/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Hash_Map_Manager.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #ifndef ACE_HASH_MAP_MANAGER_H #define ACE_HASH_MAP_MANAGER_H #include "ace/OS.h" #include "ace/Synch.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) #pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ class ACE_Allocator; template class ACE_Hash_Map_Entry { // = TITLE // Define an entry in the hash table. public: // = Initialization and termination methods. ACE_Hash_Map_Entry (const EXT_ID &ext_id, const INT_ID &int_id, ACE_Hash_Map_Entry *next = 0, ACE_Hash_Map_Entry *prev = 0); // Constructor. ACE_Hash_Map_Entry (ACE_Hash_Map_Entry *next, ACE_Hash_Map_Entry *prev); // Constructor. # if ! defined (ACE_HAS_BROKEN_NOOP_DTORS) ~ACE_Hash_Map_Entry (void); // Destructor. #endif /* ! defined (ACE_HAS_BROKEN_NOOP_DTORS) */ EXT_ID ext_id_; // Key used to look up an entry. INT_ID int_id_; // The contents of the entry itself. ACE_Hash_Map_Entry *next_; // Pointer to the next item in the bucket of overflow nodes. ACE_Hash_Map_Entry *prev_; // Pointer to the prev item in the bucket of overflow nodes. void dump (void) const; // Dump the state of an object. }; // Forward decl. template class ACE_Hash_Map_Iterator_Base; // Forward decl. template class ACE_Hash_Map_Iterator; // Forward decl. template class ACE_Hash_Map_Reverse_Iterator; template class ACE_Hash_Map_Manager { // = TITLE // Define a map abstraction that efficiently associates // s with s. // // = DESCRIPTION // This implementation of a map uses a hash table. Therefore, // this class expects that the contains a method called // . In addition, the must support . // Both of these constraints can be alleviated via template // specialization, as shown in the $ACE_ROOT/tests/Conn_Test.cpp // test. // // This class uses an to allocate memory. The // user can make this a persistent class by providing an // with a persistable memory pool. public: friend class ACE_Hash_Map_Iterator_Base; friend class ACE_Hash_Map_Iterator; friend class ACE_Hash_Map_Reverse_Iterator; typedef EXT_ID KEY; typedef INT_ID VALUE; typedef ACE_Hash_Map_Entry ENTRY; typedef ACE_Hash_Map_Iterator ITERATOR; typedef ACE_Hash_Map_Reverse_Iterator REVERSE_ITERATOR; // = STL-style iterator typedefs. typedef ACE_Hash_Map_Iterator iterator; typedef ACE_Hash_Map_Reverse_Iterator reverse_iterator; // = Initialization and termination methods. ACE_Hash_Map_Manager (ACE_Allocator *alloc = 0); // Initialize a with default size. ACE_Hash_Map_Manager (size_t size, ACE_Allocator *alloc = 0); // Initialize a with size . int open (size_t size = ACE_DEFAULT_MAP_SIZE, ACE_Allocator *alloc = 0); // Initialize a with elements. int close (void); // Close down a and release dynamically allocated // resources. ~ACE_Hash_Map_Manager (void); // Initialize a with size . int bind (const EXT_ID &item, const INT_ID &int_id); // Associate with . If is already in the // map then the is not changed. Returns 0 if a // new entry is bound successfully, returns 1 if an attempt is made // to bind an existing entry, and returns -1 if failures occur. int bind (const EXT_ID &ext_id, const INT_ID &int_id, ACE_Hash_Map_Entry *&entry); // Same as a normal bind, except the map entry is also passed back // to the caller. The entry in this case will either be the newly // created entry, or the existing one. int trybind (const EXT_ID &ext_id, INT_ID &int_id); // Associate with if and only if is not // in the map. If is already in the map then the // parameter is assigned the existing value in the map. Returns 0 // if a new entry is bound successfully, returns 1 if an attempt is // made to bind an existing entry, and returns -1 if failures occur. int trybind (const EXT_ID &ext_id, INT_ID &int_id, ACE_Hash_Map_Entry *&entry); // Same as a normal trybind, except the map entry is also passed // back to the caller. The entry in this case will either be the // newly created entry, or the existing one. int rebind (const EXT_ID &ext_id, const INT_ID &int_id, EXT_ID &old_ext_id, INT_ID &old_int_id); // Associate with . If is not in the map // then behaves just like . Otherwise, store the old values // of and into the "out" parameters and rebind the // new parameters. This is very useful if you need to have an // atomic way of updating and you also need full // control over memory allocation. Returns 0 if a new entry is // bound successfully, returns 1 if an existing entry was rebound, // and returns -1 if failures occur. int rebind (const EXT_ID &ext_id, const INT_ID &int_id, EXT_ID &old_ext_id, INT_ID &old_int_id, ACE_Hash_Map_Entry *&entry); // Same as a normal rebind, except the map entry is also passed back // to the caller. The entry in this case will either be the newly // created entry, or the existing one. int find (const EXT_ID &ext_id, INT_ID &int_id); // Locate and pass out parameter via . If found, // return 0, returns -1 if not found. int find (const EXT_ID &ext_id); // Returns 0 if the is in the mapping, otherwise -1. int find (const EXT_ID &ext_id, ACE_Hash_Map_Entry *&entry); // Locate and pass out parameter via . If found, // return 0, returns -1 if not found. int unbind (const EXT_ID &ext_id); // Unbind (remove) the from the map. Don't return the // to the caller (this is useful for collections where the // s are *not* dynamically allocated...) int unbind (const EXT_ID &ext_id, INT_ID &int_id); // Break any association of . Returns the value of // in case the caller needs to deallocate memory. int unbind (ACE_Hash_Map_Entry *entry); // Remove entry from map. size_t current_size (void); // Return the current size of the map. size_t total_size (void); // Return the total size of the map. ACE_LOCK &mutex (void); // Returns a reference to the underlying . This makes it // possible to acquire the lock explicitly, which can be useful in // some cases if you instantiate the with an // or , or if you need to // guard the state of an iterator. NOTE: the right name would be // , but HP/C++ will choke on that! void dump (void) const; // Dump the state of an object. // = STL styled iterator factory functions. ACE_Hash_Map_Iterator begin (void); ACE_Hash_Map_Iterator end (void); // Return forward iterator. ACE_Hash_Map_Reverse_Iterator rbegin (void); ACE_Hash_Map_Reverse_Iterator rend (void); // Return reverse iterator. protected: // = The following methods do the actual work. int equal (const EXT_ID &id1, const EXT_ID &id2); // Returns 1 if == , else 0. This is defined as a // separate method to facilitate template specialization. u_long hash (const EXT_ID &ext_id); // Compute the hash value of the . This is defined as a // separate method to facilitate template specialization. // = These methods assume locks are held by private methods. int bind_i (const EXT_ID &ext_id, const INT_ID &int_id); // Performs bind. Must be called with locks held. int bind_i (const EXT_ID &ext_id, const INT_ID &int_id, ACE_Hash_Map_Entry *&entry); // Performs bind. Must be called with locks held. int trybind_i (const EXT_ID &ext_id, INT_ID &int_id); // Performs trybind. Must be called with locks held. int trybind_i (const EXT_ID &ext_id, INT_ID &int_id, ACE_Hash_Map_Entry *&entry); // Performs trybind. Must be called with locks held. int rebind_i (const EXT_ID &ext_id, const INT_ID &int_id, EXT_ID &old_ext_id, INT_ID &old_int_id); // Performs rebind. Must be called with locks held. int rebind_i (const EXT_ID &ext_id, const INT_ID &int_id, EXT_ID &old_ext_id, INT_ID &old_int_id, ACE_Hash_Map_Entry *&entry); // Performs rebind. Must be called with locks held. int find_i (const EXT_ID &ext_id, INT_ID &int_id); // Performs a find of using as the key. Must be // called with locks held. int find_i (const EXT_ID &ext_id); // Performs a find using as the key. Must be called with // locks held. int find_i (const EXT_ID &ext_id, ACE_Hash_Map_Entry *&entry); // Performs a find using as the key. Must be called with // locks held. int unbind_i (const EXT_ID &ext_id, INT_ID &int_id); // Performs unbind. Must be called with locks held. int unbind_i (const EXT_ID &ext_id); // Performs unbind. Must be called with locks held. int unbind_i (ACE_Hash_Map_Entry *entry); // Performs unbind. Must be called with locks held. int create_buckets (size_t size); // Resize the map. Must be called with locks held. Note, that this // method should never be called more than once or else all the // hashing will get screwed up as the size will change. int close_i (void); // Close down a . Must be called with // locks held. ACE_Allocator *allocator_; // Pointer to a memory allocator. ACE_LOCK lock_; // Synchronization variable for the MT_SAFE . private: int shared_find (const EXT_ID &ext_id, ACE_Hash_Map_Entry *&entry, u_long &loc); // Returns the that corresponds to . ACE_Hash_Map_Entry *table_; // Array of *s, each of which points to an // that serves as the beginning of a linked // list of s that hash to that bucket. size_t total_size_; // Total size of the hash table. size_t cur_size_; // Current number of entries in the table (note that this can be // larger than due to the bucket chaining). }; template class ACE_Hash_Map_Iterator_Base { // = TITLE // Base iterator for the // // = DESCRIPTION // This class factors out common code from its templatized // subclasses. public: // = Initialization method. ACE_Hash_Map_Iterator_Base (ACE_Hash_Map_Manager &mm, int head); // Contructor. If head != 0, the iterator constructed is positioned // at the head of the map, it is positioned at the end otherwise. // = ITERATION methods. int next (ACE_Hash_Map_Entry *&next_entry); // Pass back the next that hasn't been seen in the Set. // Returns 0 when all items have been seen, else 1. int done (void) const; // Returns 1 when all items have been seen, else 0. ACE_Hash_Map_Entry& operator* (void); // Returns a reference to the interal element is pointing to. ACE_Hash_Map_Manager& map (void); // Returns reference the Hash_Map_Manager that is being iterated // over. int operator== (const ACE_Hash_Map_Iterator_Base &) const; int operator!= (const ACE_Hash_Map_Iterator_Base &) const; // Check if two iterators point to the same position ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. protected: int forward_i (void); // Move forward by one element in the set. Returns 0 when there's // no more item in the set after the current items, else 1. int reverse_i (void); // Move backward by one element in the set. Returns 0 when there's // no more item in the set before the current item, else 1. void dump_i (void) const; // Dump the state of an object. ACE_Hash_Map_Manager *map_man_; // Map we are iterating over. ssize_t index_; // Keeps track of how far we've advanced in the table. ACE_Hash_Map_Entry *next_; // Keeps track of how far we've advanced in a linked list in each // table slot. }; template class ACE_Hash_Map_Iterator : public ACE_Hash_Map_Iterator_Base { // = TITLE // Forward iterator for the . // // = DESCRIPTION // This class does not perform any internal locking of the // it is iterating upon since locking is // inherently inefficient and/or error-prone within an STL-style // iterator. If you require locking, you can explicitly use an // or on the 's // internal lock, which is accessible via its method. public: // = Initialization method. ACE_Hash_Map_Iterator (ACE_Hash_Map_Manager &mm, int tail = 0); // = Iteration methods. int advance (void); // Move forward by one element in the set. Returns 0 when all the // items in the set have been seen, else 1. void dump (void) const; // Dump the state of an object. // = STL styled iteration, compare, and reference functions. ACE_Hash_Map_Iterator &operator++ (void); // Prefix advance. ACE_Hash_Map_Iterator operator++ (int); // Postfix advance. ACE_Hash_Map_Iterator &operator-- (void); // Prefix reverse. ACE_Hash_Map_Iterator operator-- (int); // Postfix reverse. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; template class ACE_Hash_Map_Reverse_Iterator : public ACE_Hash_Map_Iterator_Base { // = TITLE // Reverse iterator for the . // // = DESCRIPTION // This class does not perform any internal locking of the // it is iterating upon since locking is // inherently inefficient and/or error-prone within an STL-style // iterator. If you require locking, you can explicitly use an // or on the 's // internal lock, which is accessible via its method. public: // = Initialization method. ACE_Hash_Map_Reverse_Iterator (ACE_Hash_Map_Manager &mm, int head = 0); // = Iteration methods. int advance (void); // Move forward by one element in the set. Returns 0 when all the // items in the set have been seen, else 1. void dump (void) const; // Dump the state of an object. // = STL styled iteration, compare, and reference functions. ACE_Hash_Map_Reverse_Iterator &operator++ (void); // Prefix reverse. ACE_Hash_Map_Reverse_Iterator operator++ (int); // Postfix reverse. ACE_Hash_Map_Reverse_Iterator &operator-- (void); // Prefix advance. ACE_Hash_Map_Reverse_Iterator operator-- (int); // Postfix advance. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) #include "ace/Hash_Map_Manager.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) #pragma implementation ("Hash_Map_Manager.cpp") #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ #endif /* ACE_HASH_MAP_MANAGER_H */