/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // DEV.h // // = AUTHOR // Gerhard Lenzer // // ============================================================================ #ifndef ACE_DEV_H #define ACE_DEV_H #include "ace/pre.h" #include "ace/IO_SAP.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/DEV_Addr.h" // The following is necessary since many C++ compilers don't support // typedef'd types inside of classes used as formal template // arguments... ;-(. Luckily, using the C++ preprocessor I can hide // most of this nastiness! #if defined (ACE_HAS_TEMPLATE_TYPEDEFS) #define ACE_DEV_CONNECTOR ACE_DEV_Connector #define ACE_DEV_STREAM ACE_DEV_Stream #else /* TEMPLATES are broken (must be a cfront-based compiler...) */ #define ACE_DEV_CONNECTOR ACE_DEV_Connector, ACE_DEV_Addr #define ACE_DEV_STREAM ACE_DEV_Stream, ACE_DEV_Addr #endif /* ACE_TEMPLATE_TYPEDEFS */ class ACE_Export ACE_DEV : public ACE_IO_SAP { // = TITLE // Defines the member functions for the base class of the // ACE_DEV abstraction. public: int close (void); // Close down the DEVICE void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. int disable (int signum) const ; // Disable signal // This is here to prevent Win32 from // disabling SPIPE using socket calls protected: ACE_DEV (void); // Ensure that this class is an abstract base class }; #if !defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/DEV.i" #endif #include "ace/post.h" #endif /* ACE_DEV_H */