/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Event_Handler.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_EVENT_HANDLER_H) #define ACE_EVENT_HANDLER_H #include "ace/ACE.h" // Forward declaration. class ACE_Message_Block; class ACE_Reactor; typedef u_long ACE_Reactor_Mask; class ACE_Export ACE_Event_Handler // = TITLE // Provides an abstract interface for handling various types of // I/O, timer, and signal events. // // = DESCRIPTION // Subclasses read/write input/output on an I/O descriptor, // handle an exception raised on an I/O descriptor, handle a // timer's expiration, or handle a signal. { public: enum { LO_PRIORITY = 0, HI_PRIORITY = 10, NULL_MASK = 0, #if defined (ACE_USE_POLL) READ_MASK = POLLIN, WRITE_MASK = POLLOUT, EXCEPT_MASK = POLLPRI, #else /* USE SELECT */ READ_MASK = (1 << 0), WRITE_MASK = (1 << 1), EXCEPT_MASK = (1 << 2), #endif /* ACE_USE_POLL */ ACCEPT_MASK = (1 << 3), CONNECT_MASK = (1 << 4), TIMER_MASK = (1 << 5), QOS_MASK = (1 << 6), GROUP_QOS_MASK = (1 << 7), ALL_EVENTS_MASK = READ_MASK | WRITE_MASK | EXCEPT_MASK | ACCEPT_MASK | CONNECT_MASK | TIMER_MASK | QOS_MASK | GROUP_QOS_MASK, RWE_MASK = READ_MASK | WRITE_MASK | EXCEPT_MASK, DONT_CALL = (1 << 9) }; virtual ~ACE_Event_Handler (void); // Destructor is virtual to enable proper cleanup. virtual ACE_HANDLE get_handle (void) const; // Get the I/O handle. virtual void set_handle (ACE_HANDLE); // Set the I/O handle. // = Get/set priority // Priorities run from MIN_PRIORITY (which is the "lowest priority") // to MAX_PRIORITY (which is the "highest priority"). virtual int priority (void) const; // Get the priority of the Event_Handler. virtual void priority (int priority); // Set the priority of the Event_Handler. virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE); // Called when input events occur (e.g., connection or data). virtual int handle_output (ACE_HANDLE fd = ACE_INVALID_HANDLE); // Called when output events are possible (e.g., flow control // abates). virtual int handle_exception (ACE_HANDLE fd = ACE_INVALID_HANDLE); // Called when execption events occur (e.g., SIGURG). virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg = 0); // Called when timer expires. virtual int handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask); // Called when object is removed from the ACE_Reactor virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0); // Called when object is signaled by OS (either via UNIX signals or // when a Win32 object becomes signaled). virtual int handle_qos (ACE_HANDLE = ACE_INVALID_HANDLE); virtual int handle_group_qos (ACE_HANDLE = ACE_INVALID_HANDLE); // = Accessors to set/get the various event demultiplexors. virtual void reactor (ACE_Reactor *reactor); virtual ACE_Reactor *reactor (void) const; protected: ACE_Event_Handler (void); // Force ACE_Event_Handler to be an abstract base class. int priority_; // Priority of this Event_Handler. // = Pointers to the various event demultiplexors. ACE_Reactor *reactor_; }; struct ACE_Export ACE_Notification_Buffer // = TITLE // Simple wrapper for passing s and // s between threads. { ACE_Notification_Buffer (void); ACE_Notification_Buffer (ACE_Event_Handler *eh, ACE_Reactor_Mask mask); ACE_Event_Handler *eh_; // Pointer to the Event_Handler that will be dispatched // by the main event loop. ACE_Reactor_Mask mask_; // Mask that indicates which method to call. }; #if defined (__ACE_INLINE__) #include "ace/Event_Handler.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_EVENT_HANDLER_H */