// $Id$ #define ACE_BUILD_DLL #include "ace/Synch_T.h" #include "ace/Dump.h" #include "ace/Object_Manager.h" ACE_RCSID(ace, Dump, "$Id$") // Implementations (very simple for now...) ACE_Dumpable::~ACE_Dumpable (void) { ACE_TRACE ("ACE_Dumpable::~ACE_Dumpable"); } ACE_Dumpable::ACE_Dumpable (const void *this_ptr) : this_ (this_ptr) { ACE_TRACE ("ACE_Dumpable::ACE_Dumpable"); } ACE_Dumpable_Ptr::ACE_Dumpable_Ptr (const ACE_Dumpable *dumper) : dumper_ (dumper) { ACE_TRACE ("ACE_Dumpable_Ptr::ACE_Dumpable_Ptr"); } const ACE_Dumpable * ACE_Dumpable_Ptr::operator->() const { ACE_TRACE ("ACE_Dumpable_Ptr::operator->"); return this->dumper_; } void ACE_Dumpable_Ptr::operator= (const ACE_Dumpable *dumper) const { ACE_TRACE ("ACE_Dumpable_Ptr::operator="); if (this->dumper_ != dumper) { delete (ACE_Dumpable *) this->dumper_; ((ACE_Dumpable_Ptr *) this)->dumper_ = dumper; } } ACE_ODB::ACE_ODB (void) // Let the Tuple default constructor initialize object_table_ : current_size_ (0) { ACE_TRACE ("ACE_ODB::ACE_ODB"); } ACE_ODB * ACE_ODB::instance (void) { ACE_TRACE ("ACE_ODB::instance"); if (ACE_ODB::instance_ == 0) { ACE_MT (ACE_Thread_Mutex *lock = ACE_Managed_Object::get_preallocated_object (ACE_Object_Manager::ACE_DUMP_LOCK); ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock, 0)); if (ACE_ODB::instance_ == 0) ACE_NEW_RETURN (ACE_ODB::instance_, ACE_ODB, 0); } return ACE_ODB::instance_; } void ACE_ODB::dump_objects (void) { ACE_TRACE ("ACE_ODB::dump_objects"); for (int i = 0; i < this->current_size_; i++) { if (this->object_table_[i].this_ != 0) // Dump the state of the object. this->object_table_[i].dumper_->dump (); } } // This method registers a new . It detects // duplicates and simply overwrites them. void ACE_ODB::register_object (const ACE_Dumpable *dumper) { ACE_TRACE ("ACE_ODB::register_object"); int i; int slot = 0; for (i = 0; i < this->current_size_; i++) { if (this->object_table_[i].this_ == 0) slot = i; else if (this->object_table_[i].this_ == dumper->this_) { slot = i; break; } } if (i == this->current_size_) { slot = this->current_size_++; ACE_ASSERT (this->current_size_ < ACE_ODB::MAX_TABLE_SIZE); } this->object_table_[slot].this_ = dumper->this_; this->object_table_[slot].dumper_ = dumper; } void ACE_ODB::remove_object (const void *this_ptr) { ACE_TRACE ("ACE_ODB::remove_object"); int i; for (i = 0; i < this->current_size_; i++) { if (this->object_table_[i].this_ == this_ptr) break; } if (i < this->current_size_) { this->object_table_[i].this_ = 0; this->object_table_[i].dumper_ = 0; } } ACE_ODB *ACE_ODB::instance_ = 0;