/* -*- C++ -*- */ //========================================================================== /** * @file Event_Handler.h * * $Id$ * * @author Douglas C. Schmidt */ //========================================================================== #ifndef ACE_EVENT_HANDLER_H #define ACE_EVENT_HANDLER_H #include /**/ "ace/pre.h" #include "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/os_include/os_signal.h" #include "ace/Atomic_Op.h" #include "ace/Synch_Traits.h" // Forward declaration. class ACE_Message_Block; class ACE_Reactor; class ACE_Reactor_Timer_Interface; class ACE_Thread_Manager; class ACE_Process; typedef unsigned long ACE_Reactor_Mask; /** * @class ACE_Event_Handler * * @brief Provides an abstract interface for handling various types of * I/O, timer, and signal events. * * Subclasses read/write input/output on an I/O descriptor, * handle an exception raised on an I/O descriptor, handle a * timer's expiration, or handle a signal. */ class ACE_Export ACE_Event_Handler { public: enum { LO_PRIORITY = 0, HI_PRIORITY = 10, NULL_MASK = 0, #if defined (ACE_USE_POLL) READ_MASK = POLLIN, WRITE_MASK = POLLOUT, EXCEPT_MASK = POLLPRI, #else /* USE SELECT */ READ_MASK = (1 << 0), WRITE_MASK = (1 << 1), EXCEPT_MASK = (1 << 2), #endif /* ACE_USE_POLL */ ACCEPT_MASK = (1 << 3), CONNECT_MASK = (1 << 4), TIMER_MASK = (1 << 5), QOS_MASK = (1 << 6), GROUP_QOS_MASK = (1 << 7), SIGNAL_MASK = (1 << 8), ALL_EVENTS_MASK = READ_MASK | WRITE_MASK | EXCEPT_MASK | ACCEPT_MASK | CONNECT_MASK | TIMER_MASK | QOS_MASK | GROUP_QOS_MASK | SIGNAL_MASK, RWE_MASK = READ_MASK | WRITE_MASK | EXCEPT_MASK, DONT_CALL = (1 << 9) }; /// Destructor is virtual to enable proper cleanup. virtual ~ACE_Event_Handler (void); /// Get the I/O handle. virtual ACE_HANDLE get_handle (void) const; /// Set the I/O handle. virtual void set_handle (ACE_HANDLE); // = Get/set priority // Priorities run from MIN_PRIORITY (which is the "lowest priority") // to MAX_PRIORITY (which is the "highest priority"). /// Get the priority of the Event_Handler. virtual int priority (void) const; /// Set the priority of the Event_Handler. virtual void priority (int priority); /// Called when input events occur (e.g., connection or data). virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE); /// Called when output events are possible (e.g., when flow control /// abates or non-blocking connection completes). virtual int handle_output (ACE_HANDLE fd = ACE_INVALID_HANDLE); /// Called when an exceptional events occur (e.g., SIGURG). virtual int handle_exception (ACE_HANDLE fd = ACE_INVALID_HANDLE); /** * Called when timer expires. represents the current * time that the was selected for timeout * dispatching and is the asynchronous completion token that * was passed in when was invoked. */ virtual int handle_timeout (const ACE_Time_Value ¤t_time, const void *act = 0); /// Called when a process exits. virtual int handle_exit (ACE_Process *); /// Called when a method returns -1 or when the /// method is called on an . The /// indicates which event has triggered the /// method callback on a particular . virtual int handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask); /// Called when object is signaled by OS (either via UNIX signals or /// when a Win32 object becomes signaled). virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0); enum { /// The handler is not resumed at all. Could lead to deadlock.. ACE_EVENT_HANDLER_NOT_RESUMED = -1, /// The reactor takes responsibility of resuming the handler and /// is the default ACE_REACTOR_RESUMES_HANDLER = 0, /// The application takes responsibility of resuming the handler ACE_APPLICATION_RESUMES_HANDLER }; /* Called to figure out whether the handler needs to resumed by the * reactor or the application can take care of it. The default * value of 0 would be returned which would allow the reactor to * take care of resumption of the handler. The application can * return a value more than zero and decide to resume the handler * themseleves. */ // @@ NOTE: This method is only useful for the ACE_TP_Reactor. Sad // that we have to have this method in a class that is supposed to // be used across different componets in ACE. virtual int resume_handler (void); virtual int handle_qos (ACE_HANDLE = ACE_INVALID_HANDLE); virtual int handle_group_qos (ACE_HANDLE = ACE_INVALID_HANDLE); // = Accessors to set/get the various event demultiplexors. /// Set the event demultiplexors. virtual void reactor (ACE_Reactor *reactor); /// Get the event demultiplexors. virtual ACE_Reactor *reactor (void) const; /// Get only the reactor's timer related interface. virtual ACE_Reactor_Timer_Interface *reactor_timer_interface (void) const; #if !defined (ACE_HAS_WINCE) /** * Used to read from non-socket ACE_HANDLEs in our own thread to * work around Win32 limitations that don't allow us to 'able on * Win32. */ static int register_stdin_handler (ACE_Event_Handler *eh, ACE_Reactor *reactor, ACE_Thread_Manager *thr_mgr, int flags = THR_DETACHED); /// Performs the inverse of the method. static int remove_stdin_handler (ACE_Reactor *reactor, ACE_Thread_Manager *thr_mgr); #endif /* ACE_HAS_WINCE */ /// Reference count type. typedef long Reference_Count; /// Increment reference count on the handler. /** * This method is called when the handler is registered with the * Reactor and when the Reactor makes an upcall on the handler. * Reference count is 1 when the handler is created. * * @return Current reference count. */ virtual Reference_Count add_reference (void); /// Decrement reference count on the handler. /** * This method is called when the handler is removed from the * Reactor and when an upcall made on the handler by the Reactor * completes. Handler is deleted when the reference count reaches * 0. * * @return Current reference count. */ virtual Reference_Count remove_reference (void); /** * @class Policy * * @brief Base class for all handler policies. */ class ACE_Export Policy { public: /// Virtual destructor. virtual ~Policy (void); }; /** * @class Reference_Counting_Policy * * @brief This policy dictates the reference counting requirements * for the handler. * * This policy allows applications to configure whether it wants the * Reactor to call add_reference() and remove_reference() during * registrations, removals, and upcalls. * * Default: DISABLED. */ class ACE_Export Reference_Counting_Policy : public Policy { /// This policy can only be created by the handler. friend class ACE_Event_Handler; public: enum Value { /// Perform reference counting. ENABLED, /// Don't perform reference counting. DISABLED }; /// Current Reference_Counting_Policy. Value value (void) const; /// Update Reference_Counting_Policy. void value (Value value); private: /// Private constructor. Reference_Counting_Policy (Value value); /// The value of the policy. Value value_; }; /// Current Reference_Counting_Policy. Reference_Counting_Policy &reference_counting_policy (void); protected: /// Force ACE_Event_Handler to be an abstract base class. ACE_Event_Handler (ACE_Reactor * = 0, int priority = ACE_Event_Handler::LO_PRIORITY); /// Typedef for implementation of reference counting. typedef ACE_Atomic_Op Atomic_Reference_Count; /// Reference count. Atomic_Reference_Count reference_count_; private: /// Priority of this Event_Handler. int priority_; /// Pointer to the various event demultiplexors. ACE_Reactor *reactor_; /// Reference counting requirements. Reference_Counting_Policy reference_counting_policy_; }; /** * @class ACE_Event_Handler_var * * @brief Auto pointer like class for Event Handlers. * * Used to manage lifecycle of handlers. This class calls * ACE_Event_Handler::remove_reference() in its destructor. */ class ACE_Export ACE_Event_Handler_var { public: /// Default constructor. ACE_Event_Handler_var (void); /// Construct with a handler. ACE_Event_Handler_var (ACE_Event_Handler *p); /// Copy constructor. ACE_Event_Handler_var (const ACE_Event_Handler_var &b); /// Destructor. ~ACE_Event_Handler_var (void); /// Assignment to a handler. ACE_Event_Handler_var &operator= (ACE_Event_Handler *p); /// Assignment to a ACE_Event_Handler_var. ACE_Event_Handler_var &operator= (const ACE_Event_Handler_var &b); /// Overloaded "->". ACE_Event_Handler *operator-> () const; /// Access the handler. ACE_Event_Handler *handler (void) const; /// Release the handler. ACE_Event_Handler *release (void); /// Reset the handler. void reset (ACE_Event_Handler *p = 0); private: /// Handler. ACE_Event_Handler *ptr_; }; /** * @class ACE_Notification_Buffer * * @brief Simple wrapper for passing s and * s between threads. */ class ACE_Export ACE_Notification_Buffer { public: ACE_Notification_Buffer (void); ACE_Notification_Buffer (ACE_Event_Handler *eh, ACE_Reactor_Mask mask); /// Default dtor. ~ACE_Notification_Buffer (void); /// Pointer to the Event_Handler that will be dispatched /// by the main event loop. ACE_Event_Handler *eh_; /// Mask that indicates which method to call. ACE_Reactor_Mask mask_; }; #if defined (__ACE_INLINE__) #include "ace/Event_Handler.i" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_EVENT_HANDLER_H */