_List_Iterator_Base) template ACE_Double_Linked_List_Iterator_Base::ACE_Double_Linked_List_Iterator_Base (const ACE_Double_Linked_List &dll) : current_ (0), dllist_ (&dll) { // Do nothing } template ACE_Double_Linked_List_Iterator_Base::ACE_Double_Linked_List_Iterator_Base (const ACE_Double_Linked_List_Iterator_Base &iter) : current_ (iter.current_), dllist_ (iter.dllist_) { // Do nothing } template T * ACE_Double_Linked_List_Iterator_Base::next (void) const { return this->not_done (); } template int ACE_Double_Linked_List_Iterator_Base::next (T *&ptr) const { ptr = this->not_done (); return ptr ? 1 : 0; } template int ACE_Double_Linked_List_Iterator_Base::done (void) const { return this->not_done () ? 0 : 1; } template T & ACE_Double_Linked_List_Iterator_Base::operator* (void) const { return *(this->not_done ()); } // @@ Is this a valid retasking? Make sure to check with Purify and // whatnot that we're not leaking memory or doing any other screwing things. template void ACE_Double_Linked_List_Iterator_Base::reset (ACE_Double_Linked_List &dll) { current_ = 0; dllist_ = &dll; } template int ACE_Double_Linked_List_Iterator_Base::go_head (void) { this->current_ = static_cast (dllist_->head_->next_); return this->current_ ? 1 : 0; } template int ACE_Double_Linked_List_Iterator_Base::go_tail (void) { this->current_ = static_cast (dllist_->head_->prev_); return this->current_ ? 1 : 0; } template T * ACE_Double_Linked_List_Iterator_Base::not_done (void) const { if (this->current_ != this->dllist_->head_) return this->current_; else return 0; } template T * ACE_Double_Linked_List_Iterator_Base::do_advance (void) { if (this->not_done ()) { this->current_ = static_cast (this->current_->next_); return this->not_done (); } else return 0; } template T * ACE_Double_Linked_List_Iterator_Base::do_retreat (void) { if (this->not_done ()) { this->current_ = static_cast (this->current_->prev_); return this->not_done (); } else return 0; } template void ACE_Double_Linked_List_Iterator_Base::dump_i (void) const { ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("current_ = %x"), this->current_)); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } //-------------------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Double_Linked_List_Iterator) template ACE_Double_Linked_List_Iterator::ACE_Double_Linked_List_Iterator (const ACE_Double_Linked_List &dll) : ACE_Double_Linked_List_Iterator_Base (dll) { this->current_ = static_cast (dll.head_->next_); // Advance current_ out of the null area and onto the first item in // the list } template void ACE_Double_Linked_List_Iterator::reset (ACE_Double_Linked_List &dll) { this->ACE_Double_Linked_List_Iterator_Base ::reset (dll); this->current_ = static_cast (dll.head_->next_); // Advance current_ out of the null area and onto the first item in // the list } template int ACE_Double_Linked_List_Iterator::first (void) { return this->go_head (); } template int ACE_Double_Linked_List_Iterator::advance (void) { return this->do_advance () ? 1 : 0; } template T* ACE_Double_Linked_List_Iterator::advance_and_remove (int dont_remove) { T* item = 0; if (dont_remove) this->do_advance (); else { item = this->next (); this->do_advance (); // It seems dangerous to remove nodes in an iterator, but so it goes... ACE_Double_Linked_List *dllist = const_cast *> (this->dllist_); dllist->remove (item); } return item; } template void ACE_Double_Linked_List_Iterator::dump (void) const { #if defined (ACE_HAS_DUMP) this->dump_i (); #endif /* ACE_HAS_DUMP */ } // Prefix advance. template ACE_Double_Linked_List_Iterator & ACE_Double_Linked_List_Iterator::operator++ (void) { this->do_advance (); return *this; } // Postfix advance. template ACE_Double_Linked_List_Iterator ACE_Double_Linked_List_Iterator::operator++ (int) { ACE_Double_Linked_List_Iterator retv (*this); this->do_advance (); return retv; } // Prefix reverse. template ACE_Double_Linked_List_Iterator & ACE_Double_Linked_List_Iterator::operator-- (void) { this->do_retreat (); return *this; } // Postfix reverse. template ACE_Double_Linked_List_Iterator ACE_Double_Linked_List_Iterator::operator-- (int) { ACE_Double_Linked_List_Iterator retv (*this); this->do_retreat (); return retv; } //-------------------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Double_Linked_List_Reverse_Iterator) template ACE_Double_Linked_List_Reverse_Iterator::ACE_Double_Linked_List_Reverse_Iterator (ACE_Double_Linked_List &dll) : ACE_Double_Linked_List_Iterator_Base (dll) { this->current_ = static_cast (dll.head_->prev_); // Advance current_ out of the null area and onto the last item in // the list } template void ACE_Double_Linked_List_Reverse_Iterator::reset (ACE_Double_Linked_List &dll) { this->ACE_Double_Linked_List_Iterator_Base ::reset (dll); this->current_ = static_cast (dll.head_->prev_); // Advance current_ out of the null area and onto the last item in // the list } template int ACE_Double_Linked_List_Reverse_Iterator::first (void) { return this->go_tail (); } template int ACE_Double_Linked_List_Reverse_Iterator::advance (void) { return this->do_retreat () ? 1 : 0; } template T* ACE_Double_Linked_List_Reverse_Iterator::advance_and_remove (int dont_remove) { T* item = 0; if (dont_remove) this->do_retreat (); else { item = this->next (); this->do_retreat (); // It seems dangerous to remove nodes in an iterator, but so it goes... ACE_Double_Linked_List *dllist = const_cast *> (this->dllist_); dllist->remove (item); } return item; } template void ACE_Double_Linked_List_Reverse_Iterator::dump (void) const { #if defined (ACE_HAS_DUMP) this->dump_i (); #endif /* ACE_HAS_DUMP */ } // Prefix advance. template ACE_Double_Linked_List_Reverse_Iterator & ACE_Double_Linked_List_Reverse_Iterator::operator++ (void) { this->do_retreat (); return *this; } // Postfix advance. template ACE_Double_Linked_List_Reverse_Iterator ACE_Double_Linked_List_Reverse_Iterator::operator++ (int) { ACE_Double_Linked_List_Reverse_Iterator retv (*this); this->do_retreat (); return retv; } // Prefix reverse. template ACE_Double_Linked_List_Reverse_Iterator & ACE_Double_Linked_List_Reverse_Iterator::operator-- (void) { this->do_advance (); return *this; } // Postfix reverse. template ACE_Double_Linked_List_Reverse_Iterator ACE_Double_Linked_List_Reverse_Iterator::operator-- (int) { ACE_Double_Linked_List_Reverse_Iterator retv (*this); this->do_advance (); return retv; } ACE_ALLOC_HOOK_DEFINE(ACE_Double_Linked_List) template ACE_Double_Linked_List:: ACE_Double_Linked_List (ACE_Allocator *alloc) : size_ (0), allocator_ (alloc) { if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); ACE_NEW_MALLOC (this->head_, (T *) this->allocator_->malloc (sizeof (T)), T); this->init_head (); } template ACE_Double_Linked_List::ACE_Double_Linked_List (const ACE_Double_Linked_List &cx) : allocator_ (cx.allocator_) { if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); ACE_NEW_MALLOC (this->head_, (T *) this->allocator_->malloc (sizeof (T)), T); this->init_head (); this->copy_nodes (cx); this->size_ = cx.size_; } template void ACE_Double_Linked_List::operator= (const ACE_Double_Linked_List &cx) { if (this != &cx) { this->delete_nodes (); this->copy_nodes (cx); } } template ACE_Double_Linked_List::~ACE_Double_Linked_List (void) { this->delete_nodes (); ACE_DES_FREE (head_, this->allocator_->free, T); this->head_ = 0; } template int ACE_Double_Linked_List::is_empty (void) const { return this->size () ? 0 : 1; } template int ACE_Double_Linked_List::is_full (void) const { return 0; // We have no bound. } template T * ACE_Double_Linked_List::insert_tail (T *new_item) { // Insert it before , i.e., at tail. this->insert_element (new_item, 1); return new_item; } template T * ACE_Double_Linked_List::insert_head (T *new_item) { this->insert_element (new_item); // Insert it after , i.e., at head. return new_item; } template T * ACE_Double_Linked_List::delete_head (void) { T *temp; if (this->is_empty ()) return 0; temp = static_cast (this->head_->next_); // Detach it from the list. this->remove_element (temp); return temp; } template T * ACE_Double_Linked_List::delete_tail (void) { T *temp; if (this->is_empty ()) return 0; temp = static_cast (this->head_->prev_); // Detach it from the list. this->remove_element (temp); return temp; } template void ACE_Double_Linked_List::reset (void) { this->delete_nodes (); } template int ACE_Double_Linked_List::get (T *&item, size_t slot) { ACE_Double_Linked_List_Iterator iter (*this); for (size_t i = 0; i < slot && !iter.done (); i++) iter.advance (); item = iter.next (); return item ? 0 : -1; } template size_t ACE_Double_Linked_List::size (void) const { return this->size_; } template void ACE_Double_Linked_List::dump (void) const { #if defined (ACE_HAS_DUMP) // Dump the state of an object. #endif /* ACE_HAS_DUMP */ } #if 0 template T * ACE_Double_Linked_List::find (const T &item) { for (ACE_Double_Linked_List_Iterator iter (*this); !iter.done (); iter.advance ()) { T *temp = iter.next (); if (*temp == item) return temp; } return 0; } template int ACE_Double_Linked_List::remove (const T &item) { T *temp = this->find (item); if (temp != 0) return this->remove (temp); else return -1; } #endif /* 0 */ template int ACE_Double_Linked_List::remove (T *n) { return this->remove_element (n); } template void ACE_Double_Linked_List::delete_nodes (void) { while (! this->is_empty ()) { T * temp = static_cast (this->head_->next_); this->remove_element (temp); ACE_DES_FREE (temp, this->allocator_->free, T); } } template void ACE_Double_Linked_List::copy_nodes (const ACE_Double_Linked_List &c) { for (ACE_Double_Linked_List_Iterator iter (c); !iter.done (); iter.advance ()) { T* temp = 0; ACE_NEW_MALLOC (temp, (T *)this->allocator_->malloc (sizeof (T)), T (*iter.next ())); this->insert_tail (temp); } } template void ACE_Double_Linked_List::init_head (void) { this->head_->next_ = this->head_; this->head_->prev_ = this->head_; } template int ACE_Double_Linked_List::insert_element (T *new_item, int before, T *old_item) { if (old_item == 0) old_item = this->head_; if (before) old_item = static_cast (old_item->prev_); new_item->next_ = old_item->next_; new_item->next_->prev_ = new_item; new_item->prev_ = old_item; old_item->next_ = new_item; this->size_++; return 0; // Well, what will cause errors here? } template int ACE_Double_Linked_List::remove_element (T *item) { // Notice that you have to ensure that item is an element of this // list. We can't do much checking here. if (item == this->head_ || item->next_ == 0 || item->prev_ == 0 || this->size () == 0) // Can't remove head return -1; item->prev_->next_ = item->next_; item->next_->prev_ = item->prev_; item->next_ = item->prev_ = 0; // reset pointers to prevent double removal. this->size_--; return 0; } //-------------------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Set) template size_t ACE_Fixed_Set::size (void) const { ACE_TRACE ("ACE_Fixed_Set::size"); return this->cur_size_; } template void ACE_Fixed_Set::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Fixed_Set::dump"); #endif /* ACE_HAS_DUMP */ } template ACE_Fixed_Set::~ACE_Fixed_Set (void) { ACE_TRACE ("ACE_Fixed_Set::~ACE_Fixed_Set"); this->cur_size_ = 0; } template ACE_Fixed_Set::ACE_Fixed_Set (const ACE_Fixed_Set &fs) : cur_size_ (fs.cur_size_) { ACE_TRACE ("ACE_Fixed_Set::ACE_Fixed_Set"); for (size_t i = 0, j = 0; i < fs.max_size_ && j < this->cur_size_; ++i) if (fs.search_structure_[i].is_free_ == 0) this->search_structure_[j++] = fs.search_structure_[i]; } template void ACE_Fixed_Set::operator= (const ACE_Fixed_Set &fs) { ACE_TRACE ("ACE_Fixed_Set::operator="); if (this != &fs) { this->cur_size_ = fs.cur_size_; for (size_t i = 0, j = 0; i < fs.max_size_ && j < this->cur_size_; ++i) if (fs.search_structure_[i].is_free_ == 0) this->search_structure_[j++] = fs.search_structure_[i]; } } template ACE_Fixed_Set::ACE_Fixed_Set (void) : cur_size_ (0), max_size_ (ACE_SIZE) { ACE_TRACE ("ACE_Fixed_Set::ACE_Fixed_Set"); for (size_t i = 0; i < this->max_size_; i++) this->search_structure_[i].is_free_ = 1; } template int ACE_Fixed_Set::find (const T &item) const { ACE_TRACE ("ACE_Fixed_Set::find"); for (size_t i = 0, j = 0; i < this->max_size_ && j < this->cur_size_; ++i) if (this->search_structure_[i].is_free_ == 0) { if (this->search_structure_[i].item_ == item) return 0; ++j; } return -1; } template int ACE_Fixed_Set::insert (const T &item) { ACE_TRACE ("ACE_Fixed_Set::insert"); ssize_t first_free = -1; // Keep track of first free slot. size_t i; for (i = 0; i < this->max_size_ && first_free == -1; ++i) // First, make sure we don't allow duplicates. if (this->search_structure_[i].is_free_ == 0) { if (this->search_structure_[i].item_ == item) return 1; } else first_free = i; // If we found a free spot let's reuse it. if (first_free > -1) { this->search_structure_[first_free].item_ = item; this->search_structure_[first_free].is_free_ = 0; this->cur_size_++; return 0; } else /* No more room! */ { errno = ENOMEM; return -1; } } template int ACE_Fixed_Set::remove (const T &item) { ACE_TRACE ("ACE_Fixed_Set::remove"); for (size_t i = 0, j = 0; i < this->max_size_ && j < this->cur_size_; ++i) if (this->search_structure_[i].is_free_ == 0) { if (this->search_structure_[i].item_ == item) { // Mark this entry as being free. this->search_structure_[i].is_free_ = 1; --this->cur_size_; return 0; } else ++j; } return -1; } //-------------------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Set_Iterator_Base) template void ACE_Fixed_Set_Iterator_Base::dump_i (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Fixed_Set_Iterator_Base::dump_i"); #endif /* ACE_HAS_DUMP */ } template ACE_Fixed_Set_Iterator_Base::ACE_Fixed_Set_Iterator_Base (ACE_Fixed_Set &s) : s_ (s), next_ (-1), iterated_items_ (0) { ACE_TRACE ("ACE_Fixed_Set_Iterator_Base::ACE_Fixed_Set_Iterator_Base"); this->advance (); } template int ACE_Fixed_Set_Iterator_Base::advance (void) { ACE_TRACE ("ACE_Fixed_Set_Iterator_Base::advance"); if (this->iterated_items_ < this->s_.cur_size_) { for (++this->next_; static_cast (this->next_) < this->s_.max_size_; ++this->next_) if (this->s_.search_structure_[this->next_].is_free_ == 0) { ++this->iterated_items_; return 1; } } else ++this->next_; return 0; } template int ACE_Fixed_Set_Iterator_Base::first (void) { ACE_TRACE ("ACE_Fixed_Set_Iterator_Base::first"); next_ = -1; iterated_items_ = 0; return this->advance (); } template int ACE_Fixed_Set_Iterator_Base::done (void) const { ACE_TRACE ("ACE_Fixed_Set_Iterator_Base::done"); return ! (this->iterated_items_ < this->s_.cur_size_); } template int ACE_Fixed_Set_Iterator_Base::next_i (T *&item) { ACE_TRACE ("ACE_Fixed_Set_Iterator_Base::next_i"); if (static_cast (this->next_) < this->s_.max_size_) do { if (this->s_.search_structure_[this->next_].is_free_ == 0) { item = &this->s_.search_structure_[this->next_].item_; this->advance (); return 1; } } while (this->advance () == 1); return 0; } //-------------------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Set_Iterator) template void ACE_Fixed_Set_Iterator::dump (void) const { #if defined (ACE_HAS_DUMP) this->dump_i (); #endif /* ACE_HAS_DUMP */ } template ACE_Fixed_Set_Iterator::ACE_Fixed_Set_Iterator (ACE_Fixed_Set &s) : ACE_Fixed_Set_Iterator_Base (s) { ACE_TRACE ("ACE_Fixed_Set_Iterator::ACE_Fixed_Set_Iterator"); } template int ACE_Fixed_Set_Iterator::next (T *&item) { ACE_TRACE ("ACE_Fixed_Set_Iterator::next"); return this->next_i (item); } template int ACE_Fixed_Set_Iterator::remove (T *&item) { ACE_TRACE ("ACE_Fixed_Set_Iterator::remove"); if (this->s_.search_structure_[this->next_].is_free_ == 0) { item = &this->s_.search_structure_[this->next_].item_; this->s_.remove (*item); --(this->iterated_items_); return 1; } return 0; } template T& ACE_Fixed_Set_Iterator::operator* (void) { T *retv = 0; if (this->s_.search_structure_[this->next_].is_free_ == 0) retv = &this->s_.search_structure_[this->next_].item_; ACE_ASSERT (retv != 0); return *retv; } //-------------------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Set_Const_Iterator) template void ACE_Fixed_Set_Const_Iterator::dump (void) const { #if defined (ACE_HAS_DUMP) this->dump_i (); #endif /* ACE_HAS_DUMP */ } template ACE_Fixed_Set_Const_Iterator::ACE_Fixed_Set_Const_Iterator (const ACE_Fixed_Set &s) : ACE_Fixed_Set_Iterator_Base (s) { ACE_TRACE ("ACE_Fixed_Set_Const_Iterator::ACE_Fixed_Set_Const_Iterator"); } template int ACE_Fixed_Set_Const_Iterator::next (const T *&item) { ACE_TRACE ("ACE_Fixed_Set_Const_Iterator::next"); return this->next_i (item); } template const T& ACE_Fixed_Set_Const_Iterator::operator* (void) const { const T *retv = 0; if (this->s_.search_structure_[this->next_].is_free_ == 0) retv = &this->s_.search_structure_[this->next_].item_; ACE_ASSERT (retv != 0); return *retv; } //-------------------------------------------------- ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Set) template void ACE_Bounded_Set::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Bounded_Set::dump"); #endif /* ACE_HAS_DUMP */ } template ACE_Bounded_Set::~ACE_Bounded_Set (void) { ACE_TRACE ("ACE_Bounded_Set::~ACE_Bounded_Set"); delete [] this->search_structure_; } template ACE_Bounded_Set::ACE_Bounded_Set (void) : cur_size_ (0), max_size_ (static_cast (ACE_Bounded_Set::DEFAULT_SIZE)) { ACE_TRACE ("ACE_Bounded_Set::ACE_Bounded_Set"); ACE_NEW (this->search_structure_, ACE_TYPENAME ACE_Bounded_Set::Search_Structure[this->max_size_]); for (size_t i = 0; i < this->max_size_; ++i) this->search_structure_[i].is_free_ = 1; } template size_t ACE_Bounded_Set::size (void) const { ACE_TRACE ("ACE_Bounded_Set::size"); return this->cur_size_; } template ACE_Bounded_Set::ACE_Bounded_Set (const ACE_Bounded_Set &bs) : cur_size_ (bs.cur_size_), max_size_ (bs.max_size_) { ACE_TRACE ("ACE_Bounded_Set::ACE_Bounded_Set"); ACE_NEW (this->search_structure_, ACE_TYPENAME ACE_Bounded_Set::Search_Structure[this->max_size_]); for (size_t i = 0; i < this->cur_size_; i++) this->search_structure_[i] = bs.search_structure_[i]; } template void ACE_Bounded_Set::operator= (const ACE_Bounded_Set &bs) { ACE_TRACE ("ACE_Bounded_Set::operator="); if (this != &bs) { if (this->max_size_ < bs.cur_size_) { delete [] this->search_structure_; ACE_NEW (this->search_structure_, ACE_TYPENAME ACE_Bounded_Set::Search_Structure[bs.cur_size_]); this->max_size_ = bs.cur_size_; } this->cur_size_ = bs.cur_size_; for (size_t i = 0; i < this->cur_size_; i++) this->search_structure_[i] = bs.search_structure_[i]; } } template ACE_Bounded_Set::ACE_Bounded_Set (size_t size) : cur_size_ (0), max_size_ (size) { ACE_TRACE ("ACE_Bounded_Set::ACE_Bounded_Set"); ACE_NEW (this->search_structure_, ACE_TYPENAME ACE_Bounded_Set::Search_Structure[size]); for (size_t i = 0; i < this->max_size_; i++) this->search_structure_[i].is_free_ = 1; } template int ACE_Bounded_Set::find (const T &item) const { ACE_TRACE ("ACE_Bounded_Set::find"); for (size_t i = 0; i < this->cur_size_; i++) if (this->search_structure_[i].item_ == item && this->search_structure_[i].is_free_ == 0) return 0; return -1; } template int ACE_Bounded_Set::insert (const T &item) { ACE_TRACE ("ACE_Bounded_Set::insert"); int first_free = -1; // Keep track of first free slot. size_t i; for (i = 0; i < this->cur_size_; i++) // First, make sure we don't allow duplicates. if (this->search_structure_[i].item_ == item && this->search_structure_[i].is_free_ == 0) return 1; else if (this->search_structure_[i].is_free_ && first_free == -1) first_free = static_cast (i); if (first_free > -1) // If we found a free spot let's reuse it. { this->search_structure_[first_free].item_ = item; this->search_structure_[first_free].is_free_ = 0; return 0; } else if (i < this->max_size_) // Insert at the end of the active portion. { this->search_structure_[i].item_ = item; this->search_structure_[i].is_free_ = 0; this->cur_size_++; return 0; } else /* No more room! */ { errno = ENOMEM; return -1; } } template int ACE_Bounded_Set::remove (const T &item) { ACE_TRACE ("ACE_Bounded_Set::remove"); for (size_t i = 0; i < this->cur_size_; i++) if (this->search_structure_[i].item_ == item) { // Mark this entry as being free. this->search_structure_[i].is_free_ = 1; // If we just unbound the highest entry, then we need to // figure out where the next highest active entry is. if (i + 1 == this->cur_size_) { while (i > 0 && this->search_structure_[--i].is_free_) continue; if (i == 0 && this->search_structure_[i].is_free_) this->cur_size_ = 0; else this->cur_size_ = i + 1; } return 0; } return -1; } ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Set_Iterator) template void ACE_Bounded_Set_Iterator::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Bounded_Set_Iterator::dump"); #endif /* ACE_HAS_DUMP */ } template ACE_Bounded_Set_Iterator::ACE_Bounded_Set_Iterator (ACE_Bounded_Set &s) : s_ (s), next_ (-1) { ACE_TRACE ("ACE_Bounded_Set_Iterator::ACE_Bounded_Set_Iterator"); this->advance (); } template int ACE_Bounded_Set_Iterator::advance (void) { ACE_TRACE ("ACE_Bounded_Set_Iterator::advance"); for (++this->next_; static_cast (this->next_) < this->s_.cur_size_ && this->s_.search_structure_[this->next_].is_free_; ++this->next_) continue; return static_cast (this->next_) < this->s_.cur_size_; } template int ACE_Bounded_Set_Iterator::first (void) { ACE_TRACE ("ACE_Bounded_Set_Iterator::first"); next_ = -1; return this->advance (); } template int ACE_Bounded_Set_Iterator::done (void) const { ACE_TRACE ("ACE_Bounded_Set_Iterator::done"); return static_cast (this->next_) >= this->s_.cur_size_; } template int ACE_Bounded_Set_Iterator::next (T *&item) { ACE_TRACE ("ACE_Bounded_Set_Iterator::next"); if (static_cast (this->next_) < this->s_.cur_size_) { item = &this->s_.search_structure_[this->next_].item_; return 1; } else return 0; } ACE_ALLOC_HOOK_DEFINE(ACE_DNode) template ACE_DNode::ACE_DNode (const T &i, ACE_DNode *n, ACE_DNode *p) : next_ (n), prev_ (p), item_ (i) { } # if ! defined (ACE_HAS_BROKEN_NOOP_DTORS) template ACE_DNode::~ACE_DNode (void) { } # endif /* ! defined (ACE_HAS_BROKEN_NOOP_DTORS) */ // **************************************************************** template void ACE_Unbounded_Stack_Iterator::dump (void) const { #if defined (ACE_HAS_DUMP) // ACE_TRACE ("ACE_Unbounded_Stack_Iterator::dump"); #endif /* ACE_HAS_DUMP */ } template ACE_Unbounded_Stack_Iterator::ACE_Unbounded_Stack_Iterator (ACE_Unbounded_Stack &q) : current_ (q.head_->next_), stack_ (q) { // ACE_TRACE ("ACE_Unbounded_Stack_Iterator::ACE_Unbounded_Stack_Iterator"); } template int ACE_Unbounded_Stack_Iterator::advance (void) { // ACE_TRACE ("ACE_Unbounded_Stack_Iterator::advance"); this->current_ = this->current_->next_; return this->current_ != this->stack_.head_; } template int ACE_Unbounded_Stack_Iterator::first (void) { // ACE_TRACE ("ACE_Unbounded_Stack_Iterator::first"); this->current_ = this->stack_.head_->next_; return this->current_ != this->stack_.head_; } template int ACE_Unbounded_Stack_Iterator::done (void) const { ACE_TRACE ("ACE_Unbounded_Stack_Iterator::done"); return this->current_ == this->stack_.head_; } template int ACE_Unbounded_Stack_Iterator::next (T *&item) { // ACE_TRACE ("ACE_Unbounded_Stack_Iterator::next"); if (this->current_ == this->stack_.head_) return 0; else { item = &this->current_->item_; return 1; } } ACE_ALLOC_HOOK_DEFINE(ACE_Ordered_MultiSet) template ACE_Ordered_MultiSet::ACE_Ordered_MultiSet (ACE_Allocator *alloc) : head_ (0) , tail_ (0) , cur_size_ (0) , allocator_ (alloc) { // ACE_TRACE ("ACE_Ordered_MultiSet::ACE_Ordered_MultiSet"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); } template ACE_Ordered_MultiSet::ACE_Ordered_MultiSet (const ACE_Ordered_MultiSet &us) : head_ (0) , tail_ (0) , cur_size_ (0) , allocator_ (us.allocator_) { ACE_TRACE ("ACE_Ordered_MultiSet::ACE_Ordered_MultiSet"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); this->copy_nodes (us); } template ACE_Ordered_MultiSet::~ACE_Ordered_MultiSet (void) { // ACE_TRACE ("ACE_Ordered_MultiSet::~ACE_Ordered_MultiSet"); this->delete_nodes (); } template void ACE_Ordered_MultiSet::operator= (const ACE_Ordered_MultiSet &us) { ACE_TRACE ("ACE_Ordered_MultiSet::operator="); if (this != &us) { this->delete_nodes (); this->copy_nodes (us); } } template int ACE_Ordered_MultiSet::insert (const T &item) { // ACE_TRACE ("ACE_Ordered_MultiSet::insert"); return this->insert_from (item, this->head_, 0); } template int ACE_Ordered_MultiSet::insert (const T &new_item, ITERATOR &iter) { // ACE_TRACE ("ACE_Ordered_MultiSet::insert using iterator"); return this->insert_from (new_item, iter.current_, &iter.current_); } template int ACE_Ordered_MultiSet::remove (const T &item) { // ACE_TRACE ("ACE_Ordered_MultiSet::remove"); ACE_DNode *node = 0; int result = locate (item, 0, node); // if we found the node, remove from list and free it if (node && (result == 0)) { if (node->prev_) node->prev_->next_ = node->next_; else head_ = node->next_; if (node->next_) node->next_->prev_ = node->prev_; else tail_ = node->prev_; this->cur_size_--; ACE_DES_FREE_TEMPLATE (node, this->allocator_->free, ACE_DNode, ); return 0; } return -1; } template int ACE_Ordered_MultiSet::find (const T &item, ITERATOR &iter) const { // search an occurance of item, using iterator's current position as a hint ACE_DNode *node = iter.current_; int result = locate (item, node, node); // if we found the node, update the iterator and indicate success if (node && (result == 0)) { iter.current_ = node; return 0; } return -1; } template void ACE_Ordered_MultiSet::reset (void) { ACE_TRACE ("reset"); this->delete_nodes (); } template void ACE_Ordered_MultiSet::dump (void) const { #if defined (ACE_HAS_DUMP) // ACE_TRACE ("ACE_Ordered_MultiSet::dump"); // // ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); // ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nhead_ = %u"), this->head_)); // ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nhead_->next_ = %u"), this->head_->next_)); // ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\ncur_size_ = %d\n"), this->cur_size_)); // // T *item = 0; // size_t count = 1; // // for (ACE_Ordered_MultiSet_Iterator iter (*(ACE_Ordered_MultiSet *) this); // iter.next (item) != 0; // iter.advance ()) // ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("count = %d\n"), count++)); // // ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } template int ACE_Ordered_MultiSet::insert_from (const T &item, ACE_DNode *position, ACE_DNode **new_position) { // ACE_TRACE ("ACE_Ordered_MultiSet::insert_from"); // create a new node ACE_DNode *temp; ACE_NEW_MALLOC_RETURN (temp, static_cast*> (this->allocator_->malloc (sizeof (ACE_DNode))), ACE_DNode (item), -1); // obtain approximate location of the node int result = locate (item, position, position); // if there are nodes in the multiset if (position) { switch (result) { // insert after the approximate position case -1: // if there is a following node if (position->next_) { // link up with the following node position->next_->prev_ = temp; temp->next_ = position->next_; } else // appending to the end of the set tail_ = temp; // link up with the preceeding node temp->prev_ = position; position->next_ = temp; break; // insert before the position case 0: case 1: // if there is a preceeding node if (position->prev_) { // link up with the preceeding node position->prev_->next_ = temp; temp->prev_ = position->prev_; } else // prepending to the start of the set head_ = temp; // link up with the preceeding node temp->next_ = position; position->prev_ = temp; break; default: return -1; } } else { // point the head and tail to the new node. this->head_ = temp; this->tail_ = temp; } this->cur_size_++; if (new_position) *new_position = temp; return 0; } template int ACE_Ordered_MultiSet::locate (const T &item, ACE_DNode *start_position, ACE_DNode *&new_position) const { if (! start_position) start_position = this->head_; // If starting before the item, move forward until at or just before // item. while (start_position && start_position->item_ < item && start_position->next_) start_position = start_position->next_; // If starting after the item, move back until at or just after item while (start_position && item < start_position->item_ && start_position->prev_) start_position = start_position->prev_; // Save the (approximate) location in the passed pointer. new_position = start_position; // Show the location is after (1), before (-1) , or at (0) the item if (!new_position) return 1; else if (item < new_position->item_) return 1; else if (new_position->item_ < item) return -1; else return 0; } // Looks for first occurance of in the ordered set, using the // passed starting position as a hint: if there is such an instance, // it updates the new_position pointer to point to one such node and // returns 0; if there is no such node, then if there is a node before // where the item would have been, it updates the new_position pointer // to point to this node and returns -1; if there is no such node, // then if there is a node after where the item would have been, it // updates the new_position pointer to point to this node (or 0 if // there is no such node) and returns 1; template void ACE_Ordered_MultiSet::copy_nodes (const ACE_Ordered_MultiSet &us) { ACE_DNode *insertion_point = this->head_; for (ACE_DNode *curr = us.head_; curr != 0; curr = curr->next_) this->insert_from (curr->item_, insertion_point, &insertion_point); } template void ACE_Ordered_MultiSet::delete_nodes (void) { // iterate through list, deleting nodes for (ACE_DNode *curr = this->head_; curr != 0; ) { ACE_DNode *temp = curr; curr = curr->next_; ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, ACE_DNode, ); } this->head_ = 0; this->tail_ = 0; this->cur_size_ = 0; } ACE_ALLOC_HOOK_DEFINE(ACE_Ordered_MultiSet_Iterator) template ACE_Ordered_MultiSet_Iterator::ACE_Ordered_MultiSet_Iterator (ACE_Ordered_MultiSet &s) : current_ (s.head_), set_ (s) { // ACE_TRACE ("ACE_Ordered_MultiSet_Iterator::ACE_Ordered_MultiSet_Iterator"); } template int ACE_Ordered_MultiSet_Iterator::next (T *&item) const { // ACE_TRACE ("ACE_Ordered_MultiSet_Iterator::next"); if (this->current_) { item = &this->current_->item_; return 1; } return 0; } template T& ACE_Ordered_MultiSet_Iterator::operator* (void) { //ACE_TRACE ("ACE_Ordered_MultiSet_Iterator::operator*"); T *retv = 0; int result = this->next (retv); ACE_ASSERT (result != 0); ACE_UNUSED_ARG (result); return *retv; } ACE_ALLOC_HOOK_DEFINE (ACE_DLList_Node) template T * ACE_DLList::insert_tail (T *new_item) { ACE_DLList_Node *temp1, *temp2; ACE_NEW_MALLOC_RETURN (temp1, static_cast (this->allocator_->malloc (sizeof (ACE_DLList_Node))), ACE_DLList_Node ((void *&)new_item), 0); temp2 = ACE_DLList_Base::insert_tail (temp1); return (T *) (temp2 ? temp2->item_ : 0); } template T * ACE_DLList::insert_head (T *new_item) { ACE_DLList_Node *temp1; ACE_NEW_MALLOC_RETURN (temp1, (ACE_DLList_Node *) this->allocator_->malloc (sizeof (ACE_DLList_Node)), ACE_DLList_Node ((void *&)new_item), 0); ACE_DLList_Node *temp2 = ACE_DLList_Base::insert_head (temp1); return (T *) (temp2 ? temp2->item_ : 0); } template T * ACE_DLList::delete_head (void) { ACE_DLList_Node *temp1 = ACE_DLList_Base::delete_head (); T *temp2 = (T *) (temp1 ? temp1->item_ : 0); ACE_DES_FREE (temp1, this->allocator_->free, ACE_DLList_Node); return temp2; } template T * ACE_DLList::delete_tail (void) { ACE_DLList_Node *temp1 = ACE_DLList_Base::delete_tail (); T *temp2 = (T *) (temp1 ? temp1->item_ : 0); ACE_DES_FREE (temp1, this->allocator_->free, ACE_DLList_Node); return temp2; } // **************************************************************** // Compare this array with for equality. template bool ACE_Array::operator== (const ACE_Array &s) const { if (this == &s) return true; else if (this->size () != s.size ()) return false; const size_t len = s.size (); for (size_t slot = 0; slot < len; ++slot) if ((*this)[slot] != s[slot]) return false; return true; } // **************************************************************** ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_CONTAINERS_T_CPP */