// Handle_Set.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/Handle_Set.h" #if !defined (__ACE_INLINE__) #include "ace/Handle_Set.i" #endif /* __ACE_INLINE__ */ ACE_RCSID(ace, Handle_Set, "$Id$") ACE_ALLOC_HOOK_DEFINE(ACE_Handle_Set) void ACE_Handle_Set::dump (void) const { ACE_TRACE ("ACE_Handle_Set::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nsize_ = %d"), this->size_)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nmax_handle_ = %d"), this->max_handle_)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\n[ "))); #if defined (ACE_WIN32) for (size_t i = 0; i < (size_t) this->mask_.fd_count + 1; i++) ACE_DEBUG ((LM_DEBUG, ASYS_TEXT(" %x "), this->mask_.fd_array[i])); #else /* !ACE_WIN32 */ for (ACE_HANDLE i = 0; i < this->max_handle_ + 1; i++) if (this->is_set (i)) ACE_DEBUG ((LM_DEBUG, ASYS_TEXT(" %d "), i)); #endif /* ACE_WIN32 */ ACE_DEBUG ((LM_DEBUG, ASYS_TEXT(" ]\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } // Table that maps bytes to counts of the enabled bits. const char ACE_Handle_Set::nbits_[256] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8, }; // Constructor, initializes the bitmask to all 0s. ACE_Handle_Set::ACE_Handle_Set (void) { ACE_TRACE ("ACE_Handle_Set::ACE_Handle_Set"); this->reset (); } ACE_Handle_Set::ACE_Handle_Set (const ACE_FD_SET_TYPE &fd_mask) { ACE_TRACE ("ACE_Handle_Set::ACE_Handle_Set"); this->reset (); ACE_OS::memcpy ((void *) &this->mask_, (void *) &fd_mask, sizeof this->mask_); #if !defined (ACE_WIN32) this->sync (ACE_Handle_Set::MAXSIZE); #if defined (ACE_HAS_BIG_FD_SET) this->min_handle_ = 0; #endif /* ACE_HAS_BIG_FD_SET */ #endif /* !ACE_WIN32 */ } // Counts the number of bits enabled in N. Uses a table lookup to // speed up the count. int ACE_Handle_Set::count_bits (u_long n) { ACE_TRACE ("ACE_Handle_Set::count_bits"); #if defined (ACE_HAS_HANDLE_SET_OPTIMIZED_FOR_SELECT) register int rval = 0; // Count the number of enabled bits in . This algorithm is very // fast, i.e., O(enabled bits in n). for (register u_long m = n; m != 0; m &= m - 1) rval++; return rval; #else return (ACE_Handle_Set::nbits_[n & 0xff] + ACE_Handle_Set::nbits_[(n >> 8) & 0xff] + ACE_Handle_Set::nbits_[(n >> 16) & 0xff] + ACE_Handle_Set::nbits_[(n >> 24) & 0xff]); #endif /* ACE_HAS_HANDLE_SET_OPTIMIZED_FOR_SELECT */ } #if defined (ACE_HAS_BIG_FD_SET) // Find the bit position counting from right to left worst case // (1<<31) is 8. int ACE_Handle_Set::bitpos (u_long bit) { register int l = 0; register u_long n = bit - 1; // This is a fast count method when have the most significative bit. while (n >> 8) { n >>= 8; l += 8; } // Is greater than 15? if (n & 16) { n >>= 4; l += 4; } // Count number remaining bits. while (n != 0) { n &= n - 1; l++; } return l; } #endif /* ACE_HAS_BIG_FD_SET */ // Synchronize the underlying FD_SET with the MAX_FD and the SIZE. #if defined(ACE_USE_SHIFT_FOR_EFFICIENCY) // These don't work because shifting right 3 bits is not the same as // dividing by 3, e.g., dividing by 8 requires shifting right 3 bits. // In order to do the shift, we need to calculate the number of bits // at some point. #define ACE_DIV_BY_WORDSIZE(x) ( (x) >> (ACE_Handle_Set::WORDSIZE) ) #define ACE_MULT_BY_WORDSIZE(x) ( (x) << (ACE_Handle_Set::WORDSIZE) ) #else #define ACE_DIV_BY_WORDSIZE(x) ( (x) / (ACE_Handle_Set::WORDSIZE) ) #define ACE_MULT_BY_WORDSIZE(x) ( (x) * (ACE_Handle_Set::WORDSIZE) ) #endif /* ACE_USE_SHIFT_FOR_DIVIDE */ void ACE_Handle_Set::sync (ACE_HANDLE max) { ACE_TRACE ("ACE_Handle_Set::sync"); #if !defined (ACE_WIN32) fd_mask * maskp = (fd_mask *)(this->mask_.fds_bits); this->size_ = 0; for (int i = ACE_DIV_BY_WORDSIZE(max - 1); i >= 0; i--) this->size_ += ACE_Handle_Set::count_bits (maskp[i]); this->set_max (max); #else ACE_UNUSED_ARG (max); #endif /* !ACE_WIN32 */ } // Resets the MAX_FD after a clear of the original MAX_FD. void ACE_Handle_Set::set_max (ACE_HANDLE current_max) { ACE_TRACE ("ACE_Handle_Set::set_max"); #if !defined(ACE_WIN32) fd_mask * maskp = (fd_mask *)(this->mask_.fds_bits); if (this->size_ == 0) this->max_handle_ = ACE_INVALID_HANDLE; else { int i; for (i = ACE_DIV_BY_WORDSIZE(current_max - 1); maskp[i] == 0; i--) continue; #if 1 /* !defined(ACE_HAS_BIG_FD_SET) */ this->max_handle_ = ACE_MULT_BY_WORDSIZE(i); for (fd_mask val = maskp[i]; (val & ~1) != 0; // This obscure code is needed since "bit 0" is in location 1... val = (val >> 1) & ACE_MSB_MASK) this->max_handle_++; #else register u_long val = this->mask_.fds_bits[i]; this->max_handle_ = ACE_MULT_BY_WORDSIZE(i) + ACE_Handle_Set::bitpos(val & ~(val - 1)); #endif /* 1 */ } // Do some sanity checking... if (this->max_handle_ >= ACE_Handle_Set::MAXSIZE) this->max_handle_ = ACE_Handle_Set::MAXSIZE - 1; #else ACE_UNUSED_ARG (current_max); #endif /* !ACE_WIN32 */ } ACE_ALLOC_HOOK_DEFINE(ACE_Handle_Set_Iterator) void ACE_Handle_Set_Iterator::dump (void) const { ACE_TRACE ("ACE_Handle_Set_Iterator::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); #if defined(ACE_WIN32) || !defined(ACE_HAS_BIG_FD_SET) ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nhandle_index_ = %d"), this->handle_index_)); #elif defined(ACE_HAS_BIG_FD_SET) ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nword_max_ = %d"), this->word_max_)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nword_val_ = %d"), this->word_val_)); #endif ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nword_num_ = %d"), this->word_num_)); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_HANDLE ACE_Handle_Set_Iterator::operator () (void) { ACE_TRACE ("ACE_Handle_Set_Iterator::operator"); #if defined (ACE_WIN32) if (this->handle_index_ < this->handles_.mask_.fd_count) // Return the handle and advance the iterator. return (ACE_HANDLE) this->handles_.mask_.fd_array[this->handle_index_++]; else return ACE_INVALID_HANDLE; #elif !defined (ACE_HAS_BIG_FD_SET) /* !ACE_WIN32 */ // No sense searching further than the max_handle_ + 1; ACE_HANDLE maxhandlep1 = this->handles_.max_handle_ + 1; // HP-UX 11 plays some games with the fd_mask type - fd_mask is defined // as an int_32t, but the fds_bits is an array of longs. This makes // plainly indexing through the array by hand tricky, since the FD_* // macros treat the array as int32_t. So the bits are in the right place // for int32_t, even though the array is long. This, they say, is to // preserve the same in-memory layout for 32-bit and 64-bit processes. // So, we play the same game as the FD_* macros to get the bits right. // On all other systems, this amounts to practically a NOP, since this // is what would have been done anyway, without all this type jazz. fd_mask * maskp = (fd_mask *)(this->handles_.mask_.fds_bits); if (this->handle_index_ >= maxhandlep1) // We've seen all the handles we're interested in seeing for this // iterator. return ACE_INVALID_HANDLE; else { ACE_HANDLE result = this->handle_index_; // Increment the iterator and advance to the next bit in this // word. this->handle_index_++; this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK; // If we've examined all the bits in this word, we'll go onto // the next word. if (this->word_val_ == 0) { // Start the handle_index_ at the beginning of the next word // and then loop until we've found the first non-zero bit or // we run past the of the bitset. for (this->handle_index_ = ACE_MULT_BY_WORDSIZE(++this->word_num_); this->handle_index_ < maxhandlep1 && maskp[this->word_num_] == 0; this->word_num_++) this->handle_index_ += ACE_Handle_Set::WORDSIZE; // If the bit index becomes >= the maxhandlep1 that means // there weren't any more bits set that we want to consider. // Therefore, we'll just store the maxhandlep1, which will // cause to return // immediately next time it's called. if (this->handle_index_ >= maxhandlep1) { this->handle_index_ = maxhandlep1; return result; } else // Load the bits of the next word. this->word_val_ = maskp[this->word_num_]; } // Loop until we get to have its least significant // bit enabled, keeping track of which this // represents (this information is used by subsequent calls to // ). for (; ACE_BIT_DISABLED (this->word_val_, 1); this->handle_index_++) this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK; return result; } #else /* !ACE_HAS_BIG_FD_SET */ // Find the first word in fds_bits with bit on register u_long lsb = this->word_val_; if (lsb == 0) { do { // We have exceeded the word count in Handle_Set? if (++this->word_num_ >= this->word_max_) return ACE_INVALID_HANDLE; lsb = this->handles_.mask_.fds_bits[this->word_num_]; } while (lsb == 0); // Set index to word boundary. this->handle_index_ = ACE_MULT_BY_WORDSIZE(this->word_num_); // Put new word_val. this->word_val_ = lsb; // Find the least significative bit. lsb &= ~(lsb - 1); // Remove least significative bit. this->word_val_ ^= lsb; // Save to calculate bit distance. this->oldlsb_ = lsb; // Move index to least significative bit. while (lsb >>= 1) this->handle_index_++; } else { // Find the least significative bit. lsb &= ~(lsb - 1); // Remove least significative bit. this->word_val_ ^= lsb; register u_long n = lsb - this->oldlsb_; // Move index to bit distance between new lsb and old lsb. do { this->handle_index_++; n &= n >> 1; } while (n != 0); this->oldlsb_ = lsb; } return this->handle_index_; #endif /* ACE_WIN32 */ } void ACE_Handle_Set_Iterator::operator++ (void) { ACE_TRACE ("ACE_Handle_Set_Iterator::operator++"); // This is now a no-op. } ACE_Handle_Set_Iterator::ACE_Handle_Set_Iterator (const ACE_Handle_Set &hs) : handles_ (hs), #if !defined (ACE_HAS_BIG_FD_SET) || defined (ACE_WIN32) handle_index_ (0), word_num_ (-1) #elif defined (ACE_HAS_BIG_FD_SET) oldlsb_ (0), word_max_ (hs.max_handle_ == ACE_INVALID_HANDLE ? 0 : ((ACE_DIV_BY_WORDSIZE(hs.max_handle_)) + 1)) #endif /* ACE_HAS_BIG_FD_SET */ { ACE_TRACE ("ACE_Handle_Set_Iterator::ACE_Handle_Set_Iterator"); #if !defined(ACE_WIN32) && !defined(ACE_HAS_BIG_FD_SET) // No sense searching further than the max_handle_ + 1; ACE_HANDLE maxhandlep1 = this->handles_.max_handle_ + 1; fd_mask * maskp = (fd_mask *)(this->handles_.mask_.fds_bits); // Loop until we've found the first non-zero bit or we run past the // of the bitset. while (this->handle_index_ < maxhandlep1 && maskp[++this->word_num_] == 0) this->handle_index_ += ACE_Handle_Set::WORDSIZE; // If the bit index becomes >= the maxhandlep1 that means there // weren't any bits set. Therefore, we'll just store the // maxhandlep1, which will cause to return // immediately. if (this->handle_index_ >= maxhandlep1) this->handle_index_ = maxhandlep1; else // Loop until we get to have its least significant bit // enabled, keeping track of which this represents // (this information is used by ). for (this->word_val_ = maskp[this->word_num_]; ACE_BIT_DISABLED (this->word_val_, 1) && this->handle_index_ < maxhandlep1; this->handle_index_++) this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK; #elif !defined(ACE_WIN32) && defined(ACE_HAS_BIG_FD_SET) if (this->word_max_==0) { this->word_num_ = -1; this->word_val_ = 0; } else { this->word_num_ = ACE_DIV_BY_WORDSIZE(this->handles_.min_handle_) - 1; this->word_val_ = 0; } #endif /* !ACE_WIN32 && !ACE_HAS_BIG_FD_SET */ }