/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // iostream.h // // = AUTHOR // James CE Johnson // // = COAUTHOR // Jim Crossley // // ============================================================================ #if !defined (ACE_IOSTREAM_H) #define ACE_IOSTREAM_H #include "ace/OS.h" #include #if defined (__GNUC__) && !defined (CHORUS) #include class QuotedString : public String { public: inline QuotedString & operator =(char c) { return (QuotedString&) String::operator=(c); } inline QuotedString & operator =(char* c) { return (QuotedString&) String::operator=(c); } }; #endif /* __GNUC__ */ template class ACE_Streambuf : public streambuf // = TITLE // Create your custom streambuf by providing and ACE_*_Stream // object to this template. I have tested it with // ACE_SOCK_Stream and it should work fine for others as well. // I'm hoping to add functionality for ACE_SOCK_Dgram soon... // // = DESCRIPTION // For any iostream object, the real work is done by the // underlying streambuf class. That is what we create here. // // A streambuf has an internal buffer area into which data is // read and written as the iostream requests and provides data. // At some point during the read process, the iostream will // realize that the streambuf has no more data. The underflow // function of the streambuf is then called. // // Likewise, during the write process, the iostream will // eventually notice that the streabuf's buffer has become full // and will invoke the overflow function. // // The empty/full state of the read/write "buffers" are // controled by two sets pointers. One set is dedicated to // read, the other to write. These pointers, in turn, reference // a common buffer that is to be shared by both read and write // operations. It is this common buffer to which data is // written and from which it is read. // // The common buffer is used by functions of the streambuf as // well as the iostream. Because of this and the fact that it // is "shared" by both read and write operators, there is a // danger of data corruption if read and write operations are // allowed to take place "at the same time". // // To prevent data corruption, we manipulate the read and write // pointer sets so that the streambuf is in either a read-mode // or write-mode at all times and can never be in both modes at // the same time. // // In the constructor: set the read and write sets to NULL This // causes the underflow or overflow operators to be invoked at // the first IO activity of the iostream. // // In the underflow function we arrange for the common buffer to // reference our read buffer and for the write pointer set to be // disabled. If a write operation is performed by the iostream // this will cause the overflow function to be invoked. // // In the overflow function we arrange for the common buffer to // reference our write buffer and for the read pointer set to be // disabled. This causes the underflow function to be invoked // when the iostream "changes our mode". // // The overflow function will also invoke the send_n function to // flush the buffered data to our peer. Similarly, the sync and // syncout functions will cause send_n to be invoked to send the // data. // // Since socket's and the like do not support seeking, there can // be no method for "syncing" the input. However, since we // maintain separate read/write buffers, no data is lost by // "syncing" the input. It simply remains buffered. { public: ACE_Streambuf (STREAM * peer, int io_mode = ios::in | ios::out); // We will be given a STREAM by the iostream object which creates // us. See the ACE_IOStream template for how that works. Like // other streambuf objects, we can be input-only, output-only or // both. virtual ~ACE_Streambuf (void); // If the default allocation strategey were used the common buffer // would be deleted when the object destructs. Since we are // providing separate read/write buffers, it is up to us to manage // their memory. protected: virtual int sync (void); // Sync both input and output. See syncin/syncout below for // descriptions. // = Signatures for the underflow/overflow discussed above. virtual int underflow (void); virtual int overflow (int = EOF); // The overflow function receives the character which caused the // overflow. private: STREAM *peer_; // This will be our ACE_SOCK_Stream or similar object. // = Two pointer sets for manipulating the read/write areas. char *eback_saved_; char *gptr_saved_; char *egptr_saved_; char *pbase_saved_; char *pptr_saved_; char *epptr_saved_; // = With cur_mode_ we keep track of our current IO mode. // This helps us to optimize the underflow/overflow functions. u_char cur_mode_; const u_char get_mode_; const u_char put_mode_; int mode_; // mode tells us if we're working for an istream, ostream, or // iostream. int syncin (void); // syncin is called when the input needs to be synced with the // source file. In a filebuf, this results in the seek() system // call being used. We can't do that on socket-like connections, // so this does basically nothing. That's safe because we have a // separate read buffer to maintain the already-read data. In a // filebuf, the single common buffer is used forcing the seek() // call. int syncout (void); // syncout is called when the output needs to be flushed. This is // easily done by calling the peer's send_n function. int flushbuf (void); // flushbuf is the worker of syncout. It is a separate function // because it gets used sometimes in different context. int fillbuf (void); // fillbuf is called in a couple of places. This is the worker of // underflow. It will attempt to fill the read buffer from the // peer. int get_one_byte (void); // Used by fillbuf and others to get exactly one byte from the peer. // recv_n is used to be sure we block until something is available. }; // This macro defines the get operator for class MT into datatype DT. // We will use it below to quickly override most (all?) iostream get // operators. Notice how the ipfx() and isfx() functions are used. #define ACE_OPERATORG(MT,DT) \ inline virtual MT& operator>> (DT v) { \ if (ipfx ()) iostream::operator>> (v); isfx (); return *this; \ } // This macro defines the put operator for class MT into datatype DT. // We will use it below to quickly override most (all?) iostream put // operators. Notice how the opfx() and osfx() functions are used. #define ACE_OPERATORP(MT,DT) \ inline virtual MT& operator<< (DT v) { \ if (opfx ()) iostream::operator<< (v); osfx (); return *this; \ } // These typedefs are provided by G++ (on some systems?) without the // trailing '_'. Since we can't count on 'em, I've defined them to // what GNU wants here. // typedef ios& (*__manip_)(ios&); typedef istream& (*__imanip_)(istream&); typedef ostream& (*__omanip_)(ostream&); // Trying to do something like is shown below instead of using the // __*manip typedefs causes Linux do segfault when "<>(__omanip_ func) { (*func)(*this); return *this; } \ virtual MT& operator>>(__manip_ func) { (*func)(*this); return *this; } #define ACE_OPERATORP_SET(MT) \ ACE_OPERATORP(MT,short); \ ACE_OPERATORP(MT,u_short); \ ACE_OPERATORP(MT,int); \ ACE_OPERATORP(MT,u_int); \ ACE_OPERATORP(MT,long); \ ACE_OPERATORP(MT,u_long); \ ACE_OPERATORP(MT,float); \ ACE_OPERATORP(MT,double); \ ACE_OPERATORP(MT,char); \ ACE_OPERATORP(MT,u_char); \ ACE_OPERATORP(MT,const char *); \ ACE_OPERATORP(MT,const u_char *); \ ACE_OPERATORP(MT,const void *); \ virtual MT& operator<<(__omanip_ func) { (*func)(*this); return *this; } \ virtual MT& operator<<(__manip_ func) { (*func)(*this); return *this; } #else #define ACE_OPERATORG_SET(MT) \ ACE_OPERATORG(MT,short &); \ ACE_OPERATORG(MT,u_short &); \ ACE_OPERATORG(MT,int &); \ ACE_OPERATORG(MT,u_int &); \ ACE_OPERATORG(MT,long &); \ ACE_OPERATORG(MT,u_long &); \ ACE_OPERATORG(MT,float &); \ ACE_OPERATORG(MT,double &); \ ACE_OPERATORG(MT,long double &); \ ACE_OPERATORG(MT,char &) \ ACE_OPERATORG(MT,u_char &); \ ACE_OPERATORG(MT,signed char &); \ ACE_OPERATORG(MT,char *) \ ACE_OPERATORG(MT,u_char *); \ ACE_OPERATORG(MT,signed char *); \ virtual MT& operator>>(__omanip_ func) { (*func)(*this); return *this; } \ virtual MT& operator>>(__manip_ func) { (*func)(*this); return *this; } #define ACE_OPERATORP_SET(MT) \ ACE_OPERATORP(MT,short); \ ACE_OPERATORP(MT,u_short); \ ACE_OPERATORP(MT,int); \ ACE_OPERATORP(MT,u_int); \ ACE_OPERATORP(MT,long); \ ACE_OPERATORP(MT,u_long); \ ACE_OPERATORP(MT,float); \ ACE_OPERATORP(MT,double); \ ACE_OPERATORP(MT,char); \ ACE_OPERATORP(MT,u_char); \ ACE_OPERATORP(MT,signed char); \ ACE_OPERATORP(MT,const char *); \ ACE_OPERATORP(MT,const u_char *); \ ACE_OPERATORP(MT,const signed char *); \ ACE_OPERATORP(MT,const void *); \ virtual MT& operator<<(__omanip_ func) { (*func)(*this); return *this; } \ virtual MT& operator<<(__manip_ func) { (*func)(*this); return *this; } #endif /* ACE_LACKS_SIGNED_CHAR */ template class ACE_IOStream : public iostream, public STREAM // = TITLE // A template adapter for creating an iostream-like object using // an ACE IPC Stream for the actual I/O. Iostreams use an // underlying streambuf object for the IO interface. The // iostream class and derivatives provide you with a host of // convenient operators that access the streambuf. // // = DESCRIPTION // We inherit all characteristics of iostream and your // class. When you create a new class from this template, you // can use it anywhere you would have used your original // class. // // To create an iostream for your favorite ACE IPC class (e.g., // ), feed that class to this template's // parameter, e.g., // // typedef ACE_Svc_Handler // Service_Handler; // // Because the operators in the iostream class are not virtual, // you cannot easily provide overloads in your custom // ACE_IOStream classes. To make these things work correctly, // you need to overload ALL operators of the ACE_IOStream you // create. I've attempted to do that here to make things easier // for you but there are no guarantees. // // In the iostream.cpp file is an example of why it is necessary // to overload all of the get/put operators when you want to // customize only one or two. { public: ACE_IOStream (void); // The default constructor. This will initiailze your STREAM and // then setup the iostream baseclass to use a custom streambuf based // on STREAM. virtual ~ACE_IOStream (void); // We have to get rid of the streambuf_ ourselves since we gave it // to iostream(); virtual int close (void); // The only ambituity in the multiple inheritance is the close() // function. #if defined (__GNUC__) virtual ACE_IOStream& operator>>(String & v); // A simple string operator. The base iostream has 'em for char* // but that isn't always the best thing for a String. If we don't // provide our own here, we may not get what we want. virtual ACE_IOStream& operator>>(QuotedString &v); // A more clever operator that handles quoted strings so that we // can get strings containing whitespace! virtual ACE_IOStream& operator<<(QuotedString &v); // The converse of the QuotedString put operator. #endif /* __GNUG__ */ // = Using the macros to provide get/set operators. ACE_OPERATORG_SET (ACE_IOStream); ACE_OPERATORP_SET (ACE_IOStream); // = These are handy to have around for overriding. // The *pfx functions are called at the beginning of each get/put // operator. The *sfx are called at the end. In a derivative // class, I've overridden the osfx() operator such that a space will // be inserted after every put operation so that my transmitted // "fields" are always separated. #if defined (ACE_LACKS_IOSTREAM_FX) // These should be faked out to do the right thing, if we knew // what that was. Instead, they're just faked out. virtual int ipfx (int need = 0) { ACE_UNUSED_ARG (need); return 1; } virtual int ipfx0(void) { return 1; } // Optimized ipfx(0) virtual int ipfx1(void) { return 1; } // Optimized ipfx(1) virtual void isfx (void) { /* null */ } virtual int opfx (void) { return 1; } virtual void osfx (void) { /* null */ } #else #if defined (__GNUC__) virtual int ipfx0(void) { return(iostream::ipfx0()); } // Optimized ipfx(0) virtual int ipfx1(void) { return(iostream::ipfx1()); } // Optimized ipfx(1) #else virtual int ipfx0(void) { return(iostream::ipfx(0)); } virtual int ipfx1(void) { return(iostream::ipfx(1)); } #endif virtual int ipfx (int need = 0) { return(iostream::ipfx(need)); } virtual void isfx (void) { iostream::isfx(); } virtual int opfx (void) { return(iostream::opfx()); } virtual void osfx (void) { iostream::osfx(); } #endif /* ACE_LACKS_IOSTREAM_FX */ protected: ACE_Streambuf *streambuf_; // This is where all of the action takes place. The // streambuf_ is the interface to the underlying STREAM. // We move these into the private section so that they cannot // be used by the application programmer. This is necessary // because streambuf_ will be buffering IO on the STREAM // object. If these functions were used in your program, // there is a danger of getting the datastream out of sync. ssize_t send (...); ssize_t recv (...); ssize_t send_n (...); ssize_t recv_n (...); }; #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) #include "IOStream.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ #endif /* ACE_IOSTREAM_H */