// Event_Handler.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/Event_Handler.h" #include "ace/Message_Block.h" #include "ace/Reactor.h" #include "ace/Thread_Manager.h" #if !defined (__ACE_INLINE__) #include "ace/Event_Handler.i" #endif /* __ACE_INLINE__ */ ACE_RCSID(ace, Event_Handler, "$Id$") // Implement conceptually abstract virtual functions in the base class // so derived classes don't have to implement unused ones. ACE_Event_Handler::ACE_Event_Handler (void) : priority_ (ACE_Event_Handler::LO_PRIORITY), reactor_ (0) { // ACE_TRACE ("ACE_Event_Handler::ACE_Event_Handler"); } ACE_Event_Handler::~ACE_Event_Handler (void) { // ACE_TRACE ("ACE_Event_Handler::~ACE_Event_Handler"); } // Gets the file descriptor associated with this I/O device. ACE_HANDLE ACE_Event_Handler::get_handle (void) const { ACE_TRACE ("ACE_Event_Handler::get_handle"); return ACE_INVALID_HANDLE; } // Sets the file descriptor associated with this I/O device. void ACE_Event_Handler::set_handle (ACE_HANDLE) { ACE_TRACE ("ACE_Event_Handler::set_handle"); } // Gets the priority of this handler. int ACE_Event_Handler::priority (void) const { ACE_TRACE ("ACE_Event_Handler::priority"); return this->priority_; } // Sets the priority void ACE_Event_Handler::priority (int priority) { ACE_TRACE ("ACE_Event_Handler::priority"); this->priority_ = priority; } // Called when the object is about to be removed from the Dispatcher // tables. int ACE_Event_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask) { ACE_TRACE ("ACE_Event_Handler::handle_close"); return -1; } // Called when input becomes available on fd. int ACE_Event_Handler::handle_input (ACE_HANDLE) { ACE_TRACE ("ACE_Event_Handler::handle_input"); return -1; } // Called when output is possible on fd. int ACE_Event_Handler::handle_output (ACE_HANDLE) { ACE_TRACE ("ACE_Event_Handler::handle_output"); return -1; } // Called when urgent data is available on fd. int ACE_Event_Handler::handle_exception (ACE_HANDLE) { ACE_TRACE ("ACE_Event_Handler::handle_exception"); return -1; } // Called when timer expires, TV stores the current time. int ACE_Event_Handler::handle_timeout (const ACE_Time_Value &, const void *) { ACE_TRACE ("ACE_Event_Handler::handle_timeout"); return -1; } // Called when a registered signal occurs. int ACE_Event_Handler::handle_signal (int, siginfo_t *, ucontext_t *) { ACE_TRACE ("ACE_Event_Handler::handle_signal"); return -1; } int ACE_Event_Handler::handle_qos (ACE_HANDLE) { ACE_TRACE ("ACE_Event_Handler::handle_qos"); return -1; } int ACE_Event_Handler::handle_group_qos (ACE_HANDLE) { ACE_TRACE ("ACE_Event_Handler::handle_group_qos"); return -1; } void ACE_Event_Handler::reactor (ACE_Reactor *reactor) { ACE_TRACE ("ACE_Event_Handler::reactor"); this->reactor_ = reactor; } ACE_Reactor * ACE_Event_Handler::reactor (void) const { ACE_TRACE ("ACE_Event_Handler::reactor"); return this->reactor_; } #if !defined (ACE_HAS_WINCE) // Used to read from non-socket ACE_HANDLEs in our own thread to work // around Win32 limitations that don't allow us to select() on // non-sockets (such as ACE_STDIN). This is commonly used in // situations where the Reactor is used to demultiplex read events on // ACE_STDIN on UNIX. Note that must be a subclass of // . If the method of this event // handler returns we default to reading from // ACE_STDIN. void * ACE_Event_Handler::read_adapter (void *args) { ACE_Event_Handler *this_ptr = (ACE_Event_Handler *) args; ACE_HANDLE handle = ACE_STDIN; while (this_ptr->handle_input (handle) != -1) continue; this_ptr->handle_close (handle, ACE_Event_Handler::READ_MASK); this_ptr->reactor ()->notify (); return 0; } int ACE_Event_Handler::register_stdin_handler (ACE_Event_Handler *eh, ACE_Reactor *reactor, ACE_Thread_Manager *thr_mgr, int flags) { #if defined (ACE_WIN32) ACE_UNUSED_ARG (reactor); eh->reactor (reactor); return thr_mgr->spawn (&read_adapter, (void *) eh, flags); #else // Keep compilers happy. ACE_UNUSED_ARG (flags); ACE_UNUSED_ARG (thr_mgr); return reactor->register_handler (ACE_STDIN, eh, ACE_Event_Handler::READ_MASK); #endif /* ACE_WIN32 */ } int ACE_Event_Handler::remove_stdin_handler (ACE_Reactor *reactor, ACE_Thread_Manager *thr_mgr) { #if defined (ACE_WIN32) ACE_UNUSED_ARG (reactor); ACE_UNUSED_ARG (thr_mgr); // What should we do here? ACE_NOTSUP_RETURN (-1); #else // Keep compilers happy. ACE_UNUSED_ARG (thr_mgr); return reactor->remove_handler (ACE_STDIN, ACE_Event_Handler::READ_MASK); #endif /* ACE_WIN32 */ } #endif /* ACE_HAS_WINCE */ ACE_Notification_Buffer::ACE_Notification_Buffer (void) { ACE_TRACE ("ACE_Notification_Buffer::ACE_Notification_Buffer"); } ACE_Notification_Buffer::ACE_Notification_Buffer (ACE_Event_Handler *eh, ACE_Reactor_Mask mask) : eh_ (eh), mask_ (mask) { ACE_TRACE ("ACE_Notification_Buffer::ACE_Notification_Buffer"); }