// DLL.cpp // $Id$ #include "ace/DLL.h" #include "ace/ACE.h" ACE_RCSID(ace, DLL, "$Id$") // Default constructor. Also, by default, the object will be closed // before it is destroyed. ACE_DLL::ACE_DLL (int close_on_destruction) : handle_ (ACE_SHLIB_INVALID_HANDLE), close_on_destruction_ (close_on_destruction) { } // If the library name and the opening mode are specified than on // object creation the library is implicitly opened. ACE_DLL::ACE_DLL (const ACE_TCHAR *dll_name, int open_mode, int close_on_destruction) : handle_ (ACE_OS::dlopen (dll_name, open_mode)), close_on_destruction_ (close_on_destruction) { if (this->handle_ == ACE_SHLIB_INVALID_HANDLE) ACE_ERROR ((LM_ERROR, ACE_TEXT ("%s\n"), this->error ())); } // The library is closed before the class gets destroyed depending on // the close_on_destruction value specified which is stored in // close_on_destruction_. ACE_DLL::~ACE_DLL (void) { // CLose the library only if it hasn't been already. this->close (); } // This method opens the library based on the mode specified using the // ACE_SHLIB_HANDLE which is obtained on making the ACE_OS::dlopen call. // The default mode is: // RTLD_LAZY Only references to data symbols are relocate when the // object is first loaded. // The other modes include: // RTLD_NOW All necessary relocations are performed when the // object is first loaded. // RTLD_GLOBAL The object symbols are made available for the // relocation processing of any other object. int ACE_DLL::open (const ACE_TCHAR *dll_filename, int open_mode, int close_on_destruction) { // This check is necessary as the library could be opened more than // once without closing it which would cause handle memory leaks. this->close (); // Reset the flag this->close_on_destruction_ = close_on_destruction; // Find out where the library is ACE_TCHAR dll_pathname[MAXPATHLEN + 1]; // Transform the pathname into the appropriate dynamic link library // by searching the ACE_LD_SEARCH_PATH. int result = ACE::ldfind (dll_filename, dll_pathname, (sizeof dll_pathname / sizeof (ACE_TCHAR))); // Check for errors if (result != 0) return result; // The ACE_SHLIB_HANDLE object is obtained. this->handle_ = ACE_OS::dlopen (dll_pathname, open_mode); if (this->handle_ == ACE_SHLIB_INVALID_HANDLE) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%s\n"), this->error ()), -1); return 0; } // The symbol refernce of the name specified is obtained. void * ACE_DLL::symbol (const ACE_TCHAR *sym_name) { return ACE_OS::dlsym (this->handle_, sym_name); } // The library is closed using the ACE_SHLIB_HANDLE obejct. i.e. The // shared object is now disassociated form the current process. int ACE_DLL::close (void) { int retval = 0; // The handle is checked to see whether the library is closed // already and the flag is specified. If // not, it is closed and the handle is made invalid to indicate that // it's now closed. if (this->close_on_destruction_ != 0 && this->handle_ != ACE_SHLIB_INVALID_HANDLE) { retval = ACE_OS::dlclose (this->handle_); } this->handle_ = ACE_SHLIB_INVALID_HANDLE; return retval; } // This method is used on error in an library operation. ACE_TCHAR * ACE_DLL::error (void) { return ACE_OS::dlerror (); } // Return the handle to the user either temporarily or forever, thus // orphaning it. If 0 means the user wants the handle forever and if 1 // means the user temporarily wants to take the handle. ACE_SHLIB_HANDLE ACE_DLL::get_handle (int become_owner) { // Since the caller is becoming the owner of the handle we lose // rights to close it on destruction. The new controller has to do // it explicitly. if (become_owner) this->close_on_destruction_ = 0; // Return the handle requested by the user. return this->handle_; } // Set the handle for the DLL. By default, the object will be closed // before it is destroyed. int ACE_DLL::set_handle (ACE_SHLIB_HANDLE handle, int close_on_destruction) { // Close the handle in use before accepting the next one. if (this->close () == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%s\n"), this->error ()), -1); this->handle_ = handle; this->close_on_destruction_ = close_on_destruction; return 0; }